mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
603 lines
22 KiB
C++
603 lines
22 KiB
C++
#include "item_template.h"
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#include "../entities/data/entity_class_data.h"
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#include "aura.h"
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#include "item_instance.h"
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#include "spell.h"
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int ItemTemplate::get_id() const {
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return _id;
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}
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void ItemTemplate::set_id(const int value) {
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_id = value;
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}
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String ItemTemplate::get_text_name() const {
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return _text_name;
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}
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void ItemTemplate::set_text_name(const String value) {
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_text_name = value;
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}
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ItemEnums::ItemType ItemTemplate::get_item_type() const {
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return _item_type;
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}
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void ItemTemplate::set_item_type(const ItemEnums::ItemType value) {
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_item_type = value;
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}
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ItemEnums::ItemSubtype ItemTemplate::get_item_sub_type() const {
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return _item_sub_type;
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}
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void ItemTemplate::set_item_sub_type(const ItemEnums::ItemSubtype value) {
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_item_sub_type = value;
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}
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ItemEnums::ItemSubSubtype ItemTemplate::get_item_sub_sub_type() const {
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return _item_sub_sub_type;
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}
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void ItemTemplate::set_item_sub_sub_type(const ItemEnums::ItemSubSubtype value) {
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_item_sub_sub_type = value;
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}
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ItemEnums::ItemRarity ItemTemplate::get_rarity() const {
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return _rarity;
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}
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void ItemTemplate::set_rarity(const ItemEnums::ItemRarity value) {
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_rarity = value;
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}
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ItemEnums::ArmorType ItemTemplate::get_armor_type() const {
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return _armor_type;
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}
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void ItemTemplate::set_armor_type(const ItemEnums::ArmorType value) {
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_armor_type = value;
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}
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ItemEnums::EquipSlots ItemTemplate::get_equip_slot() const {
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return _equip_slot;
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}
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void ItemTemplate::set_equip_slot(const ItemEnums::EquipSlots value) {
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_equip_slot = value;
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}
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Ref<ItemVisual> ItemTemplate::get_item_visual() const {
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return _item_visual;
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}
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void ItemTemplate::set_item_visual(const Ref<ItemVisual> value) {
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_item_visual = value;
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}
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Ref<EntityClassData> ItemTemplate::get_required_character_class() const {
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return _required_character_class;
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}
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void ItemTemplate::set_required_character_class(const Ref<EntityClassData> value) {
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_required_character_class = value;
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}
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int ItemTemplate::get_price() const {
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return _price;
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}
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void ItemTemplate::set_price(const int value) {
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_price = value;
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}
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int ItemTemplate::get_stack_size() const {
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return _stack_size;
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}
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void ItemTemplate::set_stack_size(const int value) {
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_stack_size = value;
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}
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Ref<Texture> ItemTemplate::get_icon() const {
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return _icon;
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}
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void ItemTemplate::set_icon(const Ref<Texture> value) {
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_icon = value;
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}
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float ItemTemplate::get_scale_x() const {
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return _scale_x;
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}
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void ItemTemplate::set_scale_x(const float value) {
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_scale_x = value;
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}
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float ItemTemplate::get_scale_y() const {
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return _scale_y;
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}
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void ItemTemplate::set_scale_y(const float value) {
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_scale_y = value;
