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https://github.com/Relintai/entity_spell_system.git
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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "equipment_data.h"
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Ref<EquipmentDataEntry> EquipmentDataEntry::get_slot(int index) {
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ERR_FAIL_INDEX_V(index, ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX, Ref<EquipmentDataEntry>());
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return _entries[index];
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}
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void EquipmentDataEntry::set_slot(int index, Ref<EquipmentDataEntry> entry) {
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ERR_FAIL_INDEX(index, ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX);
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_entries[index] = entry;
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}
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EquipmentDataEntry::EquipmentDataEntry() {
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}
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EquipmentDataEntry::~EquipmentDataEntry() {
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for (int i = 0; i < ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX; ++i)
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_entries[i].unref();
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}
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void EquipmentDataEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_slot", "index"), &EquipmentDataEntry::get_slot);
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ClassDB::bind_method(D_METHOD("set_slot", "index", "entry"), &EquipmentDataEntry::set_slot);
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ADD_GROUP("Slots", "slot");
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for (int i = 0; i < ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX; ++i) {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "slot_" + ItemEnums::get_equip_slot_string(i), PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "sets_entity_data", "gets_entity_data", i);
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}
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}
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