mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#pragma once
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#include <System/System.h>
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#include "MonoBehaviour.h"
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#include "Animator.h"
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#include "Transform.h"
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#include "SpellCastData.h"
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#include "CharacterWeaponDataTypes.h"
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#include "GameObject.h"
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#include "Vector2.h"
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#include "BrokenSeals.h"
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#include "Rigidbody2D.h"
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#include "RigidbodyConstraints2D.h"
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#include "Time.h"
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#include "SoundMgr.h"
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using namespace UnityEngine;
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using namespace System;
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namespace BS {
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namespace Player {
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class OldNetworkedPlayerAnimationController : public virtual MonoBehaviour, public virtual Object
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{
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private:
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Array<Animator>* animators;
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private:
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Transform* t;
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private:
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SpellCastData* spellCastData;
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private:
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CharacterWeaponDataTypes weapon;
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private:
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int weaponTypeAsInt;
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private:
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bool moving;
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private:
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bool wasMoving;
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private:
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bool casting;
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private:
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bool movestopQueued;
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private:
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float timeSinceQueue;
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private:
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bool castingDirty;
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private:
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Transform* cam;
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private:
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bool animatorGameObjectFound;
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private:
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GameObject* animatorgameObject;
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private:
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int framesSinceLastCheck;
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private:
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bool animatorsEnabled;
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private:
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Vector2* lastpostmp;
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private:
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Vector2* v2mtmp;
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private:
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Vector2* tmp;
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private:
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Vector2* tmp2;
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private:
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void Awake();
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private:
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void Start();
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private:
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void Update();
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private:
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void OnCastStarted(int spellId);
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private:
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void OnCastEnded(int spellId);
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private:
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void OnCastFailed(int spellId);
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private:
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void OnCastFinished(int spellId);
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public:
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void TriggerAttack();
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public:
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OldNetworkedPlayerAnimationController();
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};
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}
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}
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