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}
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float ItemTemplate::get_scale_z() const {
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return _scale_z;
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}
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void ItemTemplate::set_scale_z(const float value) {
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_scale_z = value;
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}
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int ItemTemplate::get_bag_size() const {
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return _bag_size;
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}
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void ItemTemplate::set_bag_size(const int size) {
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_bag_size = size;
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}
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//// TEACHES ////
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int ItemTemplate::get_num_teaches_spells() {
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return _teaches_spells.size();
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}
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void ItemTemplate::set_num_teaches_spells(int value) {
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_teaches_spells.resize(value);
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}
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Ref<Spell> ItemTemplate::get_teaches_spell(int index) const {
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ERR_FAIL_INDEX_V(index, _teaches_spells.size(), Ref<Spell>());
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return _teaches_spells[index];
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}
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void ItemTemplate::set_teaches_spell(int index, Ref<Spell> spell) {
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ERR_FAIL_INDEX(index, _teaches_spells.size());
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_teaches_spells.set(index, Ref<Spell>(spell));
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}
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Vector<Variant> ItemTemplate::get_teaches_spells() {
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Vector<Variant> r;
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for (int i = 0; i < _teaches_spells.size(); i++) {
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r.push_back(_teaches_spells[i].get_ref_ptr());
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}
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return r;
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}
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void ItemTemplate::set_teaches_spells(const Vector<Variant> &spells) {
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_teaches_spells.clear();
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for (int i = 0; i < spells.size(); i++) {
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Ref<Spell> spell = Ref<Spell>(spells[i]);
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_teaches_spells.push_back(spell);
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}
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}
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//// GRANTS SPELLS ////
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int ItemTemplate::get_num_grants_spells() {
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return _grants_spells.size();
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}
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void ItemTemplate::set_num_grants_spells(int value) {
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_grants_spells.resize(value);
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}
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Ref<Spell> ItemTemplate::get_grants_spell(int index) const {
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ERR_FAIL_INDEX_V(index, _grants_spells.size(), Ref<Spell>());
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return _grants_spells[index];
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}
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void ItemTemplate::set_grants_spell(int index, Ref<Spell> spell) {
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ERR_FAIL_INDEX(index, _grants_spells.size());
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_grants_spells.set(index, Ref<Spell>(spell));
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}
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Vector<Variant> ItemTemplate::get_grants_spells() {
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Vector<Variant> r;
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for (int i = 0; i < _grants_spells.size(); i++) {
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r.push_back(_grants_spells[i].get_ref_ptr());
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}
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return r;
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}
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void ItemTemplate::set_grants_spells(const Vector<Variant> &spells) {
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_grants_spells.clear();
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for (int i = 0; i < spells.size(); i++) {
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Ref<Spell> spell = Ref<Spell>(spells[i]);
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_grants_spells.push_back(spell);
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}
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}
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//// AURAS ////
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int ItemTemplate::get_num_auras() {
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return _auras.size();
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}
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void ItemTemplate::set_num_auras(int value) {
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_auras.resize(value);
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}
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Ref<Aura> ItemTemplate::get_aura(int index) const {
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ERR_FAIL_INDEX_V(index, _auras.size(), Ref<Aura>());
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return _auras[index];
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}
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void ItemTemplate::set_aura(int index, Ref<Aura> aura) {
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ERR_FAIL_INDEX(index, _auras.size());
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_auras.set(index, Ref<Aura>(aura));
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}
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Vector<Variant> ItemTemplate::get_auras() {
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Vector<Variant> r;
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for (int i = 0; i < _auras.size(); i++) {
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r.push_back(_auras[i].get_ref_ptr());
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}
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return r;
