mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
254 lines
8.0 KiB
C++
254 lines
8.0 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef ENTITY_DATA_MANAGER_H
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#define ENTITY_DATA_MANAGER_H
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#include "core/object.h"
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#include "core/array.h"
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#include "core/engine.h"
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#include "core/hash_map.h"
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#include "core/io/json.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "scene/main/node.h"
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#include "core/bind/core_bind.h"
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#include "../item_enums.h"
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#include "../data/entities/xp_data.h"
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class Aura;
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class Spell;
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class EntityData;
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class CraftRecipe;
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class ItemTemplate;
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class EntityResourceData;
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class EntitySkillData;
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class EntityCreateInfo;
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class SpellCastInfo;
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class EntitySpeciesData;
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class EntityDataManager : public Object {
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GDCLASS(EntityDataManager, Object);
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public:
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static EntityDataManager *get_instance();
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bool get_use_spell_points() const;
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void set_use_spell_points(const bool value);
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bool get_scale_spells_by_default() const;
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void set_scale_spells_by_default(const bool value);
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bool get_automatic_load() const;
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void set_automatic_load(const bool load);
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bool get_use_class_xp() const;
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void set_use_class_xp(const bool value);
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bool get_automatic_class_levelups() const;
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void set_automatic_class_levelups(const bool value);
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bool get_use_global_class_level() const;
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void set_use_global_class_level(const bool value);
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bool get_allow_class_spell_learning() const;
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void set_allow_class_spell_learning(const bool value);
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bool get_allow_class_recipe_learning() const;
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void set_allow_class_recipe_learning(const bool value);
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Ref<Aura> get_skill_for_armor_type(const int index);
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void set_skill_for_armor_type(const int index, const Ref<Aura> &aura);
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String get_xp_data_path();
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void set_xp_data_path(String path);
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Ref<XPData> get_xp_data();
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String get_entity_resources_folder();
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void set_entity_resources_folder(String folder);
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Vector<Ref<EntityResourceData> > *get_entity_resources();
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Ref<EntityResourceData> get_entity_resource(int class_id);
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Ref<EntityResourceData> get_entity_resource_index(int index);
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int get_entity_resource_count();
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void add_entity_resource(const Ref<EntityResourceData> &cls);
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String get_entity_skills_folder();
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void set_entity_skills_folder(String folder);
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Vector<Ref<EntitySkillData> > *get_entity_skills();
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Ref<EntitySkillData> get_entity_skill(int class_id);
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Ref<EntitySkillData> get_entity_skill_index(int index);
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int get_entity_skill_count();
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void add_entity_skill(const Ref<EntitySkillData> &cls);
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String get_entity_datas_folder();
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void set_entity_datas_folder(String folder);
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Vector<Ref<EntityData> > *get_entity_datas();
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Ref<EntityData> get_entity_data(int class_id);
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Ref<EntityData> get_entity_data_index(int index);
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int get_entity_data_count();
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void add_entity_data(const Ref<EntityData> &cls);
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String get_spells_folder();
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void set_spells_folder(String folder);
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Vector<Ref<Spell> > *get_spells();
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Ref<Spell> get_spell(int spell_id);
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Ref<Spell> get_spell_index(int index);
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int get_spell_count();
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void add_spell(const Ref<Spell> &spell);
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String get_auras_folder();
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void set_auras_folder(String folder);
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Vector<Ref<Aura> > *get_auras();
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Ref<Aura> get_aura(int aura_id);
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Ref<Aura> get_aura_index(int index);
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int get_aura_count();
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void add_aura(const Ref<Aura> &aura);
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String get_craft_data_folder();
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void set_craft_data_folder(String folder);
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Vector<Ref<CraftRecipe> > *get_craft_datas();
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Ref<CraftRecipe> get_craft_data(int craft_id);
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Ref<CraftRecipe> get_craft_data_index(int index);
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int get_craft_data_count();
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void add_craft_data(const Ref<CraftRecipe> &aura);
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String get_item_template_folder();
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void set_item_template_folder(String folder);
