entity_spell_system/atlases/character_atlas.h

20 lines
252 B
C++

#ifndef CHARACTER_ATLAS_H
#define CHARACTER_ATLAS_H
#include "core/resource.h"
class CharacterAtlas : public Resource {
GDCLASS(CharacterAtlas, Resource);
public:
CharacterAtlas();
protected:
static void _bind_methods();
//private:
};
#endif