entity_spell_system/Queued/ASDef_SpellSystem/SpellProjectileComponent.h
2019-04-20 14:02:55 +02:00

54 lines
1.1 KiB
C++

#pragma once
#include <System/System.h>
#include "FakeNetworkBehaviour.h"
#include "WorldEntity.h"
#include "Spell.h"
#include "Vector3.h"
#include "Rigidbody2D.h"
#include "UnityEngine.h"
#include "Time.h"
#include "Quaternion.h"
#include "Collider2D.h"
#include "SpellScript.h"
using namespace BS::Player;
using namespace UnityEngine;
using namespace System;
//Forward Declaration
class SpellScript;
class SpellProjectileComponent : public virtual FakeNetworkBehaviour, public virtual Object{
private:
WorldEntity* caster;
private:
Spell* spell;
private:
WorldEntity* target;
private:
float speed;
private:
float time;
private:
bool didCollide;
public:
Vector3* startPosition;
private:
float spellScale;
private:
Rigidbody2D* rb;
private:
float elapsedTIme;
public:
Vector3* tmp;
public:
Vector3* tmp2;
public:
virtual void Start();
private:
void Update();
private:
void OnTriggerEnter2D(Collider2D* collision);
public:
void SetFollow(WorldEntity* caster, Spell* spell, WorldEntity* target, float speed, float spellScale, float time);
};