mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef ENTITY_AI_H
|
|
#define ENTITY_AI_H
|
|
|
|
#include "core/resource.h"
|
|
#include "scene/main/node.h"
|
|
|
|
#include "../../entity_enums.h"
|
|
|
|
class Entity;
|
|
|
|
class EntityAI : public Resource {
|
|
GDCLASS(EntityAI, Resource);
|
|
|
|
public:
|
|
bool get_enabled();
|
|
void set_enabled(bool value);
|
|
|
|
void set_owner(Entity *entity);
|
|
void set_owner_bind(Node *entity);
|
|
Entity *get_owner();
|
|
|
|
Vector<int> get_spec_distribution();
|
|
void set_spec_distribution(Vector<int> data);
|
|
|
|
int get_spec_variance();
|
|
void set_spec_variance(int value);
|
|
|
|
EntityEnums::AIStates get_state();
|
|
void set_state(EntityEnums::AIStates state);
|
|
|
|
EntityEnums::AIStates get_force_state();
|
|
void set_force_state(EntityEnums::AIStates state);
|
|
|
|
void set_editor_description(const String &p_editor_description);
|
|
String get_editor_description() const;
|
|
|
|
void update(float delta);
|
|
void pet_update(float delta);
|
|
|
|
void move(float delta);
|
|
void pet_move(float delta);
|
|
|
|
void _on_set_owner();
|
|
|
|
EntityAI();
|
|
~EntityAI();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
bool _enabled;
|
|
Entity *_owner;
|
|
|
|
Vector<int> _spec_distribution;
|
|
int _spec_variance;
|
|
|
|
EntityEnums::AIStates _state;
|
|
EntityEnums::AIStates _force_state;
|
|
};
|
|
|
|
#endif
|