entity_spell_system/entities/entity.cpp

2719 lines
79 KiB
C++

#include "entity.h"
#include "../data/aura.h"
#include "../data/spell.h"
#include "../entities/auras/aura_data.h"
#include "../pipelines/spell_damage_info.h"
#include "../pipelines/spell_heal_info.h"
NodePath Entity::get_character_skeleton_path() {
return _character_skeleton_path;
}
void Entity::set_character_skeleton_path(NodePath value) {
_character_skeleton_path = value;
Node *node = get_node_or_null(_character_skeleton_path);
if (node != NULL) {
_character_skeleton = Object::cast_to<CharacterSkeleton>(node);
} else {
_character_skeleton = NULL;
}
}
CharacterSkeleton *Entity::get_character_skeleton() {
return _character_skeleton;
}
int Entity::getc_guid() {
return _c_guid;
}
void Entity::setc_guid(int value) {
_c_guid = value;
}
int Entity::gets_guid() {
return _s_guid;
}
void Entity::sets_guid(int value) {
_s_guid = value;
SEND_RPC(rpc("setc_guid", value), setc_guid(value));
}
int Entity::gets_character_class_id() {
return _s_class_id;
}
void Entity::sets_character_class_id(int value) {
_s_class_id = value;
SEND_RPC(rpc("setc_character_class_id", value), setc_character_class_id(value));
}
int Entity::getc_character_class_id() {
return _c_class_id;
}
void Entity::setc_character_class_id(int value) {
_c_class_id = value;
if (DataManager::get_instance() != NULL) {
setc_character_class(DataManager::get_instance()->get_character_class(value));
}
}
EntityEnums::EntityType Entity::gets_entity_type() {
return _s_entity_type;
}
void Entity::sets_entity_type(EntityEnums::EntityType value) {
_s_entity_type = value;
SEND_RPC(rpc("setc_entity_type", value), setc_entity_type(value));
}
EntityEnums::EntityType Entity::getc_entity_type() {
return _c_entity_type;
}
void Entity::setc_entity_type(EntityEnums::EntityType value) {
_c_entity_type = value;
}
String Entity::gets_player_name() {
return _s_player_name;
}
void Entity::sets_player_name(String value) {
_s_player_name = value;
SEND_RPC(rpc("setc_player_name", value), setc_player_name(value));
}
String Entity::getc_player_name() {
return _c_player_name;
}
void Entity::setc_player_name(String value) {
_c_player_name = value;
}
int Entity::gets_gender() {
return _s_gender;
}
void Entity::sets_gender(int value) {
_s_gender = value;
SEND_RPC(rpc("setc_gender", value), setc_gender(value));
}
int Entity::getc_gender() {
return _c_gender;
}
void Entity::setc_gender(int value) {
_c_gender = value;
}
int Entity::gets_level() {
return _s_level;
}
void Entity::sets_level(int value) {
_s_level = value;
SEND_RPC(rpc("setc_level", value), setc_level(value));
}
int Entity::getc_level() {
return _c_level;
}
void Entity::setc_level(int value) {
_c_level = value;
}
int Entity::gets_xp() {
return _s_xp;
}
void Entity::sets_xp(int value) {
_s_xp = value;
SEND_RPC(rpc("setc_xp", value), setc_xp(value));
}
int Entity::getc_xp() {
return _c_xp;
}
void Entity::setc_xp(int value) {
_c_xp = value;
}
Ref<CharacterClass> Entity::getc_character_class() {
return _c_character_class;
}
void Entity::setc_character_class(Ref<CharacterClass> value) {
_c_character_class = value;
emit_signal("ccharacter_class_changed", value);
}
Ref<CharacterClass> Entity::gets_character_class() {
return _s_character_class;
}
void Entity::sets_character_class(Ref<CharacterClass> value) {
_s_character_class = value;
if (value.is_valid()) {
sinitialize_stats();
sets_character_class_id(value->get_id());
}
if (!Engine::get_singleton()->is_editor_hint())
set_process(value.is_valid());
emit_signal("scharacter_class_changed", value);
//SEND_RPC(rpc("setc_character_class", value), setc_character_class(value));
}
Entity *Entity::gets_spell_target() {
return _s_target;
}
void Entity::sets_spell_target(Node *p_target) {
if (!p_target) {
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_s_target = e;
}
Entity::Entity() {
_s_guid = 0;
_c_guid = 0;
_s_class_id = 0;
_c_class_id = 0;
_s_type = 0;
_c_type = 0;
_s_gender = 0;
_c_gender = 0;
_s_level = 50;
_c_level = 50;
_s_xp = 0;
_c_xp = 0;
_s_send_flag = 0;
_s_player_name = "";
_c_player_name = "";
_s_state = PlayerStates::STATE_NORMAL;
_c_state = PlayerStates::STATE_NORMAL;
sIsDead = false;
cIsDead = false;
_s_gcd = 0;
_c_gcd = 0;
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
_s_states[i] = 0;
}
_s_state = 0;
_c_state = 0;
sRezTimer = 0;
cRezTimer = 0;
_s_casting = false;
_s_spell_id = 0;
_s_current_cast_time = 0;
_s_cast_time = 0;
_s_spell_scale = 0;
_c_casting = false;
_c_spell_id = 0;
_c_current_cast_time = 0;
_c_cast_time = 0;
_c_spell_name = "";
_s_spell_target = NULL;
_c_spell_target = NULL;
_s_spell_target_guid = 0;
_s_spell_cast_game_object_guid = 0;
_s_entity_type = EntityEnums::EntityType::ENITIY_TYPE_NONE;
_c_entity_type = EntityEnums::EntityType::ENITIY_TYPE_NONE;
_s_target = NULL;
_c_target = NULL;
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
_stats[i] = Ref<Stat>(memnew(Stat(static_cast<Stat::StatId>(i))));
}
get_stat_enum(Stat::STAT_ID_HEALTH)->set_base(10000);
get_stat_enum(Stat::STAT_ID_MANA)->set_base(100);
get_stat_enum(Stat::STAT_ID_RAGE)->set_base(100);
get_stat_enum(Stat::STAT_ID_ENERGY)->set_base(100);
get_stat_enum(Stat::STAT_ID_SPEED)->set_base(4.2);
get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN)->set_base(1.5);
get_stat_enum(Stat::STAT_ID_MELEE_CRIT)->set_base(5);
get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS)->set_base(50);
get_stat_enum(Stat::STAT_ID_SPELL_CRIT)->set_base(5);
get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS)->set_base(50);
get_stat_enum(Stat::STAT_ID_BLOCK)->set_base(10);
get_stat_enum(Stat::STAT_ID_PARRY)->set_base(15);
get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION)->set_base(15);
_health = Ref<Stat>(get_stat_enum(Stat::STAT_ID_HEALTH));
_mana = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MANA));
_rage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_RAGE));
_energy = Ref<Stat>(get_stat_enum(Stat::STAT_ID_ENERGY));
_speed = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPEED));
_gcd = Ref<Stat>(get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN));
_melee_crit = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_CRIT));
_melee_crit_bonus = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS));
_spell_crit = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_CRIT));
_spell_crit_bonus = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS));
_block = Ref<Stat>(get_stat_enum(Stat::STAT_ID_BLOCK));
_parry = Ref<Stat>(get_stat_enum(Stat::STAT_ID_PARRY));
_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_DAMAGE_REDUCTION));
_melee_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION));
_spell_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE_REDUCTION));
_damage_taken = Ref<Stat>(get_stat_enum(Stat::STAT_ID_DAMAGE_TAKEN));
_heal_taken = Ref<Stat>(get_stat_enum(Stat::STAT_ID_HEAL_TAKEN));
_melee_damage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE));
_spell_damage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE));
SET_RPC_REMOTE("crequest_spell_cast");
SET_RPC_REMOTE("csend_request_rank_increase");
SET_RPC_REMOTE("csend_request_rank_decrease");
SET_RPC_REMOTE("setc_guid");
SET_RPC_REMOTE("setc_character_class_id");
SET_RPC_REMOTE("setc_entity_type");
SET_RPC_REMOTE("setc_player_name");
SET_RPC_REMOTE("setc_gender");
SET_RPC_REMOTE("setc_level");
SET_RPC_REMOTE("setc_xp");
//// SpellCastData ////
//SET_RPC_PUPPET("setc_casting");
//SET_RPC_PUPPET("setc_spell_id");
//SET_RPC_PUPPET("setc_current_cast_time");
//SET_RPC_PUPPET("setc_cast_time");
//SET_RPC_PUPPET("setc_spell_target");
//// Stats ////
//send stats
//GCD
SET_RPC_REMOTE("cstart_global_cooldown");
//// States ////
SET_RPC_REMOTE("setc_state");
//// SpellSystem ////
//Clientside EventHandlers
SET_RPC_REMOTE("con_cast_failed");
SET_RPC_REMOTE("con_cast_started");
SET_RPC_REMOTE("con_cast_state_changed");
SET_RPC_REMOTE("con_cast_finished");
SET_RPC_REMOTE("con_spell_cast_success");
//Spell operations
SET_RPC_REMOTE("crequest_spell_cast");
//Aura Manipulation
SET_RPC_REMOTE("cadd_aura");
SET_RPC_REMOTE("cremove_aura");
SET_RPC_REMOTE("cremove_aura_expired");
SET_RPC_REMOTE("cremove_aura_dispelled");
//Clientside hooks
SET_RPC_REMOTE("creceive_damage_taken");
SET_RPC_REMOTE("creceiveon_damage_dealt");
SET_RPC_REMOTE("creceive_heal_taken");
SET_RPC_REMOTE("creceiveon_heal_dealt");
//// Casting System ////
SET_RPC_REMOTE("cstart_casting");
SET_RPC_REMOTE("cfail_cast");