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}
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void ItemTemplate::set_auras(const Vector<Variant> &auras) {
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_auras.clear();
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for (int i = 0; i < auras.size(); i++) {
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Ref<Aura> spell = Ref<Aura>(auras[i]);
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_auras.push_back(spell);
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}
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}
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//Required Skills
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int ItemTemplate::get_num_required_skills() {
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return _required_skills.size();
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}
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Ref<Aura> ItemTemplate::get_required_skill(int index) const {
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ERR_FAIL_INDEX_V(index, _required_skills.size(), Ref<Aura>());
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return _required_skills.get(index);
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}
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void ItemTemplate::set_required_skill(int index, Ref<Aura> aura) {
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ERR_FAIL_INDEX(index, _required_skills.size());
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_required_skills.set(index, aura);
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}
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Vector<Variant> ItemTemplate::get_required_skills() {
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Vector<Variant> r;
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for (int i = 0; i < _required_skills.size(); i++) {
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r.push_back(_required_skills[i].get_ref_ptr());
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}
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return r;
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}
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void ItemTemplate::set_required_skills(const Vector<Variant> &skills) {
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_required_skills.clear();
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for (int i = 0; i < skills.size(); i++) {
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Ref<Aura> skill = Ref<Aura>(skills[i]);
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_required_skills.push_back(skill);
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}
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}
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//use spell
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Ref<Spell> ItemTemplate::get_use_spell() const {
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return _use_spell;
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}
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void ItemTemplate::set_use_spell(Ref<Spell> use_spell) {
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_use_spell = use_spell;
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}
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int ItemTemplate::get_item_stat_modifier_count() const {
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return _modifier_count;
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}
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void ItemTemplate::set_item_stat_modifier_count(int value) {
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_modifier_count = value;
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}
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Stat::StatId ItemTemplate::get_item_stat_id(int index) {
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return _modifiers[index]->get_stat_id();
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}
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void ItemTemplate::set_item_stat_id(int index, Stat::StatId value) {
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_modifiers[index]->set_stat_id(value);
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}
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float ItemTemplate::get_item_min_base_mod(int index) {
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return _modifiers[index]->get_min_base_mod();
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}
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void ItemTemplate::set_item_min_base_mod(int index, float value) {
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_modifiers[index]->set_min_base_mod(value);
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}
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float ItemTemplate::get_item_max_base_mod(int index) {
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return _modifiers[index]->get_max_base_mod();
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}
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void ItemTemplate::set_item_max_base_mod(int index, float value) {
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_modifiers[index]->set_max_base_mod(value);
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}
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float ItemTemplate::get_item_min_bonus_mod(int index) {
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return _modifiers[index]->get_min_bonus_mod();
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}
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void ItemTemplate::set_item_min_bonus_mod(int index, float value) {
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_modifiers[index]->set_min_bonus_mod(value);
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}
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float ItemTemplate::get_item_max_bonus_mod(int index) {
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return _modifiers[index]->get_max_bonus_mod();
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}
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void ItemTemplate::set_item_max_bonus_mod(int index, float value) {
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_modifiers[index]->set_max_bonus_mod(value);
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}
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float ItemTemplate::get_item_min_percent_mod(int index) {
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return _modifiers[index]->get_min_percent_mod();
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}
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void ItemTemplate::set_item_min_percent_mod(int index, float value) {
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_modifiers[index]->set_min_percent_mod(value);
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}
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float ItemTemplate::get_item_max_percent_mod(int index) {
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return _modifiers[index]->get_max_percent_mod();
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}
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void ItemTemplate::set_item_max_percent_mod(int index, float value) {
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_modifiers[index]->set_max_percent_mod(value);
