entity_spell_system/entities/stats/complex_level_stat_data.cpp
2019-10-16 13:35:57 +02:00

92 lines
3.8 KiB
C++

#include "complex_level_stat_data.h"
int ComplexLevelStatData::get_agility_for_level(int level) {
return _entries[level].agility;
}
void ComplexLevelStatData::set_agility_for_level(int level, int value) {
_entries[level].agility = value;
}
int ComplexLevelStatData::get_strength_for_level(int level) {
return _entries[level].strength;
}
void ComplexLevelStatData::set_strength_for_level(int level, int value) {
_entries[level].strength = value;
}
int ComplexLevelStatData::get_stamina_for_level(int level) {
return _entries[level].stamina;
}
void ComplexLevelStatData::set_stamina_for_level(int level, int value) {
_entries[level].stamina = value;
}
int ComplexLevelStatData::get_intellect_for_level(int level) {
return _entries[level].intellect;
}
void ComplexLevelStatData::set_intellect_for_level(int level, int value) {
_entries[level].intellect = value;
}
int ComplexLevelStatData::get_spirit_for_level(int level) {
return _entries[level].spirit;
}
void ComplexLevelStatData::set_spirit_for_level(int level, int value) {
_entries[level].spirit = value;
}
int ComplexLevelStatData::_get_stat_diff(int main_stat, int old_level, int new_level) {
int s = 0;
for (int i = old_level; i < new_level; ++i) {
switch (main_stat) {
case Stat::MAIN_STAT_AGILITY:
s += get_agility_for_level(i);
break;
case Stat::MAIN_STAT_STRENGTH:
s += get_strength_for_level(i);
break;
case Stat::MAIN_STAT_STAMINA:
s += get_stamina_for_level(i);
break;
case Stat::MAIN_STAT_INTELLECT:
s += get_intellect_for_level(i);
break;
case Stat::MAIN_STAT_SPIRIT:
s += get_spirit_for_level(i);
break;
}
}
return s;
}
void ComplexLevelStatData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_stat_diff", "stat", "old_level", "new_level"), &ComplexLevelStatData::_get_stat_diff);
ClassDB::bind_method(D_METHOD("get_agility_for_level", "level"), &ComplexLevelStatData::get_agility_for_level);
ClassDB::bind_method(D_METHOD("set_agility_for_level", "level", "value"), &ComplexLevelStatData::set_agility_for_level);
ClassDB::bind_method(D_METHOD("get_strength_for_level", "level"), &ComplexLevelStatData::get_strength_for_level);
ClassDB::bind_method(D_METHOD("set_strength_for_level", "level", "value"), &ComplexLevelStatData::set_strength_for_level);
ClassDB::bind_method(D_METHOD("get_stamina_for_level", "level"), &ComplexLevelStatData::get_stamina_for_level);
ClassDB::bind_method(D_METHOD("set_stamina_for_level", "level", "value"), &ComplexLevelStatData::set_stamina_for_level);
ClassDB::bind_method(D_METHOD("get_intellect_for_level", "level"), &ComplexLevelStatData::get_intellect_for_level);
ClassDB::bind_method(D_METHOD("set_intellect_for_level", "level", "value"), &ComplexLevelStatData::set_intellect_for_level);
ClassDB::bind_method(D_METHOD("get_spirit_for_level", "level"), &ComplexLevelStatData::get_spirit_for_level);
ClassDB::bind_method(D_METHOD("set_spirit_for_level", "level", "value"), &ComplexLevelStatData::set_spirit_for_level);
for (int i = 0; i < EntityEnums::MAX_LEVEL; ++i) {
ADD_GROUP("Level " + String::num(i + 1), "level_" + String::num(i + 1));
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_agility"), "set_agility_for_level", "get_agility_for_level", i);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_strength"), "set_strength_for_level", "get_strength_for_level", i);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_stamina"), "set_stamina_for_level", "get_stamina_for_level", i);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_intellect"), "set_intellect_for_level", "get_intellect_for_level", i);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "level_" + String::num(i + 1) + "_spirit"), "set_spirit_for_level", "get_spirit_for_level", i);
}
}