entity_spell_system/entities/data/player_character_data.h

25 lines
359 B
C++

#ifndef PLAYER_CHARACTER_DATA_H
#define PLAYER_CHARACTER_DATA_H
#include "core/resource.h"
#include "core/ustring.h"
#include "entity_data.h"
class PlayerCharacterData : public EntityData {
GDCLASS(PlayerCharacterData, EntityData);
public:
PlayerCharacterData();
~PlayerCharacterData();
protected:
static void _bind_methods();
private:
};
#endif