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https://github.com/Relintai/entity_spell_system.git
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64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#ifndef ITEM_VISUAL_ENTRY_H
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#define ITEM_VISUAL_ENTRY_H
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "core/color.h"
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#include "scene/resources/texture.h"
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#include "../entity_enums.h"
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#include "../item_enums.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/mesh.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../../mesh_data_resource/mesh_data_resource.h"
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#endif
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class ItemVisualEntry : public Resource {
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GDCLASS(ItemVisualEntry, Resource);
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public:
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ItemEnums::EntityTextureLayers get_override_layer();
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void set_override_layer(ItemEnums::EntityTextureLayers layer);
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> get_mesh(int index);
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void set_mesh(int index, Ref<MeshDataResource> mesh);
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#endif
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Ref<Texture> get_texture(int index);
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void set_texture(int index, Ref<Texture> texture);
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Color get_color();
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void set_color(Color color);
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Ref<PackedScene> get_effect();
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void set_effect(Ref<PackedScene> effect);
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Vector3 get_effect_offset(int index);
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void set_effect_offset(int index, Vector3 offset);
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ItemVisualEntry();
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~ItemVisualEntry();
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protected:
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static void _bind_methods();
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private:
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ItemEnums::EntityTextureLayers _override_layer;
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> _mesh[EntityEnums::GENDER_COUNT];
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#endif
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Ref<Texture> _texture[EntityEnums::GENDER_COUNT];
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Color _color;
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Ref<PackedScene> _effect;
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Vector3 _effect_offset[EntityEnums::GENDER_COUNT];
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};
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#endif
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