entity_spell_system/Queued/ASDef_BSEntities/AIStates.h
2019-04-20 14:02:55 +02:00

15 lines
190 B
C++

#pragma once
#include <System/System.h>
using namespace System;
namespace BS {
namespace AI {
enum class AIStates{
STATE_OFF,
STATE_STAND,
STATE_DEAD,
STATE_ATTACK
};
}
}