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-Moved getter and setter implementations from the Aura header to the cpp file. -Now SpellEnums is properly registered.
8 lines
737 B
C++
8 lines
737 B
C++
#include "spell_enums.h"
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const String SpellEnums::BINDING_STRING_SPELL_TYPES = "None, Melee, Holy, Shadow, Nature, Fire, Frost, Lightning, Chaos";
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const String SpellEnums::BINDING_STRING_DIMINISHING_RETURN_CATEGORIES = "None, Root, Stun";
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const String SpellEnums::BINDING_STRING_TRIGGER_EVENTS = "None, S On Before Damage, S On Damage Receive, S On Hit, S On Damage Dealt, S Aura Remove, S Aura Dispell, S On Before Aura Applied, S On After Aura Applied, C On Aura Added, C On Aura Removed, C On Aura Refreshed";
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const String SpellEnums::BINDING_STRING_DAMAGE_TYPES = "None, Melee, Holy, Shadow, Nature, Fire, Frost, Lightning, Chaos";
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const String SpellEnums::BINDING_STRING_AURA_TYPES = "None, Magic, Poison, Physical, Curse, Bleed";
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