SET_RPC_REMOTE("cdelay_cast");
SET_RPC_REMOTE("cfinish_cast");
SET_RPC_REMOTE("cinterrupt_cast");
//// Cooldowns ////
SET_RPC_REMOTE("addc_cooldown");
SET_RPC_REMOTE("removec_cooldown");
//Category Cooldowns
SET_RPC_REMOTE("addc_category_cooldown");
SET_RPC_REMOTE("removec_category_cooldown");
//// TargetComponent ////
SET_RPC_REMOTE("crequest_tagret_change");
SET_RPC_REMOTE("net_sets_target");
SET_RPC_REMOTE("net_setc_target");
}
Entity::~Entity() {
}
void Entity::initialize(Ref<EntityCreateInfo> info) {
ERR_FAIL_COND(!info.is_valid());
_s_player_name = info->get_player_name();
_c_player_name = info->get_player_name();
sets_entity_type(info->get_entity_type());
setc_entity_type(info->get_entity_type());
sets_level(info->get_level());
setc_level(info->get_level());
sets_xp(info->get_xp());
setc_xp(info->get_xp());
sets_character_class(info->get_character_class());
//setc_character_class(info->get_character_class());
/*
if (gets_character_class() != NULL) {
Ref<StatData> sd = gets_character_class()->get_stat_data();
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<StatDataEntry> entry = sd->get_stat_data_int(i);
Ref<Stat> stat = get_stat_int(i);
entry->get_stats_for_stat(stat);
if (entry->has_dependency()) {
Ref<Stat> other = get_stat_enum(entry->get_depends_on());
stat->set_dependency(other, entry->get_dependdency_curve());
}
}
}*/
}
void Entity::sinitialize_stats() {
//gets_character_class()->get_stat_data()->get_stats_for_stat(_health);
//Ref<StatDataEntry> e = gets_character_class()->get_stat_data()->get_stat_data_enum(Stat::STAT_ID_HEALTH);
Ref<CharacterClass> cc = gets_character_class();
ERR_FAIL_COND(!cc.is_valid());
cc->get_stat_data()->get_stat_for_stat(get_health());
cc->get_stat_data()->get_stat_for_stat(get_mana());
cc->get_stat_data()->get_stat_for_stat(get_rage());
cc->get_stat_data()->get_stat_for_stat(get_energy());
cc->get_stat_data()->get_stat_for_stat(get_speed());
cc->get_stat_data()->get_stat_for_stat(get_gcd());
cc->get_stat_data()->get_stat_for_stat(get_melee_crit());
cc->get_stat_data()->get_stat_for_stat(get_melee_crit_bonus());
cc->get_stat_data()->get_stat_for_stat(get_spell_crit());
cc->get_stat_data()->get_stat_for_stat(get_spell_crit_bonus());
cc->get_stat_data()->get_stat_for_stat(get_block());
cc->get_stat_data()->get_stat_for_stat(get_parry());
cc->get_stat_data()->get_stat_for_stat(get_melee_damage_reduction());
cc->get_stat_data()->get_stat_for_stat(get_spell_damage_reduction());
cc->get_stat_data()->get_stat_for_stat(get_damage_taken());
cc->get_stat_data()->get_stat_for_stat(get_heal_taken());
cc->get_stat_data()->get_stat_for_stat(get_melee_damage());
cc->get_stat_data()->get_stat_for_stat(get_spell_damage());
for (int i = 0; i < CharacterClass::MAX_AURAS; ++i) {
Ref<Aura> a = cc->get_aura(i);
if (a.is_valid()) {
a->sapply_simple(this, this, 1.0);
}
}
}
////// Stat System //////
bool Entity::gets_is_dead() {
return sIsDead;
}
bool Entity::getc_is_dead() {
return sIsDead;
}
bool Entity::getc_has_global_cooldown() {
return _c_gcd >= 0.000000001;
}
bool Entity::gets_has_global_cooldown() {
return _s_gcd >= 0.000000001;
}
bool Entity::getc_global_cooldown() {
return _c_gcd;
}
bool Entity::gets_global_cooldown() {
return _s_gcd;
}
void Entity::sstart_global_cooldown(float value) {
_s_gcd = value;
SEND_RPC(rpc("cstart_global_cooldown", value), cstart_global_cooldown(value));
}
void Entity::cstart_global_cooldown(float value) {
_c_gcd = value;
}
//// States ////
int Entity::gets_state() {
return _s_state;
}
void Entity::sets_state(int state) {
_s_state = state;
emit_signal("sstate_changed", state);
SEND_RPC(rpc("setc_state", state), setc_state(state));
}
int Entity::getc_state() {
return _c_state;
}
void Entity::setc_state(int state) {
_c_state = state;
emit_signal("cstate_changed", state);
}
void Entity::sadd_state_ref(int state_index) {
ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
if (_s_states[state_index]++ == 0) {
sets_state(gets_state() | EntityEnums::get_state_flag_for_index(state_index));
}
}
void Entity::sremove_state_ref(int state_index) {
ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
if (--_s_states[state_index] == 0) {
sets_state(gets_state() ^ EntityEnums::get_state_flag_for_index(state_index));
}
}
Ref<Stat> Entity::get_stat_int(int index) {
return _stats[index];
}
void Entity::set_stat_int(int index, Ref<Stat> entry) {
_stats[index] = Ref<Stat>(entry);
}
Ref<Stat> Entity::get_stat_enum(Stat::StatId stat_id) {
//ERR_FAIL_COND_V(stat_id == Stat::STAT_ID_NONE);
if (stat_id == Stat::STAT_ID_NONE) {
print_error("Add fail cond here, stat has STAT_ID_NONE!");
return _stats[0];
}
return _stats[stat_id];
}
void Entity::set_stat_enum(Stat::StatId stat_id, Ref<Stat> entry) {
ERR_FAIL_COND(!entry.is_valid());
//ERR_FAIL_COND(stat_id == Stat::STAT_ID_NONE);
if (stat_id == Stat::STAT_ID_NONE) {
print_error("Add fail cond here, stat has STAT_ID_NONE!");
_stats[0] = Ref<Stat>(entry);
return;
}
_stats[stat_id] = Ref<Stat>(entry);
}
void Entity::sdie() {
//serverside
son_death();
//send an event to client
SEND_RPC(rpc("cdie"), cdie());
//signal
emit_signal("sdied", this);
}
void Entity::cdie() {
con_death();
emit_signal("cdied", this);
}
//// Resources ////
Ref<EntityResource> Entity::gets_resource(int index) {
ERR_FAIL_INDEX_V(index, _s_resources.size(), Ref<EntityResource>());
return _s_resources.get(index);
}
void Entity::adds_resource(Ref<EntityResource> resource) {
ERR_FAIL_COND(!resource.is_valid());
_s_resources.push_back(resource);
}
int Entity::gets_resource_count() {
return _s_resources.size();
}
void Entity::removes_resource(int index) {
ERR_FAIL_INDEX(index, _s_resources.size());
_s_resources.remove(index);
}
Ref<EntityResource> Entity::getc_resource(int index) {
ERR_FAIL_INDEX_V(index, _c_resources.size(), Ref<EntityResource>());
return _c_resources.get(index);
}
void Entity::addc_resource(Ref<EntityResource> resource) {
ERR_FAIL_COND(!resource.is_valid());
_c_resources.push_back(resource);
}
int Entity::getc_resource_count() {
return _c_resources.size();
}
void Entity::removec_resource(int index) {
ERR_FAIL_INDEX(index, _c_resources.size());
_c_resources.remove(index);
}
void Entity::stake_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_damage_receive(data);
//send it through the onbeforehit handler
son_before_damage(data);
//send it throug the onhit pipeliine
son_hit(data);
son_damage_receive(data);
int h = get_health()->gets_current() - data->get_damage();
if (h < 0) {
h = 0;
}
get_health()->sets_current(h);
//send an event to client
SEND_RPC(rpc("creceive_damage_taken", data), creceive_damage_taken(data));
//signal
emit_signal("son_damage_received", this, data);
if (get_health()->gets_current() <= 0) {
sdie();
}
}
void Entity::sdeal_damage_to(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_damage_deal(data);
data->get_receiver()->stake_damage(data);
son_damage_dealt(data);
}
void Entity::stake_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_heal_receive(data);
//send it through the onbeforehit handler
son_before_heal(data);
son_heal_receive(data);
int h = get_health()->gets_current() + data->get_heal();
if (h > get_health()->gets_max()) {
h = get_health()->gets_max();
}
get_health()->sets_current(h);
//send an event to client
SEND_RPC(rpc("creceive_heal_taken", data), creceive_heal_taken(data));
//signal
emit_signal("son_heal_received", this, data);
}
void Entity::sdeal_heal_to(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
ERR_FAIL_COND(data->get_receiver() == NULL);
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_heal_deal(data);
data->get_receiver()->stake_heal(data);
son_heal_dealt(data);
}
void Entity::resurrect() {
/*
if (!CxNet::IsServer) {
return;
}
sIsDead = false;
SHealth->SetToMax();
SHealth->Dirty = false;
if (SOnResurrect != null) {
DELEGATE_INVOKE(SOnResurrect);
}
GameObject *graveyardSpawnPoint = GameObject::FindGameObjectWithTag(new String("StartPosition"))->GetComponent<SpawnPointManager>()->GetGraveyardSpawnPoint();
owner->transform->position = graveyardSpawnPoint->transform->position;
owner->transform->rotation = graveyardSpawnPoint->transform->rotation;
SendResurrectMessage();*/
}
void Entity::creceive_resurrect() {
/*
if (OnResurrect != null) {
DELEGATE_INVOKE(OnResurrect);
}
cIsDead = false;
CHealth->SetToMax();
CHealth->Dirty = false;*/
}
void Entity::creceive_damage_taken(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//the current c health should probably be set here.