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Vector<Ref<ItemTemplate> > *get_item_templates();
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void add_item_template(const Ref<ItemTemplate> &aura);
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Ref<ItemTemplate> get_item_template(int item_id);
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Ref<ItemTemplate> get_item_template_index(int index);
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int get_item_template_count();
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String get_mob_data_folder();
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void set_mob_data_folder(String folder);
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Vector<Ref<EntityData> > *get_mob_datas();
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void add_mob_data(const Ref<EntityData> &aura);
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Ref<EntityData> get_mob_data(int item_id);
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Ref<EntityData> get_mob_data_index(int index);
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int get_mob_data_count();
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String get_player_character_data_folder();
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void set_player_character_data_folder(String folder);
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Vector<Ref<EntityData> > *get_player_character_datas();
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void add_player_character_data(const Ref<EntityData> &aura);
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Ref<EntityData> get_player_character_data(int item_id);
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Ref<EntityData> get_player_character_data_index(int index);
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int get_player_character_data_count();
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String get_entity_species_data_folder();
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void set_entity_species_data_folder(String folder);
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Vector<Ref<EntitySpeciesData> > *get_entity_species_datas();
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void add_entity_species_data(const Ref<EntitySpeciesData> &aura);
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Ref<EntitySpeciesData> get_entity_species_data(int item_id);
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Ref<EntitySpeciesData> get_entity_species_data_index(int index);
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int get_entity_species_data_count();
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void load_all();
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void load_entity_resources();
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void load_entity_skills();
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void load_xp_data();
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void load_spells();
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void load_auras();
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void load_characters();
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void load_craft_datas();
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void load_item_templates();
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void load_mob_datas();
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void load_player_character_datas();
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void load_entity_species_datas();
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void request_entity_spawn(const Ref<EntityCreateInfo> &info);
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void request_entity_spawn_deferred(const Ref<EntityCreateInfo> &info);
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EntityDataManager();
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~EntityDataManager();
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protected:
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static void _bind_methods();
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private:
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String _xp_data_path;
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Ref<XPData> _xp_data;
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String _entity_resources_folder;
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Vector<Ref<EntityResourceData> > _entity_resources;
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HashMap<int, Ref<EntityResourceData> > _entity_resource_map;
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String _entity_skills_folder;
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Vector<Ref<EntitySkillData> > _entity_skills;
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HashMap<int, Ref<EntitySkillData> > _entity_skill_map;
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String _entity_datas_folder;
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Vector<Ref<EntityData> > _entity_datas;
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HashMap<int, Ref<EntityData> > _entity_data_map;
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String _spells_folder;
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Vector<Ref<Spell> > _spells;
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HashMap<int, Ref<Spell> > _spell_map;
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String _auras_folder;
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Vector<Ref<Aura> > _auras;
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HashMap<int, Ref<Aura> > _aura_map;
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String _craft_data_folder;
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Vector<Ref<CraftRecipe> > _craft_datas;
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HashMap<int, Ref<CraftRecipe> > _craft_data_map;
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String _item_template_folder;
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Vector<Ref<ItemTemplate> > _item_templates;
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HashMap<int, Ref<ItemTemplate> > _item_template_map;
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String _mob_data_folder;
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Vector<Ref<EntityData> > _mob_datas;
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HashMap<int, Ref<EntityData> > _mob_data_map;
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String _player_character_data_folder;
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Vector<Ref<EntityData> > _player_character_datas;
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HashMap<int, Ref<EntityData> > _player_character_data_map;
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String _entity_species_data_folder;
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Vector<Ref<EntitySpeciesData> > _entity_species_datas;
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HashMap<int, Ref<EntitySpeciesData> > _entity_species_data_map;
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Ref<Aura> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
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static EntityDataManager *instance;
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bool _use_spell_points;
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bool _scale_spells_by_default;
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bool _automatic_load;
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bool _use_class_xp;
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bool _automatic_class_levelups;
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bool _use_global_class_level;
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bool _allow_class_spell_learning;
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bool _allow_class_recipe_learning;
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};
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#endif
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