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}
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float ItemTemplate::get_item_scaling_factor(int index) {
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return _modifiers[index]->get_scaling_factor();
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}
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void ItemTemplate::set_item_scaling_factor(int index, float value) {
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_modifiers[index]->set_scaling_factor(value);
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}
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Ref<ItemTemplateStatModifier> ItemTemplate::get_item_template_stat_modifier(int index) {
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return Ref<ItemTemplateStatModifier>(_modifiers[index]);
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}
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/*
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void ItemTemplate::set_item_stat_modifier(int index, ItemStatModifier modifier) {
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_modifiers[index] = modifier;
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}*/
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int ItemTemplate::get_animator_weapon_type() {
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if (_item_sub_type == ItemEnums::ITEM_SUB_TYPE_SWORD) {
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return 1;
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}
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if (_item_sub_type == ItemEnums::ITEM_SUB_TYPE_BOW) {
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return 2;
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}
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if (_item_sub_type == ItemEnums::ITEM_SUB_TYPE_AXE) {
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return 3;
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}
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return 0;
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}
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Ref<ItemInstance> ItemTemplate::create_item_instance() {
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if (has_method("_create_item_instance")) {
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Ref<ItemInstance> ii = call("_create_item_instance");
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ERR_FAIL_COND_V(!ii.is_valid(), Ref<ItemInstance>());
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return ii;
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}
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Ref<ItemInstance> item;
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item.instance();
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//todo setup
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ERR_EXPLAIN("NOT YET IMPLEMENTED!");
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ERR_FAIL_V(item);
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return item;
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}
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ItemTemplate::ItemTemplate() {
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_id = 0;
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_text_name = "";
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_item_type = ItemEnums::ITEM_TYPE_NONE;
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_item_sub_type = ItemEnums::ITEM_SUB_TYPE_NONE;
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_item_sub_sub_type = ItemEnums::ITEM_SUB_SUB_TYPE_NONE;
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_rarity = ItemEnums::ITEM_RARITY_NONE;
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_armor_type = ItemEnums::ARMOR_TYPE_NONE;
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_equip_slot = ItemEnums::EQUIP_SLOT_NONE;
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_price = 0;
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_scale_x = 0;
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_scale_y = 0;
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_scale_z = 0;
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_modifier_count = 0;
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_stack_size = 1;
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_bag_size = 0;
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for (int i = 0; i < MAX_ITEM_STAT_MOD; ++i) {
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_modifiers[i] = Ref<ItemTemplateStatModifier>(memnew(ItemTemplateStatModifier()));
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}
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}
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ItemTemplate::~ItemTemplate() {
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_teaches_spells.clear();
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_grants_spells.clear();
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_auras.clear();
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_required_character_class.unref();
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}
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void ItemTemplate::_validate_property(PropertyInfo &property) const {
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String prop = property.name;
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if (prop.begins_with("Modifiers_")) {
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int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
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if (frame >= _modifier_count) {
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property.usage = 0;
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}
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}
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}
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void ItemTemplate::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_create_item_instance"));
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ClassDB::bind_method(D_METHOD("create_item_instance"), &ItemTemplate::create_item_instance);
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ClassDB::bind_method(D_METHOD("get_id"), &ItemTemplate::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "count"), &ItemTemplate::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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ClassDB::bind_method(D_METHOD("get_text_name"), &ItemTemplate::get_text_name);
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ClassDB::bind_method(D_METHOD("set_text_name", "count"), &ItemTemplate::set_text_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_text_name", "get_text_name");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "name_key"), "set_text_name", "get_text_name");
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ClassDB::bind_method(D_METHOD("get_item_type"), &ItemTemplate::get_item_type);
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ClassDB::bind_method(D_METHOD("set_item_type", "count"), &ItemTemplate::set_item_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "item_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ITEM_TYPE), "set_item_type", "get_item_type");
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ClassDB::bind_method(D_METHOD("get_item_sub_type"), &ItemTemplate::get_item_sub_type);