emit_signal("con_damage_received", this, data);
}
void Entity::creceiveon_damage_dealt(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//the current c health should probably be set here.
emit_signal("con_damage_dealt", this, data);
}
void Entity::creceive_heal_taken(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//the current c health should probably be set here.
emit_signal("con_heal_received", this, data);
}
void Entity::creceiveon_heal_dealt(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//the current c health should probably be set here.
emit_signal("con_heal_dealt", this, data);
}
void Entity::creceive_died() {
/*
cIsDead = true;
cRezTimer = (float)5;
if (OnDeath != null) {
DELEGATE_INVOKE(OnDeath);
}
for (int i = 0; i < eventHandlers->Count; i += 1) {
eventHandlers->GetData(i)->OnDied(owner->transform->gameObject);
}*/
}
void Entity::creceive_mana_changed(int amount) {
/*
Stat *expr_06 = CMana;
expr_06->Current -= (float)(amount);
for (int i = 0; i < eventHandlers->Count; i += 1) {
eventHandlers->GetData(i)->OnManaUse(owner->transform->gameObject, amount, (int)(CMana->Current));
}*/
}
void Entity::son_before_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_after_aura_applied(data);
}
if (has_method("_son_before_aura_applied"))
call("_son_before_aura_applied", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_aura_applied(data);
}
}
void Entity::son_after_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_after_aura_applied(data);
}
if (has_method("_son_after_aura_applied"))
call("_son_after_aura_applied", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == data) {
continue;
}
ad->get_aura()->son_after_aura_applied(data);
}
}
//// Spell System ////
void Entity::scast_spell(int spell_id) {
Ref<CharacterClass> cc = gets_character_class();
if (cc == NULL)
return;
cc->start_casting(spell_id, this, 1);
}
void Entity::crequest_spell_cast(int spell_id) {
SEND_RPC_TO_SERVER(rpc_id(1, "scast_spell", spell_id), scast_spell(spell_id));
}
void Entity::update_auras(float delta) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->supdate(ad, delta);
}
}
void Entity::son_before_cast(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_before_cast(info);
}
if (has_method("_son_before_cast"))
call("_son_before_cast", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(info);
}
}
void Entity::son_before_cast_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_after_aura_applied(info);
}
if (has_method("_son_before_cast_target"))
call("_son_before_cast_target", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast_target(info);
}
}
void Entity::son_hit(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_hit(data);
}
if (has_method("_son_hit"))
call("_son_hit", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_hit(data);
}
}
void Entity::son_before_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_before_damage(data);
}
if (has_method("_son_before_damage"))
call("_son_before_damage", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_damage(data);
}
}
void Entity::son_damage_receive(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_damage_receive(data);
}
if (has_method("_son_damage_receive"))
call("_son_damage_receive", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_damage_receive(data);
}
}
void Entity::son_dealt_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_dealt_damage(data);
}
if (has_method("_son_dealt_damage"))
call("_son_dealt_damage", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_dealt_damage(data);
}
}
void Entity::son_damage_dealt(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_damage_dealt(data);
}
if (has_method("_son_damage_dealt"))
call("_son_damage_dealt", data);
//serverside
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_damage_dealt(data);
}
}
void Entity::son_before_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_before_heal(data);
}
if (has_method("_son_before_heal"))
call("_son_before_heal", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_heal(data);
}
}
void Entity::son_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_heal_receive(data);
}
if (has_method("_son_heal_receive"))
call("_son_heal_receive", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_heal_receive(data);
}
}
void Entity::son_dealt_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_dealt_heal(data);
}
if (has_method("_son_dealt_heal"))
call("_son_dealt_heal", data);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_dealt_heal(data);
}
}
void Entity::son_heal_dealt(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_heal_dealt(data);
}
if (has_method("_son_heal_dealt"))
call("_son_heal_dealt", data);
//serverside
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_heal_dealt(data);
}
}
void Entity::sapply_passives_damage_receive(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_damage_receive(data);
}
}
void Entity::sapply_passives_damage_deal(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_damage_deal(data);
}
}
void Entity::sapply_passives_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_heal_receive(data);
}
}
void Entity::sapply_passives_heal_deal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->sapply_passives_heal_deal(data);
}
}
void Entity::son_cast_finished(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_cast_finished(info);
}
if (has_method("_son_cast_finished"))
call("_son_cast_finished", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_finished(info);
}
}
void Entity::son_cast_started(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_cast_started(info);
}
if (has_method("_son_cast_started"))
call("_son_cast_started", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_started(info);
}
}
void Entity::son_cast_failed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_cast_failed(info);
}
if (has_method("_son_cast_failed"))
call("_son_cast_failed", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_failed(info);
}
}
void Entity::son_cast_finished_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_character_class.is_valid()) {
_s_character_class->son_cast_finished_target(info);
}
if (has_method("_son_cast_finished_target"))
call("_son_cast_finished_target", info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_finished_target(info);
}
}
void Entity::son_death() {
if (_s_character_class.is_valid()) {
_s_character_class->son_death(this);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_death(ad);
}
if (has_method("_son_death"))
call("_son_death");
}
void Entity::sadd_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
son_before_aura_applied(aura);
aura->set_owner(this);
_s_auras.push_back(aura);
son_after_aura_applied(aura);
emit_signal("saura_added", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cadd_aura", aura), cadd_aura(aura));
}
void Entity::sremove_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
int aid = aura->get_aura_id();
Entity *caster = aura->get_caster();
Ref<AuraData> a;
bool removed = false;
for (int i = 0; i < _s_auras.size(); i++) {
a = _s_auras.get(i);
if (a->get_aura_id() == aid && a->get_caster() == caster) {
_s_auras.remove(i);
removed = true;
break;
}
}
if (removed) {
emit_signal("saura_removed", a);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", a), cremove_aura(a));
}
}
void Entity::sremove_aura_exact(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
emit_signal("saura_removed", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura));
}
void Entity::sremove_aura_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
emit_signal("saura_removed_expired", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura));
}
void Entity::sremove_aura_dispelled(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
emit_signal("saura_removed_dispelled", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura));
}
void Entity::saura_refreshed(Ref<AuraData> aura) {
ERR_EXPLAIN("NYI");
ERR_FAIL();
ERR_FAIL_COND(!aura.is_valid());
emit_signal("caura_refreshed", aura);
if (!aura->get_aura()->get_hide())
SEND_RPC(rpc("caura_refreshed", aura), caura_refreshed(aura));
}
void Entity::cadd_aura(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
