mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
92 lines
3.8 KiB
C++
92 lines
3.8 KiB
C++
#include "complex_level_stat_data.h"
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int ComplexLevelStatData::get_agility_for_level(int level) {
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return _entries[level].agility;
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}
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void ComplexLevelStatData::set_agility_for_level(int level, int value) {
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_entries[level].agility = value;
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}
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int ComplexLevelStatData::get_strength_for_level(int level) {
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return _entries[level].strength;
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}
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void ComplexLevelStatData::set_strength_for_level(int level, int value) {
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_entries[level].strength = value;
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}
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int ComplexLevelStatData::get_stamina_for_level(int level) {
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return _entries[level].stamina;
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}
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void ComplexLevelStatData::set_stamina_for_level(int level, int value) {
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_entries[level].stamina = value;
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}
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int ComplexLevelStatData::get_intellect_for_level(int level) {
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return _entries[level].intellect;
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}
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void ComplexLevelStatData::set_intellect_for_level(int level, int value) {
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_entries[level].intellect = value;
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}
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int ComplexLevelStatData::get_spirit_for_level(int level) {
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return _entries[level].spirit;
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}
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void ComplexLevelStatData::set_spirit_for_level(int level, int value) {
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_entries[level].spirit = value;
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}
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int ComplexLevelStatData::_get_stat_diff(int main_stat, int old_level, int new_level) {
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int s = 0;
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for (int i = old_level; i < new_level; ++i) {
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switch (main_stat) {
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case Stat::MAIN_STAT_AGILITY:
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s += get_agility_for_level(i);
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break;
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case Stat::MAIN_STAT_STRENGTH:
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s += get_strength_for_level(i);
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break;
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case Stat::MAIN_STAT_STAMINA:
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s += get_stamina_for_level(i);
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break;
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case Stat::MAIN_STAT_INTELLECT:
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s += get_intellect_for_level(i);
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break;
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case Stat::MAIN_STAT_SPIRIT:
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s += get_spirit_for_level(i);
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break;
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}
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}
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return s;
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}
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void ComplexLevelStatData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_get_stat_diff", "stat", "old_level", "new_level"), &ComplexLevelStatData::_get_stat_diff);
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ClassDB::bind_method(D_METHOD("get_agility_for_level", "level"), &ComplexLevelStatData::get_agility_for_level);
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ClassDB::bind_method(D_METHOD("set_agility_for_level", "level", "value"), &ComplexLevelStatData::set_agility_for_level);
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ClassDB::bind_method(D_METHOD("get_strength_for_level", "level"), &ComplexLevelStatData::get_strength_for_level);
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ClassDB::bind_method(D_METHOD("set_strength_for_level", "level", "value"), &ComplexLevelStatData::set_strength_for_level);
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ClassDB::bind_method(D_METHOD("get_stamina_for_level", "level"), &ComplexLevelStatData::get_stamina_for_level);
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ClassDB::bind_method(D_METHOD("set_stamina_for_level", "level", "value"), &ComplexLevelStatData::set_stamina_for_level);
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ClassDB::bind_method(D_METHOD("get_intellect_for_level", "level"), &ComplexLevelStatData::get_intellect_for_level);
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ClassDB::bind_method(D_METHOD("set_intellect_for_level", "level", "value"), &ComplexLevelStatData::set_intellect_for_level);
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ClassDB::bind_method(D_METHOD("get_spirit_for_level", "level"), &ComplexLevelStatData::get_spirit_for_level);
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ClassDB::bind_method(D_METHOD("set_spirit_for_level", "level", "value"), &ComplexLevelStatData::set_spirit_for_level);
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for (int i = 0; i < EntityEnums::MAX_LEVEL; ++i) {
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ADD_GROUP("Level " + String::num(i + 1), "level_" + String::num(i + 1));
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_agility"), "set_agility_for_level", "get_agility_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_strength"), "set_strength_for_level", "get_strength_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_stamina"), "set_stamina_for_level", "get_stamina_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_intellect"), "set_intellect_for_level", "get_intellect_for_level", i);
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_spirit"), "set_spirit_for_level", "get_spirit_for_level", i);
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}
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}
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