entity_spell_system/Queued/ASDef_SpellSystem/SpellMgrObserver.cpp
2019-04-20 14:02:55 +02:00

212 lines
8.4 KiB
C++

#include "SpellMgrObserver.h"
void SpellMgrObserver::Awake(){
SpellMgr::Instance = this;
}
void SpellMgrObserver::OnDestroy()
{
SpellMgr::Instance = null;
}
void SpellMgrObserver::MCastSpell(Entity* caster, int spellId, float scale)
{
if (!Spells::Instance->SpellsDict->ContainsKey(spellId)) {
Debug::Log(*(new String("SpellMgr->castSpell: SpellID Doesn't exists! spellId:")) + BOX<int>(spellId));
return;
}
Spell* spell = Spells::Instance->SpellsDict->GetData(spellId);
if (spell == null) {
Debug::Log(new String("SpellMgr->castSpell: SpellData is null!"));
return;
}
(SpellScript*)(spell->SpellScript)->StartCasting((WorldEntity*)(caster), scale);
}
void SpellMgrObserver::MCastingFinished(Entity* caster, int spellId, float scale)
{
if (!Spells::Instance->SpellsDict->ContainsKey(spellId)) {
Debug::Log(new String("SpellMgr->CastingFinished: SpellID Doesn't exists!"));
return;
}
Spell* spell = Spells::Instance->SpellsDict->GetData(spellId);
if (spell == null) {
Debug::Log(new String("SpellMgr->CastingFinished: SpellData is null!"));
return;
}
(SpellScript*)(spell->SpellScript)->CastingFinished((WorldEntity*)(caster), scale);
}
void SpellMgrObserver::MUpdateAuras(BaseAuraComponent* ac)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
AuraData* auraData = auraComponent->serverAuras->GetData(i);
AuraScript* auraScript = (AuraScript*)(auraData->Aura->AuraScript);
if (auraScript == null) {
Debug::Log(*(new String("AuraComponent->Update(): Aurascript is null! AuraId: ")) + BOX<int>(auraData->AuraId));
}
else {
if (auraScript->AuraUpdate(auraComponent->Owner, auraData)) {
auraComponent->serverAuras->RemoveAt(i);
auraComponent->CReceiveAuraRemoved(auraData->AuraId);
i -= 1;
}
}
}
}
void SpellMgrObserver::MOnHit(BaseAuraComponent* ac, Entity* caster, Entity* target, MonoBehaviour* spell, int damage)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
int count = auraComponent->serverAuras->Count;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
(AuraScript*)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->OnHit((WorldEntity*)(caster), (WorldEntity*)(target), spell, auraComponent->serverAuras->GetData(i), damage);
if (count != auraComponent->serverAuras->Count) {
i -= count - *auraComponent->serverAuras->Count;
count = auraComponent->serverAuras->Count;
}
}
}
void SpellMgrObserver::MPOnBeforeDamage(BaseAuraComponent* ac, DamagePipelineData* data)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
int count = auraComponent->serverAuras->Count;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
(AuraScript*)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->POnBeforeDamage(data, auraComponent->serverAuras->GetData(i));
if (count != auraComponent->serverAuras->Count) {
i -= count - *auraComponent->serverAuras->Count;
count = auraComponent->serverAuras->Count;
}
}
}
void SpellMgrObserver::MOnDamageReceive(BaseAuraComponent* ac, Entity* caster, Entity* target, MonoBehaviour* spell, int damage)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
int count = auraComponent->serverAuras->Count;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
(AuraScript*)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->OnDamageReceive((WorldEntity*)(caster), (WorldEntity*)(target), spell, auraComponent->serverAuras->GetData(i), damage);
if (count != auraComponent->serverAuras->Count) {
i -= count - *auraComponent->serverAuras->Count;
count = auraComponent->serverAuras->Count;
}
}
}
void SpellMgrObserver::MRemoveAurasWithGroup(BaseAuraComponent* ac, int auraGroup)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
AuraData* auraData = auraComponent->serverAuras->GetData(i);
if (auraData->AuraGroup == auraGroup) {
(AuraScript*)(Auras::Instance->GetData(auraData->AuraId)->AuraScript)->DeApply(auraComponent->Owner, auraData);
auraComponent->serverAuras->RemoveAt(i);
i -= 1;
