entity_spell_system/data/species
2020-05-20 20:20:26 +02:00
..
entity_species_data.cpp EntitySpeciesData now contains an array of SpeciesModelDatas. 2020-05-20 20:20:26 +02:00
entity_species_data.h EntitySpeciesData now contains an array of SpeciesModelDatas. 2020-05-20 20:20:26 +02:00
species_instance.cpp Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
species_instance.h Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
species_model_data.cpp Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
species_model_data.h Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00