entity_spell_system/data/spell_effect_visual.h

24 lines
375 B
C++

#ifndef SPELL_EFFECT_VISUAL_H
#define SPELL_EFFECT_VISUAL_H
#include "core/resource.h"
class SpellEffectVisual : public Resource {
GDCLASS(SpellEffectVisual, Resource);
public:
String get_effect_name();
void set_effect_name(String name);
SpellEffectVisual();
~SpellEffectVisual();
protected:
static void _bind_methods();
private:
String _effect_name;
};
#endif