auraComponent->CReceiveAuraRemoved(auraData->AuraId);
}
}
}
void SpellMgrObserver::MCRefreshAura(BaseAuraComponent* ac, int auraId, float time)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
for (int i = 0; i < auraComponent->auras->Count; i += 1) {
if (auraComponent->auras->GetData(i)->AuraId == auraId) {
auraComponent->auras->GetData(i)->Remaining = time;
Aura* aura = auraComponent->auras->GetData(i)->Aura;
(AuraScript*)(aura->AuraScript)->COnRefresh((WorldEntity*)(auraComponent->auras->GetData(i)->Caster), aura->gameObject, auraComponent->auras->GetData(i));
return;
}
}
}
void SpellMgrObserver::MCRefreshCasterAura(BaseAuraComponent* ac, int auraId, Entity* caster, float time)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
for (int i = 0; i < auraComponent->auras->Count; i += 1) {
if ((auraComponent->auras->GetData(i)->AuraId == auraId) && (auraComponent->auras->GetData(i)->Caster == *caster)) {
auraComponent->auras->GetData(i)->Remaining = time;
Aura* aura = auraComponent->auras->GetData(i)->Aura;
(AuraScript*)(aura->AuraScript)->COnRefresh((WorldEntity*)(caster), aura->gameObject, auraComponent->auras->GetData(i));
return;
}
}
}
void SpellMgrObserver::MCAuraAdded(BaseAuraComponent* ac, int id, float remaining, Entity* caster, uint casterGUID)
{
AuraComponent* arg_18_0 = as_cast<AuraComponent*>(ac);
AuraData* auraData = new AuraData(id, remaining, caster, casterGUID, 0, (float)1);
arg_18_0->auras->Add(auraData);
Aura* aura = Auras::Instance->GetData(id);
(AuraScript*)(aura->AuraScript)->COnAdded((WorldEntity*)(caster), aura, auraData);
}
void SpellMgrObserver::MCAuraRemoved(BaseAuraComponent* ac, int id)
{
AuraComponent* auraComponent = as_cast<AuraComponent*>(ac);
for (int i = 0; i < auraComponent->auras->Count; i += 1) {
if (auraComponent->auras->GetData(i)->AuraId == id) {
auraComponent->auras->RemoveAt(i);
Aura* aura = Auras::Instance->GetData(id);
(AuraScript*)(aura->AuraScript)->COnRemoved(auraComponent->Owner, aura);
return;
}
}
}
void SpellMgrObserver::MSetupOnPlayerMoves(BaseOnPlayerMoveCallbackComponent* bopmccc, List_T<int>* sspells)
{
OnPlayerMoveCallbackComponent* onPlayerMoveCallbackComponent = as_cast<OnPlayerMoveCallbackComponent*>(bopmccc);
for (int i = 0; i < sspells->Count; i += 1) {
BaseOnPlayerMoveCallbackComponent* arg_38_0 = onPlayerMoveCallbackComponent;
SpellScript* expr_2C = (SpellScript*)(Spells::Instance->SpellsDict->GetData(sspells->GetData(i))->SpellScript);
arg_38_0->SOnPlayerMove += *(new BaseOnPlayerMoveCallbackComponent::OnPlayerMoved(expr_2C->OnPlayerMove));
}
}
void SpellMgrObserver::MCOnCastFailed(Entity* caster, int spellId)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript*)(spell->SpellScript)->COnSpellCastEnded((WorldEntity*)(caster));
}
void SpellMgrObserver::MCOnCastStarted(Entity* caster, int spellId)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript*)(spell->SpellScript)->COnSpellCastStarted((WorldEntity*)(caster));
}
void SpellMgrObserver::MCOnCastStateChanged(Entity* caster, int spellId)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript*)(spell->SpellScript)->OnCastStateChanged((WorldEntity*)(caster));
}
void SpellMgrObserver::MCOnCastFinished(Entity* caster, int spellId)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript*)(spell->SpellScript)->COnSpellCastEnded((WorldEntity*)(caster));
}
void SpellMgrObserver::MCOnSpellCastSuccess(Entity* caster, int spellId)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return;
}
(SpellScript*)(spell->SpellScript)->COnSpellCastSuccess((WorldEntity*)(caster));
}
String* SpellMgrObserver::MRequestName(int spellId)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return new String("");
}
return (SpellScript*)(spell->SpellScript)->GetName();
}
String* SpellMgrObserver::MRequestDescription(int spellId, int level)
{
Spell* spell;
if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) {
return new String("");
}
return (SpellScript*)(spell->SpellScript)->GetDescription(level);
}