mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "ai_formation.h"
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#include "../entities/entity.h"
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#include "../defines.h"
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void AIFormation::set_owner(Entity *entity) {
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_owner = entity;
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call("_on_set_owner");
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}
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void AIFormation::set_owner_bind(Node *entity) {
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if (!entity) {
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return;
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}
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Entity *e = cast_to<Entity>(entity);
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if (!e) {
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return;
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}
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return set_owner(e);
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}
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Entity *AIFormation::get_owner() {
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return _owner;
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}
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void AIFormation::set_editor_description(const String &p_editor_description) {
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set_meta("_editor_description_", p_editor_description);
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}
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String AIFormation::get_editor_description() const {
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if (has_meta("_editor_description_")) {
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return get_meta("_editor_description_");
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} else {
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return "";
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}
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}
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Vector3 AIFormation::get_position(int slot_index) {
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ERR_FAIL_COND_V(!INSTANCE_VALIDATE(_owner), Vector3());
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if (has_method("_get_position"))
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return call("_get_position", slot_index);
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return Vector3();
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}
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AIFormation::AIFormation() {
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_owner = NULL;
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}
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void AIFormation::_bind_methods() {
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//GDVIRTUAL_BIND("_on_set_owner");
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//GDVIRTUAL_BIND("_get_position", "slot_index");
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ClassDB::bind_method(D_METHOD("get_owner"), &AIFormation::get_owner);
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ClassDB::bind_method(D_METHOD("set_owner", "entity"), &AIFormation::set_owner_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "set_owner", "get_owner");
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ClassDB::bind_method(D_METHOD("get_position", "slot_index"), &AIFormation::get_position);
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ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &AIFormation::set_editor_description);
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ClassDB::bind_method(D_METHOD("_get_editor_description"), &AIFormation::get_editor_description);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
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}
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