mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
-Cleaned up the talent system specific classes. -The ResourceManager now loads talents aswell. -Cleaned up, and made the EntityResource system scriptable. -Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#include "character_spec.h"
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#include "talent.h"
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int CharacterSpec::get_spec_id() {
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return _spec_id;
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}
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void CharacterSpec::set_spec_id(int value) {
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_spec_id = value;
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}
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String CharacterSpec::get_spec_name() {
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return _spec_name;
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}
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void CharacterSpec::set_spec_name(String value) {
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_spec_name = value;
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}
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Ref<TalentRowData> CharacterSpec::get_talent_row(int index) const {
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ERR_FAIL_INDEX_V(index, MAX_TALENT_ROWS, Ref<TalentRowData>(NULL));
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return _rows[index];
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}
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void CharacterSpec::set_talent_row(const int index, const Ref<TalentRowData> row) {
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ERR_FAIL_INDEX(index, MAX_TALENT_ROWS);
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_rows[index] = row;
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}
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Ref<Talent> CharacterSpec::get_talent(const int row_index, const int index) const {
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ERR_FAIL_INDEX_V(row_index, MAX_TALENT_ROWS, Ref<Talent>(NULL));
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if (_rows[row_index].is_valid()) {
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return _rows[row_index]->get_talent(index);
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}
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return Ref<Talent>(NULL);
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}
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CharacterSpec::CharacterSpec() {
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_spec_id = 0;
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}
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CharacterSpec::~CharacterSpec() {
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for (int i = 0; i < MAX_TALENT_ROWS; ++i) {
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_rows[i].unref();
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}
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}
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void CharacterSpec::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_spec_id"), &CharacterSpec::get_spec_id);
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ClassDB::bind_method(D_METHOD("set_spec_id", "value"), &CharacterSpec::set_spec_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "spec_id"), "set_spec_id", "get_spec_id");
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ClassDB::bind_method(D_METHOD("get_spec_name"), &CharacterSpec::get_spec_name);
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ClassDB::bind_method(D_METHOD("set_spec_name", "value"), &CharacterSpec::set_spec_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "spec_name"), "set_spec_name", "get_spec_name");
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ClassDB::bind_method(D_METHOD("get_talent_row", "index"), &CharacterSpec::get_talent_row);
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ClassDB::bind_method(D_METHOD("set_talent_row", "index", "row"), &CharacterSpec::set_talent_row);
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for (int i = 0; i < MAX_TALENT_ROWS; i++) {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Row_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "TalentRowData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_talent_row", "get_talent_row", i);
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}
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ClassDB::bind_method(D_METHOD("get_talent", "row_index", "index"), &CharacterSpec::get_talent);
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BIND_CONSTANT(MAX_TALENT_ROWS);
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}
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