mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
187 lines
5.1 KiB
C++
187 lines
5.1 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "action_bar_entry.h"
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#include "action_bar_profile.h"
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#include "core/version.h"
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#if VERSION_MAJOR >= 4
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#define REAL FLOAT
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#endif
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Ref<ActionBarProfile> ActionBarEntry::get_owner() {
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return Ref<ActionBarProfile>(_owner);
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}
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void ActionBarEntry::set_owner(ActionBarProfile *owner) {
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_owner = owner;
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}
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float ActionBarEntry::get_size() {
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return _size;
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}
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void ActionBarEntry::set_size(float value) {
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_size = value;
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emit_change();
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}
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int ActionBarEntry::get_action_bar_id() {
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return _action_bar_id;
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}
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void ActionBarEntry::set_action_bar_id(int value) {
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_action_bar_id = value;
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emit_change();
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}
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int ActionBarEntry::get_slot_num() {
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return _slot_num;
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}
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void ActionBarEntry::set_slot_num(int value) {
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_slot_num = value;
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emit_change();
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}
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int ActionBarEntry::get_action_bar_entry_count() {
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return _button_entries.size();
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}
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void ActionBarEntry::emit_change() {
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emit_signal("changed");
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if (_owner != NULL)
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_owner->emit_change();
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}
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Ref<ActionBarButtonEntry> ActionBarEntry::get_button_for_slotid(int slotId) {
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for (int i = 0; i < _button_entries.size(); ++i) {
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if (_button_entries.get(i)->get_slot_id() == slotId) {
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return _button_entries.get(i);
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}
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}
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Ref<ActionBarButtonEntry> abe = Ref<ActionBarButtonEntry>(memnew(ActionBarButtonEntry(_action_bar_id, slotId, ActionBarButtonEntry::ACTION_BAR_BUTTON_ENTRY_TYPE_NONE, 0)));
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abe->set_owner(this);
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_button_entries.push_back(abe);
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emit_change();
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return Ref<ActionBarButtonEntry>(abe);
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}
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Ref<ActionBarButtonEntry> ActionBarEntry::get_button(int index) {
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ERR_FAIL_INDEX_V(index, _button_entries.size(), Ref<ActionBarButtonEntry>(NULL));
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return _button_entries.get(index);
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}
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Dictionary ActionBarEntry::to_dict() const {
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Dictionary dict;
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dict["action_bar_id"] = _action_bar_id;
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dict["slot_num"] = _slot_num;
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Array arr;
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for (int i = 0; i < _button_entries.size(); ++i) {
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Dictionary d = _button_entries[i]->to_dict();
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arr.append(d);
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}
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dict["button_entries"] = arr;
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return dict;
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}
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void ActionBarEntry::from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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for (int i = 0; i < _button_entries.size(); ++i) {
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_button_entries.get(i)->set_owner(NULL);
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}
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_button_entries.clear();
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_action_bar_id = dict.get("action_bar_id", 0);
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_slot_num = dict.get("slot_num", 0);
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Array arr = dict.get("button_entries", Array());
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for (int i = 0; i < arr.size(); ++i) {
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Ref<ActionBarButtonEntry> e;
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e.instance();
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e->from_dict(arr.get(i));
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e->set_owner(this);
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_button_entries.push_back(e);
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}
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emit_change();
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}
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ActionBarEntry::ActionBarEntry() {
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_owner = NULL;
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_action_bar_id = 0;
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_size = 45;
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_slot_num = 12;
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}
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ActionBarEntry::~ActionBarEntry() {
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_button_entries.clear();
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}
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void ActionBarEntry::_bind_methods() {
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ADD_SIGNAL(MethodInfo("changed"));
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ClassDB::bind_method(D_METHOD("get_owner"), &ActionBarEntry::get_owner);
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ClassDB::bind_method(D_METHOD("get_size"), &ActionBarEntry::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "value"), &ActionBarEntry::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("get_action_bar_id"), &ActionBarEntry::get_action_bar_id);
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ClassDB::bind_method(D_METHOD("set_action_bar_id", "value"), &ActionBarEntry::set_action_bar_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "action_bar_id"), "set_action_bar_id", "get_action_bar_id");
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ClassDB::bind_method(D_METHOD("get_slot_num"), &ActionBarEntry::get_slot_num);
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ClassDB::bind_method(D_METHOD("set_slot_num", "value"), &ActionBarEntry::set_slot_num);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "slot_num"), "set_slot_num", "get_slot_num");
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ClassDB::bind_method(D_METHOD("get_action_bar_entry_count"), &ActionBarEntry::get_action_bar_entry_count);
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ClassDB::bind_method(D_METHOD("get_button_for_slotid", "slot_id"), &ActionBarEntry::get_button_for_slotid);
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ClassDB::bind_method(D_METHOD("get_button", "index"), &ActionBarEntry::get_button);
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ActionBarEntry::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &ActionBarEntry::to_dict);
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ClassDB::bind_method(D_METHOD("emit_change"), &ActionBarEntry::emit_change);
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}
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