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ClassDB::bind_method(D_METHOD("set_item_sub_type", "count"), &ItemTemplate::set_item_sub_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "item_sub_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ITEM_SUB_TYPE), "set_item_sub_type", "get_item_sub_type");
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ClassDB::bind_method(D_METHOD("get_item_sub_sub_type"), &ItemTemplate::get_item_sub_sub_type);
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ClassDB::bind_method(D_METHOD("set_item_sub_sub_type", "count"), &ItemTemplate::set_item_sub_sub_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "item_sub_sub_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE), "set_item_sub_sub_type", "get_item_sub_sub_type");
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ClassDB::bind_method(D_METHOD("get_rarity"), &ItemTemplate::get_rarity);
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ClassDB::bind_method(D_METHOD("set_rarity", "count"), &ItemTemplate::set_rarity);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rarity", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_RARITY), "set_rarity", "get_rarity");
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ClassDB::bind_method(D_METHOD("get_armor_type"), &ItemTemplate::get_armor_type);
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ClassDB::bind_method(D_METHOD("set_armor_type", "value"), &ItemTemplate::set_armor_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "armor_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ARMOR_TYPE), "set_armor_type", "get_armor_type");
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ClassDB::bind_method(D_METHOD("get_equip_slot"), &ItemTemplate::get_equip_slot);
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ClassDB::bind_method(D_METHOD("set_equip_slot", "count"), &ItemTemplate::set_equip_slot);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "equip_slot", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_EQUIP_SLOTS), "set_equip_slot", "get_equip_slot");
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ClassDB::bind_method(D_METHOD("get_price"), &ItemTemplate::get_price);
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ClassDB::bind_method(D_METHOD("set_price", "count"), &ItemTemplate::set_price);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "price"), "set_price", "get_price");
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ClassDB::bind_method(D_METHOD("get_item_visual"), &ItemTemplate::get_item_visual);
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ClassDB::bind_method(D_METHOD("set_item_visual", "value"), &ItemTemplate::set_item_visual);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "item_visual", PROPERTY_HINT_RESOURCE_TYPE, "ItemVisual"), "set_item_visual", "get_item_visual");
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ClassDB::bind_method(D_METHOD("get_stack_size"), &ItemTemplate::get_stack_size);
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ClassDB::bind_method(D_METHOD("set_stack_size", "value"), &ItemTemplate::set_stack_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stack_size"), "set_stack_size", "get_stack_size");
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ClassDB::bind_method(D_METHOD("get_icon"), &ItemTemplate::get_icon);
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ClassDB::bind_method(D_METHOD("set_icon", "value"), &ItemTemplate::set_icon);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon");
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ClassDB::bind_method(D_METHOD("get_scale_x"), &ItemTemplate::get_scale_x);
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ClassDB::bind_method(D_METHOD("set_scale_x", "count"), &ItemTemplate::set_scale_x);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale_x"), "set_scale_x", "get_scale_x");
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ClassDB::bind_method(D_METHOD("get_scale_y"), &ItemTemplate::get_scale_y);
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ClassDB::bind_method(D_METHOD("set_scale_y", "count"), &ItemTemplate::set_scale_y);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale_y"), "set_scale_y", "get_scale_y");
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ClassDB::bind_method(D_METHOD("get_scale_z"), &ItemTemplate::get_scale_z);
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ClassDB::bind_method(D_METHOD("set_scale_z", "count"), &ItemTemplate::set_scale_z);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale_z"), "set_scale_z", "get_scale_z");
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ClassDB::bind_method(D_METHOD("get_bag_size"), &ItemTemplate::get_bag_size);
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ClassDB::bind_method(D_METHOD("set_bag_size", "size"), &ItemTemplate::set_bag_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "bag_size"), "set_bag_size", "get_bag_size");
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//// Teaches ////
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ClassDB::bind_method(D_METHOD("get_num_teaches_spells"), &ItemTemplate::get_num_teaches_spells);
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ClassDB::bind_method(D_METHOD("set_num_teaches_spells", "value"), &ItemTemplate::set_num_teaches_spells);
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ClassDB::bind_method(D_METHOD("get_teaches_spell", "index"), &ItemTemplate::get_teaches_spell);
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ClassDB::bind_method(D_METHOD("set_teaches_spell", "index", "spell"), &ItemTemplate::set_teaches_spell);
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ClassDB::bind_method(D_METHOD("get_teaches_spells"), &ItemTemplate::get_teaches_spells);
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ClassDB::bind_method(D_METHOD("set_teaches_spells", "spells"), &ItemTemplate::set_teaches_spells);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "teaches_spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_teaches_spells", "get_teaches_spells");
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//// Grants Spells ////
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ClassDB::bind_method(D_METHOD("get_num_grants_spells"), &ItemTemplate::get_num_grants_spells);
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ClassDB::bind_method(D_METHOD("set_num_grants_spells", "value"), &ItemTemplate::set_num_grants_spells);
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ClassDB::bind_method(D_METHOD("get_grants_spell", "index"), &ItemTemplate::get_grants_spell);
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ClassDB::bind_method(D_METHOD("set_grants_spell", "index", "spell"), &ItemTemplate::set_grants_spell);
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ClassDB::bind_method(D_METHOD("get_grants_spells"), &ItemTemplate::get_grants_spells);
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ClassDB::bind_method(D_METHOD("set_grants_spells", "spells"), &ItemTemplate::set_grants_spells);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "grants_spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_grants_spells", "get_grants_spells");
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//// Auras ////
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ClassDB::bind_method(D_METHOD("get_num_auras"), &ItemTemplate::get_num_auras);
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ClassDB::bind_method(D_METHOD("set_num_auras", "value"), &ItemTemplate::set_num_auras);
