entity_spell_system/data/spells
2020-04-14 16:55:21 +02:00
..
spell_cooldown_manipulation_data.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_cooldown_manipulation_data.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual_simple.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual_simple.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell.cpp Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
spell.h Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*. 2020-04-07 13:10:42 +02:00