_c_auras.push_back(data);
emit_signal("caura_added", data);
}
void Entity::cremove_aura(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
int aid = aura->get_aura_id();
Entity *caster = aura->get_caster();
Ref<AuraData> a;
bool removed = false;
for (int i = 0; i < _c_auras.size(); i++) {
a = _c_auras.get(i);
if (a->get_aura_id() == aid && a->get_caster() == caster) {
_c_auras.remove(i);
removed = true;
break;
}
}
if (removed) {
if (_s_character_class.is_valid()) {
_s_character_class->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed", a);
}
}
void Entity::cremove_aura_exact(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
if (_s_character_class.is_valid()) {
_s_character_class->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed", aura);
}
void Entity::cremove_aura_dispelled(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
if (_s_character_class.is_valid()) {
_s_character_class->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed_dispelled", aura);
}
void Entity::caura_refreshed(Ref<AuraData> aura) {
ERR_EXPLAIN("NYI");
ERR_FAIL();
ERR_FAIL_COND(!aura.is_valid());
emit_signal("caura_refreshed", aura);
}
void Entity::cremove_aura_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
if (_s_character_class.is_valid()) {
_s_character_class->con_aura_removed(aura);
}
if (has_method("_con_aura_removed"))
call("_con_aura_removed", aura);
emit_signal("caura_removed_expired", aura);
}
int Entity::sget_aura_count() {
return _s_auras.size();
}
Ref<AuraData> Entity::sget_aura(int index) {
ERR_FAIL_INDEX_V(index, _s_auras.size(), Ref<AuraData>(NULL));
return Ref<AuraData>(_s_auras.get(index));
}
int Entity::cget_aura_count() {
return _s_auras.size();
}
Ref<AuraData> Entity::cget_aura(int index) {
ERR_FAIL_INDEX_V(index, _c_auras.size(), Ref<AuraData>(NULL));
return Ref<AuraData>(_c_auras.get(index));
}
void Entity::moved() {
if (has_method("_moved"))
call("_moved");
}
void Entity::con_cast_failed(Ref<SpellCastInfo> info) {
}
void Entity::con_cast_started(Ref<SpellCastInfo> info) {
}
void Entity::con_cast_state_changed(Ref<SpellCastInfo> info) {
}
void Entity::con_cast_finished(Ref<SpellCastInfo> info) {
}
void Entity::con_spell_cast_success(Ref<SpellCastInfo> info) {
}
void Entity::con_death() {
if (_s_character_class.is_valid()) {
_s_character_class->con_death(this);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->con_death(ad);
}
if (has_method("_con_death"))
call("_con_death");
}
void Entity::con_aura_added(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_added"))
call("_con_aura_added", data);
}
void Entity::con_aura_removed(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_removed"))
call("_con_aura_removed", data);
}
void Entity::con_aura_refresh(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_aura_refresh"))
call("_con_aura_refresh", data);
}
void Entity::setup_on_player_moves(Entity *bopmccc, Vector<int> *sspells) {
}
//// Casting System ////
void Entity::sstart_casting(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(info);
}
_s_spell_cast_info->set_is_casting(true);
emit_signal("scast_started", info);
SEND_RPC(rpc("cstart_casting", info), cstart_casting(info));
}
void Entity::sfail_cast() {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(_s_spell_cast_info);
}
emit_signal("scast_failed", _s_spell_cast_info);
SEND_RPC(rpc("cfail_cast"), cfail_cast());
}
void Entity::sdelay_cast() {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(_s_spell_cast_info);
}
emit_signal("scast_delayed", _s_spell_cast_info);
SEND_RPC(rpc("cdelay_cast"), cdelay_cast());
}
void Entity::sfinish_cast() {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_cast_finished(_s_spell_cast_info);
}
_s_spell_cast_info->get_spell()->sfinish_cast(_s_spell_cast_info);
emit_signal("scast_finished", _s_spell_cast_info);
_s_spell_cast_info = Ref<SpellCastInfo>(NULL);
SEND_RPC(rpc("cfinish_cast"), cfinish_cast());
}
void Entity::sinterrupt_cast() {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_before_cast(_s_spell_cast_info);
}
emit_signal("scast_interrupted", _s_spell_cast_info);
SEND_RPC(rpc("cinterrupt_cast"), cinterrupt_cast());
}
void Entity::cstart_casting(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
emit_signal("ccast_started", _c_spell_cast_info);
}
void Entity::cfail_cast() {
emit_signal("ccast_failed", _c_spell_cast_info);
_c_spell_cast_info = Ref<SpellCastInfo>(NULL);
}
void Entity::cdelay_cast() {
emit_signal("ccast_delayed", _c_spell_cast_info);
}
void Entity::cfinish_cast() {
emit_signal("ccast_finished", _c_spell_cast_info);
_c_spell_cast_info = Ref<SpellCastInfo>(NULL);
}
void Entity::cinterrupt_cast() {
emit_signal("ccast_interrupted", _c_spell_cast_info);
_c_spell_cast_info = Ref<SpellCastInfo>(NULL);
}
//// Cooldowns ////
Vector<Ref<Cooldown> > *Entity::gets_cooldowns() {
return &_s_cooldowns;
}
Vector<Ref<Cooldown> > *Entity::getc_cooldowns() {
return &_c_cooldowns;
}
HashMap<int, Ref<Cooldown> > *Entity::gets_cooldown_map() {
return &_s_cooldown_map;
}
HashMap<int, Ref<Cooldown> > *Entity::getc_cooldown_map() {
return &_c_cooldown_map;
}
bool Entity::hass_cooldown(int spell_id) {
return _s_cooldown_map.has(spell_id);
}
void Entity::adds_cooldown(int spell_id, float value) {
if (_s_cooldown_map.has(spell_id)) {
Ref<Cooldown> cd = _s_cooldown_map.get(spell_id);
cd->set_remaining(value);
emit_signal("scooldown_added", cd);
addc_cooldown(spell_id, value);
return;
}
Ref<Cooldown> cd;
cd.instance();
_s_cooldown_map.set(spell_id, cd);
_s_cooldowns.push_back(cd);
emit_signal("scooldown_added", cd);
SEND_RPC(rpc("addc_cooldown", spell_id, value), addc_cooldown(spell_id, value));
}
void Entity::removes_cooldown(int spell_id) {
if (_s_cooldown_map.has(spell_id)) {
_s_cooldown_map.erase(spell_id);
}
for (int i = 0; i < _s_cooldowns.size(); ++i) {
if (_s_cooldowns.get(i)->get_spell_id() == spell_id) {
_s_cooldowns.remove(i);
return;
}
}
emit_signal("scooldown_removed", spell_id);
SEND_RPC(rpc("removes_cooldown", spell_id), removes_cooldown(spell_id));
}
Ref<Cooldown> Entity::gets_cooldown(int spell_id) {
if (!_s_cooldown_map.has(spell_id)) {
return Ref<Cooldown>();
}
return _s_cooldown_map.get(spell_id);
}
Ref<Cooldown> Entity::gets_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _s_cooldowns.size(), Ref<Cooldown>());
return _s_cooldowns.get(index);
}
int Entity::gets_cooldown_count() {
return _s_cooldowns.size();
}
bool Entity::hasc_cooldown(int spell_id) {
return _c_cooldown_map.has(spell_id);
}
void Entity::addc_cooldown(int spell_id, float value) {
if (_c_cooldown_map.has(spell_id)) {
Ref<Cooldown> cd = _c_cooldown_map.get(spell_id);
cd->set_remaining(value);
emit_signal("ccooldown_added", cd);
return;
}
Ref<Cooldown> cd;
cd.instance();
_c_cooldown_map.set(spell_id, cd);
_c_cooldowns.push_back(cd);
emit_signal("ccooldown_added", cd);
}
void Entity::removec_cooldown(int spell_id) {
if (_c_cooldown_map.has(spell_id)) {
_c_cooldown_map.erase(spell_id);
}
for (int i = 0; i < _c_cooldowns.size(); ++i) {
if (_c_cooldowns.get(i)->get_spell_id() == spell_id) {
_c_cooldowns.remove(i);
return;
}
}
emit_signal("ccooldown_removed", spell_id);
}
Ref<Cooldown> Entity::getc_cooldown(int spell_id) {
if (!_c_cooldown_map.has(spell_id)) {
return Ref<Cooldown>();
}
return _c_cooldown_map.get(spell_id);
}
Ref<Cooldown> Entity::getc_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _c_cooldowns.size(), Ref<Cooldown>());
return _c_cooldowns.get(index);
}
int Entity::getc_cooldown_count() {
return _c_cooldowns.size();
}
//Category Cooldowns
Vector<Ref<CategoryCooldown> > *Entity::gets_category_cooldowns() {
return &_s_category_cooldowns;
}
Vector<Ref<CategoryCooldown> > *Entity::getc_category_cooldowns() {
return &_c_category_cooldowns;
}
HashMap<int, Ref<CategoryCooldown> > *Entity::gets_category_cooldown_map() {
return &_s_category_cooldown_map;
}
HashMap<int, Ref<CategoryCooldown> > *Entity::getc_category_cooldown_map() {
return &_c_category_cooldown_map;
}
bool Entity::hass_category_cooldown(int spell_id) {
return _s_category_cooldown_map.has(spell_id);
}
void Entity::adds_category_cooldown(int category_id, float value) {
