mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "es_drag_and_drop.h"
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const String ESDragAndDrop::BINDING_STRING_ES_DRAG_AND_DROP_TYPE = "None,Spell,Item,Inventory Item,Equipped Item";
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Node *ESDragAndDrop::get_origin() const {
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return _origin;
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}
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void ESDragAndDrop::set_origin(Node *origin) {
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_origin = origin;
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}
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ESDragAndDrop::ESDragAndDropType ESDragAndDrop::get_type() const {
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return _type;
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}
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void ESDragAndDrop::set_type(const ESDragAndDrop::ESDragAndDropType type) {
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_type = type;
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}
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StringName ESDragAndDrop::get_item_path() const {
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return _item_path;
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}
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void ESDragAndDrop::set_item_path(const StringName &item_path) {
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_item_path = item_path;
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}
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ESDragAndDrop::ESDragAndDrop() {
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_type = ES_DRAG_AND_DROP_TYPE_NONE;
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_origin = NULL;
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}
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void ESDragAndDrop::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_origin"), &ESDragAndDrop::get_origin);
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ClassDB::bind_method(D_METHOD("set_origin", "id"), &ESDragAndDrop::set_origin);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "origin", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_origin", "get_origin");
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ClassDB::bind_method(D_METHOD("get_type"), &ESDragAndDrop::get_type);
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ClassDB::bind_method(D_METHOD("set_type", "type"), &ESDragAndDrop::set_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, BINDING_STRING_ES_DRAG_AND_DROP_TYPE), "set_type", "get_type");
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ClassDB::bind_method(D_METHOD("get_item_path"), &ESDragAndDrop::get_item_path);
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ClassDB::bind_method(D_METHOD("set_item_path", "id"), &ESDragAndDrop::set_item_path);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "item_path"), "set_item_path", "get_item_path");
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BIND_ENUM_CONSTANT(ES_DRAG_AND_DROP_TYPE_NONE);
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BIND_ENUM_CONSTANT(ES_DRAG_AND_DROP_TYPE_SPELL);
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BIND_ENUM_CONSTANT(ES_DRAG_AND_DROP_TYPE_ITEM);
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BIND_ENUM_CONSTANT(ES_DRAG_AND_DROP_TYPE_INVENTORY_ITEM);
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BIND_ENUM_CONSTANT(ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM);
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}
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