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https://github.com/Relintai/entity_spell_system.git
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55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
#include "player_character_data.h"
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int PlayerCharacterData::get_id() const {
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return _id;
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}
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void PlayerCharacterData::set_id(const int id) {
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_id = id;
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}
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Ref<CharacterClass> PlayerCharacterData::get_character_class() const {
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return _character_class;
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}
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void PlayerCharacterData::set_character_class(const Ref<CharacterClass> character_class) {
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_character_class = character_class;
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}
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String PlayerCharacterData::get_player_name() {
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if (has_method("_generate_name")) {
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return call("_generate_name");
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}
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return _static_player_name;
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}
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String PlayerCharacterData::get_static_player_name() const {
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return _static_player_name;
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}
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void PlayerCharacterData::set_static_player_name(const String name) {
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_static_player_name = name;
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}
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PlayerCharacterData::PlayerCharacterData() {
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_id = 0;
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}
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PlayerCharacterData::~PlayerCharacterData() {
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_character_class.unref();
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}
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void PlayerCharacterData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::STRING, "name"), "_generate_name"));
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ClassDB::bind_method(D_METHOD("get_id"), &PlayerCharacterData::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "value"), &PlayerCharacterData::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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ClassDB::bind_method(D_METHOD("get_character_class"), &PlayerCharacterData::get_character_class);
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ClassDB::bind_method(D_METHOD("set_character_class", "value"), &PlayerCharacterData::set_character_class);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "set_character_class", "get_character_class");
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ClassDB::bind_method(D_METHOD("get_static_player_name"), &PlayerCharacterData::get_static_player_name);
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ClassDB::bind_method(D_METHOD("set_static_player_name", "value"), &PlayerCharacterData::set_static_player_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "static_player_name"), "set_static_player_name", "get_static_player_name");
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}
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