if (_s_category_cooldown_map.has(category_id)) {
Ref<CategoryCooldown> cc = _s_category_cooldown_map.get(category_id);
cc->set_remaining(value);
emit_signal("scategory_cooldown_added", cc);
return;
}
Ref<CategoryCooldown> cc;
cc.instance();
_s_category_cooldown_map.set(category_id, cc);
_s_category_cooldowns.push_back(cc);
emit_signal("scategory_cooldown_added", cc);
SEND_RPC(rpc("adds_category_cooldown", category_id, value), adds_category_cooldown(category_id, value));
}
void Entity::removes_category_cooldown(int category_id) {
if (_s_category_cooldown_map.has(category_id)) {
_s_category_cooldown_map.erase(category_id);
}
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
if (_s_category_cooldowns.get(i)->get_category_id() == category_id) {
_s_category_cooldowns.remove(i);
return;
}
}
emit_signal("scategory_cooldown_removed", category_id);
SEND_RPC(rpc("removes_category_cooldown", category_id), removes_category_cooldown(category_id));
}
Ref<CategoryCooldown> Entity::gets_category_cooldown(int category_id) {
if (!_s_category_cooldown_map.has(category_id)) {
return Ref<CategoryCooldown>();
}
return _s_category_cooldown_map.get(category_id);
}
Ref<CategoryCooldown> Entity::gets_category_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _s_category_cooldowns.size(), Ref<Cooldown>());
return _s_category_cooldowns.get(index);
}
int Entity::gets_category_cooldown_count() {
return _s_category_cooldowns.size();
}
bool Entity::hasc_category_cooldown(int category_id) {
return _c_category_cooldown_map.has(category_id);
}
void Entity::addc_category_cooldown(int category_id, float value) {
if (_c_category_cooldown_map.has(category_id)) {
Ref<CategoryCooldown> cc = _c_category_cooldown_map.get(category_id);
cc->set_remaining(value);
emit_signal("ccategory_cooldown_added", cc);
return;
}
Ref<CategoryCooldown> cc;
cc.instance();
_c_category_cooldown_map.set(category_id, cc);
_c_category_cooldowns.push_back(cc);
emit_signal("ccategory_cooldown_added", cc);
}
void Entity::removec_category_cooldown(int category_id) {
if (_c_category_cooldown_map.has(category_id)) {
_c_category_cooldown_map.erase(category_id);
}
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
if (_c_category_cooldowns.get(i)->get_category_id() == category_id) {
_c_category_cooldowns.remove(i);
return;
}
}
emit_signal("ccategory_cooldown_removed", category_id);
}
Ref<CategoryCooldown> Entity::getc_category_cooldown(int category_id) {
if (!_c_category_cooldown_map.has(category_id)) {
return Ref<CategoryCooldown>();
}
return _c_category_cooldown_map.get(category_id);
}
Ref<CategoryCooldown> Entity::getc_category_cooldown_index(int index) {
ERR_FAIL_INDEX_V(index, _c_category_cooldowns.size(), Ref<Cooldown>());
return _c_category_cooldowns.get(index);
}
int Entity::getc_category_cooldown_count() {
return _c_category_cooldowns.size();
}
Ref<SpellCastInfo> Entity::gets_spell_cast_info() {
return Ref<SpellCastInfo>(_s_spell_cast_info);
}
void Entity::sets_spell_cast_info(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
}
Ref<SpellCastInfo> Entity::getc_spell_cast_info() {
return Ref<SpellCastInfo>(_c_spell_cast_info);
}
void Entity::setc_spell_cast_info(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
}
void Entity::sremove_auras_with_group(int aura_group) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura()->get_aura_group() == aura_group) {
cremove_aura(ad);
_s_auras.remove(i);
emit_signal("saura_removed", ad);
cremove_aura(ad);
i--;
}
}
}
void Entity::crequest_target_change(NodePath path) {
SEND_RPC_TO_SERVER(rpc_id(1, "net_sets_target", path), sets_target(get_node_or_null(path)));
}
void Entity::net_sets_target(NodePath path) {
if (!get_tree()->is_network_server())
return;
Node *p_target = get_node_or_null(path);
sets_target(p_target);
if (p_target == NULL) {
SEND_RPC(rpc("net_setc_target", NodePath()), );
} else {
if (gets_target() == NULL) {
SEND_RPC(rpc("net_setc_target", NodePath()), );
} else {
SEND_RPC(rpc("net_setc_target", gets_target()->get_path()), );
}
}
}
void Entity::net_setc_target(NodePath path) {
Node *p_target = get_node_or_null(path);
setc_target(p_target);
}
Entity *Entity::gets_target() {
return _s_target;
}
void Entity::sets_target(Node *p_target) {
if (p_target == NULL) {
_s_target = NULL;
emit_signal("starget_changed", _s_target);
setc_target(p_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_s_target = e;
emit_signal("starget_changed", _s_target);
if (is_inside_tree() && !get_tree()->has_network_peer()) {
setc_target(p_target);
}
}
Entity *Entity::getc_target() {
return _c_target;
}
void Entity::setc_target(Node *p_target) {
if (p_target == NULL) {
_c_target = NULL;
emit_signal("ctarget_changed", _c_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_c_target = e;
emit_signal("ctarget_changed", _c_target);
}
//// TalentComponent ////
void Entity::csend_request_rank_increase(int talentID) {
//SEND_RPC();
}
void Entity::csend_request_rank_decrease(int talentID) {
}
void Entity::ssend_rank(int talentID, int rank) {
}
void Entity::sreceive_rank_increase(int talentID) {
}
void Entity::sreceive_rank_decrease(int talentID) {
}
void Entity::creceive_rank(int talentID, int rank) {
/*
PlayerTalent *playerTalent = CGetTalent(talentID, true);
if (owner->PlayerData->Character == null) {
return;
}
Talent *talent = Talents::Instance->GetData(talentID);
if (talent == null) {
return;
}
if (talent->MaxRank >= playerTalent->getRank()) {
PlayerTalent *expr_47 = playerTalent;
int rank2 = expr_47->getRank();
expr_47->setRank(rank2 + 1);
if (OnCTalenChangedAction != null) {
DELEGATE_INVOKE(OnCTalenChangedAction);
}
}*/
}
PlayerTalent *Entity::sget_talent(int id, bool create) {
/*
for (int i = 0; i < sTalents->Count; i += 1) {
if (sTalents->GetData(i)->TalentID == id) {
return sTalents->GetData(i);
}
}
if (create) {
PlayerTalent *playerTalent = new PlayerTalent(id);
sTalents->Add(playerTalent);
return playerTalent;
}
return null;*/
return NULL;
}
PlayerTalent *Entity::cget_talent(int id, bool create) {
/*
for (int i = 0; i < cTalents->Count; i += 1) {
if (cTalents->GetData(i)->TalentID == id) {
return cTalents->GetData(i);
}
}
if (create) {
PlayerTalent *playerTalent = new PlayerTalent(id);
cTalents->Add(playerTalent);
return playerTalent;
}
return null;*/
return NULL;
}
//// Inventory ////
Ref<Bag> Entity::gets_bag(int index) {
ERR_FAIL_INDEX_V(index, MAX_BAG_SLOTS, Ref<Bag>());
return _s_bags[index];
}
Ref<Bag> Entity::getc_bag(int index) {
ERR_FAIL_INDEX_V(index, MAX_BAG_SLOTS, Ref<Bag>());
return _c_bags[index];
}
bool Entity::stry_to_add_item(int itemId, int count) {
return false;
}
bool Entity::stry_to_remove_item(int itemId, int count) {
return false;
}
void Entity::ssend_add_item(int slotId, int itemId, int count) {
}
void Entity::ssend_change_item_count(int slotId, int count) {
}
void Entity::ssend_remove_item(int slotId) {
}
void Entity::ssend_move_item(int slot1, int slot2) {
}
void Entity::ssend_sent_items(String items) {
}
void Entity::csend_swap_items(int slot1, int slot2) {
}
void Entity::csend_craft_item_request(int craftId) {
}
void Entity::creceive_add_item(int slotId, int itemId, int count) {
}
void Entity::creceive_change_item_count(int slotId, int count) {
}
void Entity::creceive_remove_item(int slotId) {
}
void Entity::creceive_move_item(int slot1, int slot2) {
}
void Entity::creceive_sent_items(String items) {
}
void Entity::sreceive_swap_items(int slot1, int slot2) {
}
void Entity::send_all_items() {
}
bool Entity::shas_item(int itemId, int count) {
/*
for (int i = 0; i < getSInventory()->Count; i += 1) {
if (((getSInventory()->GetData(i) != null) && (getSInventory()->GetData(i)->ItemID == itemId)) && (getSInventory()->GetData(i)->Count >= count)) {
return true;
}
}
return false;*/
return false;
}
bool Entity::chas_item(int itemId, int count) {
/*
for (int i = 0; i < getCInventory()->Count; i += 1) {
if (((getCInventory()->GetData(i) != null) && (getCInventory()->GetData(i)->ItemID == itemId)) && (getCInventory()->GetData(i)->Count >= count)) {
return true;
}
}
return false;*/
return false;
}
int Entity::cget_item_count(int itemId) {
return 0;
}
int Entity::sget_item_count(int itemId) {
