entity_spell_system/entities/stats/simple_level_stat_data.h
2019-10-16 13:35:57 +02:00

43 lines
866 B
C++

#ifndef SIMPLE_LEVEL_STAT_DATA_H
#define SIMPLE_LEVEL_STAT_DATA_H
#include "core/resource.h"
#include "level_stat_data.h"
class SimpleLevelStatData : public LevelStatData {
GDCLASS(SimpleLevelStatData, LevelStatData);
public:
int get_agility_per_level();
void set_agility_per_level(int value);
int get_strength_per_level();
void set_strength_per_level(int value);
int get_stamina_per_level();
void set_stamina_per_level(int value);
int get_intellect_per_level();
void set_intellect_per_level(int value);
int get_spirit_per_level();
void set_spirit_per_level(int value);
int _get_stat_diff(int stat, int old_level, int new_level);
SimpleLevelStatData();
protected:
static void _bind_methods();
private:
int _agility_per_level;
int _strength_per_level;
int _stamina_per_level;
int _intellect_per_level;
int _spirit_per_level;
};
#endif