entity_spell_system/Queued/ASDef_SpellSystem/SpellSystem.h
2019-04-20 14:02:55 +02:00

14 lines
315 B
C++

#pragma once
#include <System/System.h>
#include "MonoBehaviour.h"
#include "SpellScript.h"
#include "AuraScript.h"
using namespace UnityEngine;
using namespace System;
//Attribute: DefaultExecutionOrder*(-1000)
class SpellSystem : public virtual MonoBehaviour, public virtual Object{
private:
void Awake();
};