return 0;
}
bool Entity::ccan_craft(CraftDataAttribute *cda) {
return false;
}
bool Entity::ctry_to_craft(CraftDataAttribute *cda) {
return false;
}
bool Entity::scan_craft(CraftDataAttribute *cda) {
return false;
}
void Entity::scraft(CraftDataAttribute *cda) {
}
void Entity::sreceive_craft_item_msg(int craftId) {
}
void Entity::cswap_items_in_slots(int slot1, int slot2) {
}
void Entity::loaded() {
//sendstate = true;
}
//// PlayerData ////
void Entity::reward_xp_for_mob(int level) {
/*
int l = level - Level;
if (Mathf.Abs(l) > 5) {
if (l < 0) {
l = -5;
} else {
l = 5;
}
}
l += 5;
Xp += (l * 20);*/
}
void Entity::level_up(int num) {
/*
Xp = 0;
Level += num;
if (SOnLevelUp != null) {
SOnLevelUp(owner);
}
RpcLevelUp();*/
}
void Entity::set_level_without_modifiers(int newLevel, bool a) {
/*
level = newLevel;
if (SOnLevelChanged != null) {
SOnLevelChanged(owner, newLevel);
}*/
}
void Entity::apply_level_modifiers() {
/*
owner.Stats.SHealth.Modifiers.Remove(-10);
owner.Stats.SHealth.Modifiers.Add(-10, 0f, -((1 - character.Stats.HPScaling.Evaluate((float)Level)) * 100f));*/
}
void Entity::rpc_level_up() {
/*
if (COnLevelUp != null) {
COnLevelUp(owner);
}*/
}
//// SpellCastData ////
bool Entity::gets_casting() {
return _s_casting;
}
void Entity::sets_casting(bool value) {
_s_casting = value;
}
int Entity::gets_spell_id() {
return _s_spell_id;
}
void Entity::sets_spell_id(int value) {
_s_spell_id = value;
}
float Entity::gets_current_cast_time() {
return _s_current_cast_time;
}
void Entity::sets_current_cast_time(float value) {
_s_current_cast_time = value;
}
float Entity::gets_cast_time() {
return _s_cast_time;
}
void Entity::sets_cast_time(float value) {
_s_cast_time = value;
}
float Entity::gets_spell_scale() {
return _s_spell_scale;
}
void Entity::sets_spell_scale(float value) {
_s_spell_scale = value;
}
bool Entity::getc_casting() {
return _c_casting;
}
void Entity::setc_casting(bool value) {
_c_casting = value;
}
int Entity::getc_spell_id() {
return _c_spell_id;
}
void Entity::setc_spell_id(int value) {
_c_spell_id = value;
}
float Entity::getc_current_cast_time() {
return _c_current_cast_time;
}
void Entity::setc_current_cast_time(float value) {
_c_current_cast_time = value;
}
float Entity::getc_cast_time() {
return _c_cast_time;
}
void Entity::setc_cast_time(float value) {
_c_cast_time = value;
}
String Entity::getc_spell_name() {
return _c_spell_name;
}
void Entity::setc_spell_name(String value) {
_c_spell_name = value;
}
int Entity::gets_target_guid() {
return _s_target_guid;
}
int Entity::gets_spell_cast_game_object_guid() {
return _s_spell_cast_game_object_guid;
}
void Entity::update(float delta) {
if (_s_gcd > 0.0000001) {
_s_gcd -= delta;
if (_s_gcd <= 0) {
_s_gcd = 0;
emit_signal("sgcd_finished");
}
}
if (_c_gcd > 0.0000001) {
_c_gcd -= delta;
if (_c_gcd <= 0) {
_c_gcd = 0;
emit_signal("cgcd_finished");
}
}
for (int i = 0; i < _s_cooldowns.size(); ++i) {
Ref<Cooldown> cd = _s_cooldowns.get(i);
if (cd->update(delta)) {
removes_cooldown(cd->get_spell_id());
--i;
}
}
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
Ref<CategoryCooldown> cd = _s_category_cooldowns.get(i);
if (cd->update(delta)) {
removes_category_cooldown(cd->get_category_id());
--i;
}
}
update_auras(delta);
if (_s_spell_cast_info.is_valid() && _s_spell_cast_info->get_is_casting()) {
if (_s_spell_cast_info->update_cast_time(delta)) {
sfinish_cast();
}
}
}
String Entity::request_spell_name(int spellId) {
return "";
}
String Entity::request_spell_description(int spellId, int level) {
return "";
}
String Entity::random_name() {
/*/
String text = new String(l1->GetData(UnityEngine::Random::Range(0, l1->Length)));
bool flag = true;
int num = UnityEngine::Random::Range(3, 6);
for (int i = 0; i < num; i += 1) {
if (flag) {
*text += *(new String(l3->GetData(UnityEngine::Random::Range(0, l3->Length))));
} else {
*text += *(new String(l2->GetData(UnityEngine::Random::Range(0, l2->Length))));
}
}
return text;*/
return "";
}
void Entity::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint())
set_process(true);
Node *node = get_node_or_null(_character_skeleton_path);
if (node != NULL) {
_character_skeleton = Object::cast_to<CharacterSkeleton>(node);
} else {
_character_skeleton = NULL;
}
} break;
case NOTIFICATION_PROCESS: {
update(get_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
} break;
}
}
void Entity::_bind_methods() {
BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_death"));
BIND_VMETHOD(MethodInfo("_con_aura_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_aura_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_death"));
BIND_VMETHOD(MethodInfo("_moved"));
//Signals
ADD_SIGNAL(MethodInfo("starget_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ctarget_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("son_damage_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_dealt", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("son_heal_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_heal_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_heal_dealt", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("scharacter_class_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ccharacter_class_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("sdied", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("cdied", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
//SpellCastSignals
ADD_SIGNAL(MethodInfo("scast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
//Aura signals
ADD_SIGNAL(MethodInfo("saura_added", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("saura_removed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("saura_removed_expired", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("saura_removed_dispelled", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
//ADD_SIGNAL(MethodInfo("saura_refreshed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_added", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_removed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_removed_dispelled", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ADD_SIGNAL(MethodInfo("caura_removed_expired", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
//ADD_SIGNAL(MethodInfo("caura_refreshed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
ClassDB::bind_method(D_METHOD("sdie"), &Entity::sdie);
ClassDB::bind_method(D_METHOD("cdie"), &Entity::cdie);
//EventHandlers
ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &Entity::son_before_aura_applied);
ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &Entity::son_after_aura_applied);
ClassDB::bind_method(D_METHOD("son_hit", "data"), &Entity::son_hit);
ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &Entity::son_before_damage);
ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &Entity::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &Entity::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &Entity::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &Entity::son_before_damage);
ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &Entity::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &Entity::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &Entity::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &Entity::son_before_cast);
ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &Entity::son_before_cast_target);
ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &Entity::son_cast_finished_target);
ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &Entity::son_cast_finished);
ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &Entity::son_cast_started);
ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &Entity::son_cast_failed);
ClassDB::bind_method(D_METHOD("son_death"), &Entity::son_death);
//Clientside EventHandlers
ClassDB::bind_method(D_METHOD("con_cast_failed", "info"), &Entity::con_cast_failed);
ClassDB::bind_method(D_METHOD("con_cast_started", "info"), &Entity::con_cast_started);
ClassDB::bind_method(D_METHOD("con_cast_state_changed", "info"), &Entity::con_cast_state_changed);
ClassDB::bind_method(D_METHOD("con_cast_finished", "info"), &Entity::con_cast_finished);
