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25 lines
359 B
C++
25 lines
359 B
C++
#ifndef PLAYER_CHARACTER_DATA_H
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#define PLAYER_CHARACTER_DATA_H
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "entity_data.h"
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class PlayerCharacterData : public EntityData {
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GDCLASS(PlayerCharacterData, EntityData);
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public:
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PlayerCharacterData();
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~PlayerCharacterData();
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protected:
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static void _bind_methods();
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private:
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};
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#endif
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