ClassDB::bind_method(D_METHOD("con_spell_cast_success", "info"), &Entity::con_spell_cast_success);
ClassDB::bind_method(D_METHOD("con_death"), &Entity::con_death);
//Modifiers/Requesters
ClassDB::bind_method(D_METHOD("sapply_passives_damage_receive", "data"), &Entity::sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_damage_deal", "data"), &Entity::sapply_passives_damage_deal);
//Spell operations
ClassDB::bind_method(D_METHOD("scast_spell", "spell_id"), &Entity::scast_spell);
ClassDB::bind_method(D_METHOD("crequest_spell_cast", "spell_id"), &Entity::crequest_spell_cast);
//Damage Operations
ClassDB::bind_method(D_METHOD("stake_damage", "data"), &Entity::stake_damage);
ClassDB::bind_method(D_METHOD("sdeal_damage_to", "data"), &Entity::sdeal_damage_to);
//Heal Operations
ClassDB::bind_method(D_METHOD("stake_heal", "data"), &Entity::stake_heal);
ClassDB::bind_method(D_METHOD("sdeal_heal_to", "data"), &Entity::sdeal_heal_to);
//Aura Manipulation
ClassDB::bind_method(D_METHOD("sadd_aura", "aura"), &Entity::sadd_aura);
ClassDB::bind_method(D_METHOD("sremove_aura", "aura"), &Entity::sremove_aura);
ClassDB::bind_method(D_METHOD("sremove_aura_exact", "aura"), &Entity::sremove_aura_exact);
ClassDB::bind_method(D_METHOD("sremove_aura_expired", "aura"), &Entity::sremove_aura_expired);
ClassDB::bind_method(D_METHOD("sremove_aura_dispelled", "aura"), &Entity::sremove_aura_dispelled);
//ClassDB::bind_method(D_METHOD("saura_refreshed", "aura"), &Entity::saura_refreshed);
ClassDB::bind_method(D_METHOD("cadd_aura", "aura"), &Entity::cadd_aura);
ClassDB::bind_method(D_METHOD("cremove_aura", "aura"), &Entity::cremove_aura);
ClassDB::bind_method(D_METHOD("cremove_aura_exact", "aura"), &Entity::cremove_aura_exact);
ClassDB::bind_method(D_METHOD("cremove_aura_expired", "aura"), &Entity::cremove_aura_expired);
ClassDB::bind_method(D_METHOD("cremove_aura_dispelled", "aura"), &Entity::cremove_aura_dispelled);
//ClassDB::bind_method(D_METHOD("caura_refreshed", "aura"), &Entity::caura_refreshed);
ClassDB::bind_method(D_METHOD("sremove_auras_with_group", "aura_group"), &Entity::sremove_auras_with_group);
ClassDB::bind_method(D_METHOD("sget_aura_count"), &Entity::sget_aura_count);
ClassDB::bind_method(D_METHOD("sget_aura", "index"), &Entity::sget_aura);
ClassDB::bind_method(D_METHOD("cget_aura_count"), &Entity::cget_aura_count);
ClassDB::bind_method(D_METHOD("cget_aura", "index"), &Entity::cget_aura);
//Hooks
ClassDB::bind_method(D_METHOD("moved"), &Entity::moved);
//Clientside EventHandlers
ClassDB::bind_method(D_METHOD("creceive_damage_taken", "data"), &Entity::creceive_damage_taken);
ClassDB::bind_method(D_METHOD("creceiveon_damage_dealt", "data"), &Entity::creceiveon_damage_dealt);
ClassDB::bind_method(D_METHOD("creceive_heal_taken", "data"), &Entity::creceive_heal_taken);
ClassDB::bind_method(D_METHOD("creceiveon_heal_dealt", "data"), &Entity::creceiveon_heal_dealt);
//Properties
ClassDB::bind_method(D_METHOD("get_character_skeleton_path"), &Entity::get_character_skeleton_path);
ClassDB::bind_method(D_METHOD("set_character_skeleton_path", "value"), &Entity::set_character_skeleton_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "character_skeleton_path"), "set_character_skeleton_path", "get_character_skeleton_path");
ClassDB::bind_method(D_METHOD("gets_character_class_id"), &Entity::gets_character_class_id);
ClassDB::bind_method(D_METHOD("sets_character_class_id", "value"), &Entity::sets_character_class_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "characterclass_id"), "sets_character_class_id", "gets_character_class_id");
ClassDB::bind_method(D_METHOD("getc_character_class_id"), &Entity::getc_character_class_id);
ClassDB::bind_method(D_METHOD("setc_character_class_id", "value"), &Entity::setc_character_class_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "character_class_id"), "setc_character_class_id", "getc_character_class_id");
ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type);
ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "s_entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "sets_entity_type", "gets_entity_type");
ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type);
ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "c_entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "setc_entity_type", "getc_entity_type");
ClassDB::bind_method(D_METHOD("gets_player_name"), &Entity::gets_player_name);
ClassDB::bind_method(D_METHOD("sets_player_name", "value"), &Entity::sets_player_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_player_name"), "sets_player_name", "gets_player_name");
ClassDB::bind_method(D_METHOD("getc_player_name"), &Entity::getc_player_name);
ClassDB::bind_method(D_METHOD("setc_player_name", "value"), &Entity::setc_player_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_player_name"), "setc_player_name", "getc_player_name");
ClassDB::bind_method(D_METHOD("gets_level"), &Entity::gets_level);
ClassDB::bind_method(D_METHOD("sets_level", "value"), &Entity::sets_level);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_level"), "sets_level", "gets_level");
ClassDB::bind_method(D_METHOD("getc_level"), &Entity::getc_level);
ClassDB::bind_method(D_METHOD("setc_level", "value"), &Entity::setc_level);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_level"), "setc_level", "getc_level");
ClassDB::bind_method(D_METHOD("gets_xp"), &Entity::gets_xp);
ClassDB::bind_method(D_METHOD("sets_xp", "value"), &Entity::sets_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_xp"), "sets_xp", "gets_xp");
ClassDB::bind_method(D_METHOD("getc_xp"), &Entity::getc_xp);
ClassDB::bind_method(D_METHOD("setc_xp", "value"), &Entity::setc_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_xp"), "setc_xp", "getc_xp");
ClassDB::bind_method(D_METHOD("gets_character_class"), &Entity::gets_character_class);
ClassDB::bind_method(D_METHOD("sets_character_class", "value"), &Entity::sets_character_class);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "s_character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "sets_character_class", "gets_character_class");
ClassDB::bind_method(D_METHOD("getc_character_class"), &Entity::getc_character_class);
ClassDB::bind_method(D_METHOD("setc_character_class", "value"), &Entity::setc_character_class);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "c_character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "setc_character_class", "getc_character_class");
ClassDB::bind_method(D_METHOD("initialize", "entity_create_info"), &Entity::initialize);
ClassDB::bind_method(D_METHOD("get_health"), &Entity::get_health);
ClassDB::bind_method(D_METHOD("get_mana"), &Entity::get_mana);
ClassDB::bind_method(D_METHOD("get_rage"), &Entity::get_rage);
ClassDB::bind_method(D_METHOD("get_energy"), &Entity::get_energy);
ClassDB::bind_method(D_METHOD("get_speed"), &Entity::get_speed);
ClassDB::bind_method(D_METHOD("get_gcd"), &Entity::get_gcd);
ClassDB::bind_method(D_METHOD("get_melee_crit"), &Entity::get_melee_crit);
ClassDB::bind_method(D_METHOD("get_melee_crit_bonus"), &Entity::get_melee_crit_bonus);
ClassDB::bind_method(D_METHOD("get_spell_crit"), &Entity::get_spell_crit);
ClassDB::bind_method(D_METHOD("get_spell_crit_bonus"), &Entity::get_spell_crit_bonus);
ClassDB::bind_method(D_METHOD("get_block"), &Entity::get_block);
ClassDB::bind_method(D_METHOD("get_parry"), &Entity::get_parry);
ClassDB::bind_method(D_METHOD("get_damage_reduction"), &Entity::get_damage_reduction);
ClassDB::bind_method(D_METHOD("get_melee_damage_reduction"), &Entity::get_melee_damage_reduction);
ClassDB::bind_method(D_METHOD("get_spell_damage_reduction"), &Entity::get_spell_damage_reduction);
ClassDB::bind_method(D_METHOD("get_damage_taken"), &Entity::get_damage_taken);
ClassDB::bind_method(D_METHOD("get_melee_damage"), &Entity::get_melee_damage);
ClassDB::bind_method(D_METHOD("get_spell_damage"), &Entity::get_spell_damage);
ClassDB::bind_method(D_METHOD("get_stat_int", "index"), &Entity::get_stat_int);
ClassDB::bind_method(D_METHOD("set_stat_int", "index", "entry"), &Entity::set_stat_int);
ClassDB::bind_method(D_METHOD("get_stat_enum", "index"), &Entity::get_stat_enum);
ClassDB::bind_method(D_METHOD("set_stat_enum", "stat_id", "entry"), &Entity::set_stat_enum);
//Resources
ClassDB::bind_method(D_METHOD("gets_resource", "index"), &Entity::gets_resource);
ClassDB::bind_method(D_METHOD("adds_resource", "palyer_resource"), &Entity::adds_resource);
ClassDB::bind_method(D_METHOD("gets_resource_count"), &Entity::gets_resource_count);
ClassDB::bind_method(D_METHOD("removes_resource", "index"), &Entity::removes_resource);
ClassDB::bind_method(D_METHOD("getc_resource", "index"), &Entity::getc_resource);
ClassDB::bind_method(D_METHOD("addc_resource", "palyer_resource"), &Entity::addc_resource);
ClassDB::bind_method(D_METHOD("getc_resource_count"), &Entity::getc_resource_count);
ClassDB::bind_method(D_METHOD("removec_resource", "index"), &Entity::removec_resource);
//GCD
ADD_SIGNAL(MethodInfo("sgcd_started", PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("sgcd_finished", PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("cgcd_started", PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("cgcd_finished", PropertyInfo(Variant::REAL, "value")));
ClassDB::bind_method(D_METHOD("getc_has_global_cooldown"), &Entity::getc_has_global_cooldown);
ClassDB::bind_method(D_METHOD("gets_has_global_cooldown"), &Entity::gets_has_global_cooldown);
ClassDB::bind_method(D_METHOD("getc_global_cooldown"), &Entity::getc_global_cooldown);
ClassDB::bind_method(D_METHOD("gets_global_cooldown"), &Entity::gets_global_cooldown);
ClassDB::bind_method(D_METHOD("sstart_global_cooldown", "value"), &Entity::sstart_global_cooldown);
ClassDB::bind_method(D_METHOD("cstart_global_cooldown", "value"), &Entity::cstart_global_cooldown);
//States
ADD_SIGNAL(MethodInfo("sstate_changed", PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("cstate_changed", PropertyInfo(Variant::INT, "value")));
ClassDB::bind_method(D_METHOD("getc_state"), &Entity::getc_state);
ClassDB::bind_method(D_METHOD("setc_state", "state"), &Entity::setc_state);
ClassDB::bind_method(D_METHOD("gets_state"), &Entity::gets_state);
ClassDB::bind_method(D_METHOD("sets_state", "state"), &Entity::sets_state);
ClassDB::bind_method(D_METHOD("sadd_state_ref", "state_index"), &Entity::sadd_state_ref);
ClassDB::bind_method(D_METHOD("sremove_state_ref", "state_index"), &Entity::sremove_state_ref);
//Casting System
ClassDB::bind_method(D_METHOD("gets_spell_cast_info"), &Entity::gets_spell_cast_info);
ClassDB::bind_method(D_METHOD("sets_spell_cast_info", "value"), &Entity::sets_spell_cast_info);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"), "sets_spell_cast_info", "gets_spell_cast_info");
ClassDB::bind_method(D_METHOD("getc_spell_cast_info"), &Entity::getc_spell_cast_info);
ClassDB::bind_method(D_METHOD("setc_spell_cast_info", "value"), &Entity::setc_spell_cast_info);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"), "setc_spell_cast_info", "getc_spell_cast_info");
ClassDB::bind_method(D_METHOD("sstart_casting", "info"), &Entity::sstart_casting);
ClassDB::bind_method(D_METHOD("sfail_cast"), &Entity::sfail_cast);
ClassDB::bind_method(D_METHOD("sdelay_cast"), &Entity::sdelay_cast);
ClassDB::bind_method(D_METHOD("sfinish_cast"), &Entity::sfinish_cast);
ClassDB::bind_method(D_METHOD("sinterrupt_cast"), &Entity::sinterrupt_cast);
ClassDB::bind_method(D_METHOD("cstart_casting", "info"), &Entity::cstart_casting);
ClassDB::bind_method(D_METHOD("cfail_cast"), &Entity::cfail_cast);
ClassDB::bind_method(D_METHOD("cdelay_cast"), &Entity::cdelay_cast);
ClassDB::bind_method(D_METHOD("cfinish_cast"), &Entity::cfinish_cast);
ClassDB::bind_method(D_METHOD("cinterrupt_cast"), &Entity::cinterrupt_cast);
//Cooldowns
ADD_SIGNAL(MethodInfo("scooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
ADD_SIGNAL(MethodInfo("ccooldown_removed", PropertyInfo(Variant::INT, "spell_id")));
ClassDB::bind_method(D_METHOD("hass_cooldown", "spell_id"), &Entity::hass_cooldown);
ClassDB::bind_method(D_METHOD("adds_cooldown", "spell_id", "value"), &Entity::adds_cooldown);
ClassDB::bind_method(D_METHOD("removes_cooldown", "spell_id"), &Entity::removes_cooldown);
ClassDB::bind_method(D_METHOD("gets_cooldown", "spell_id"), &Entity::gets_cooldown);
ClassDB::bind_method(D_METHOD("gets_cooldown_index", "index"), &Entity::gets_cooldown_index);
ClassDB::bind_method(D_METHOD("gets_cooldown_count"), &Entity::gets_cooldown_count);
ClassDB::bind_method(D_METHOD("hasc_cooldown", "spell_id"), &Entity::hasc_cooldown);
ClassDB::bind_method(D_METHOD("addc_cooldown", "spell_id", "value"), &Entity::addc_cooldown);
ClassDB::bind_method(D_METHOD("removec_cooldown", "spell_id"), &Entity::removec_cooldown);
ClassDB::bind_method(D_METHOD("getc_cooldown", "spell_id"), &Entity::getc_cooldown);
ClassDB::bind_method(D_METHOD("getc_cooldown_index", "index"), &Entity::getc_cooldown_index);
ClassDB::bind_method(D_METHOD("getc_cooldown_count"), &Entity::getc_cooldown_count);
//Category Cooldowns
ADD_SIGNAL(MethodInfo("scategory_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
ADD_SIGNAL(MethodInfo("ccategory_cooldown_removed", PropertyInfo(Variant::INT, "category_id")));
ClassDB::bind_method(D_METHOD("hass_category_cooldown", "category_id"), &Entity::hass_category_cooldown);
ClassDB::bind_method(D_METHOD("adds_category_cooldown", "category_id", "value"), &Entity::adds_category_cooldown);
ClassDB::bind_method(D_METHOD("removes_category_cooldown", "category_id"), &Entity::removes_category_cooldown);
ClassDB::bind_method(D_METHOD("gets_category_cooldown", "category_id"), &Entity::gets_category_cooldown);
ClassDB::bind_method(D_METHOD("gets_category_cooldown_index", "index"), &Entity::gets_category_cooldown_index);
ClassDB::bind_method(D_METHOD("gets_category_cooldown_count"), &Entity::gets_category_cooldown_count);
ClassDB::bind_method(D_METHOD("hasc_category_cooldown", "category_id"), &Entity::hasc_category_cooldown);
ClassDB::bind_method(D_METHOD("addc_category_cooldown", "category_id", "value"), &Entity::addc_category_cooldown);
ClassDB::bind_method(D_METHOD("removec_category_cooldown", "category_id"), &Entity::removec_category_cooldown);
ClassDB::bind_method(D_METHOD("getc_category_cooldown", "category_id"), &Entity::getc_category_cooldown);
ClassDB::bind_method(D_METHOD("getc_category_cooldown_index", "index"), &Entity::getc_category_cooldown_index);
ClassDB::bind_method(D_METHOD("getc_category_cooldown_count"), &Entity::getc_category_cooldown_count);
//skeleton
ClassDB::bind_method(D_METHOD("get_character_skeleton"), &Entity::get_character_skeleton);
//// Targeting System ////
ClassDB::bind_method(D_METHOD("gets_spell_target"), &Entity::gets_spell_target);
ClassDB::bind_method(D_METHOD("sets_spell_target", "target"), &Entity::sets_spell_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sspell_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "sets_spell_target", "gets_spell_target");
ClassDB::bind_method(D_METHOD("crequest_target_change", "path"), &Entity::crequest_target_change);
ClassDB::bind_method(D_METHOD("net_sets_target", "path"), &Entity::net_sets_target);
ClassDB::bind_method(D_METHOD("net_setc_target", "path"), &Entity::net_setc_target);
ClassDB::bind_method(D_METHOD("gets_target"), &Entity::gets_target);
ClassDB::bind_method(D_METHOD("sets_target", "target"), &Entity::sets_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "starget", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "sets_target", "gets_target");
ClassDB::bind_method(D_METHOD("getc_target"), &Entity::getc_target);
ClassDB::bind_method(D_METHOD("setc_target", "target"), &Entity::setc_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ctarget", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "setc_target", "getc_target");
//// Inventory System ////
ADD_SIGNAL(MethodInfo("sitem_added", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ADD_SIGNAL(MethodInfo("citem_added", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ClassDB::bind_method(D_METHOD("gets_bag", "index"), &Entity::gets_bag);
ClassDB::bind_method(D_METHOD("getc_bag", "index"), &Entity::getc_bag);
BIND_ENUM_CONSTANT(BACKPACK_SIZE);
BIND_ENUM_CONSTANT(MAX_BAG_SLOTS);
}