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ClassDB::bind_method(D_METHOD("get_aura", "index"), &ItemTemplate::get_aura);
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ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &ItemTemplate::set_aura);
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ClassDB::bind_method(D_METHOD("get_auras"), &ItemTemplate::get_auras);
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ClassDB::bind_method(D_METHOD("set_auras", "auras"), &ItemTemplate::set_auras);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras");
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//// Required Skills ////
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ClassDB::bind_method(D_METHOD("get_num_required_skills"), &ItemTemplate::get_num_required_skills);
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ClassDB::bind_method(D_METHOD("get_required_skill", "index"), &ItemTemplate::get_required_skill);
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ClassDB::bind_method(D_METHOD("set_required_skill", "index", "aura"), &ItemTemplate::set_required_skill);
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ClassDB::bind_method(D_METHOD("get_required_skills"), &ItemTemplate::get_required_skills);
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ClassDB::bind_method(D_METHOD("set_required_skills", "auras"), &ItemTemplate::set_required_skills);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "required_skills", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_required_skills", "get_required_skills");
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//Use spell
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ClassDB::bind_method(D_METHOD("get_use_spell"), &ItemTemplate::get_use_spell);
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ClassDB::bind_method(D_METHOD("set_use_spell", "size"), &ItemTemplate::set_use_spell);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "use_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_use_spell", "get_use_spell");
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//StatMods Property binds
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ClassDB::bind_method(D_METHOD("get_item_stat_modifier_count"), &ItemTemplate::get_item_stat_modifier_count);
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ClassDB::bind_method(D_METHOD("set_item_stat_modifier_count", "count"), &ItemTemplate::set_item_stat_modifier_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "item_stat_modifier_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_ITEM_STAT_MOD), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_item_stat_modifier_count", "get_item_stat_modifier_count");
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ClassDB::bind_method(D_METHOD("get_item_stat_id", "index"), &ItemTemplate::get_item_stat_id);
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ClassDB::bind_method(D_METHOD("set_item_stat_id", "index", "value"), &ItemTemplate::set_item_stat_id);
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ClassDB::bind_method(D_METHOD("get_item_min_base_mod", "index"), &ItemTemplate::get_item_min_base_mod);
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ClassDB::bind_method(D_METHOD("set_item_min_base_mod", "index", "value"), &ItemTemplate::set_item_min_base_mod);
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ClassDB::bind_method(D_METHOD("get_item_max_base_mod", "index"), &ItemTemplate::get_item_max_base_mod);
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ClassDB::bind_method(D_METHOD("set_item_max_base_mod", "index", "value"), &ItemTemplate::set_item_max_base_mod);
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ClassDB::bind_method(D_METHOD("get_item_min_bonus_mod", "index"), &ItemTemplate::get_item_min_bonus_mod);
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ClassDB::bind_method(D_METHOD("set_item_min_bonus_mod", "index", "value"), &ItemTemplate::set_item_min_bonus_mod);
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ClassDB::bind_method(D_METHOD("get_item_max_bonus_mod", "index"), &ItemTemplate::get_item_max_bonus_mod);
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ClassDB::bind_method(D_METHOD("set_item_max_bonus_mod", "index", "value"), &ItemTemplate::set_item_max_bonus_mod);
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ClassDB::bind_method(D_METHOD("get_item_min_percent_mod", "index"), &ItemTemplate::get_item_min_percent_mod);
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ClassDB::bind_method(D_METHOD("set_item_min_percent_mod", "index", "value"), &ItemTemplate::set_item_min_percent_mod);
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ClassDB::bind_method(D_METHOD("get_item_max_percent_mod", "index"), &ItemTemplate::get_item_max_percent_mod);
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ClassDB::bind_method(D_METHOD("set_item_max_percent_mod", "index", "value"), &ItemTemplate::set_item_max_percent_mod);
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ClassDB::bind_method(D_METHOD("get_item_scaling_factor", "index"), &ItemTemplate::get_item_scaling_factor);
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|
ClassDB::bind_method(D_METHOD("set_item_scaling_factor", "index", "value"), &ItemTemplate::set_item_scaling_factor);
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|
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|
for (int i = 0; i < MAX_ITEM_STAT_MOD; ++i) {
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|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "Modifiers_" + itos(i) + "/stat_id", PROPERTY_HINT_ENUM, Stat::STAT_BINDING_STRING, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_stat_id", "get_item_stat_id", i);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/min_base_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_min_base_mod", "get_item_min_base_mod", i);
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|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/max_base_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_max_base_mod", "get_item_max_base_mod", i);
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|
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|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/min_bonus_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_min_bonus_mod", "get_item_min_bonus_mod", i);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/max_bonus_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_max_bonus_mod", "get_item_max_bonus_mod", i);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/min_percent_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_min_percent_mod", "get_item_min_percent_mod", i);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/max_percent_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_max_percent_mod", "get_item_max_percent_mod", i);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "Modifiers_" + itos(i) + "/scaling_factor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_item_scaling_factor", "get_item_scaling_factor", i);
|
|
}
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|
|
|
//ClassDB::bind_method(D_METHOD("get_item_stat_modifier", "index"), &ItemTemplate::get_item_stat_modifier);
|
|
//ClassDB::bind_method(D_METHOD("set_item_stat_modifier", "index", "value"), &ItemTemplate::set_item_stat_modifier);
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|
|
|
ClassDB::bind_method(D_METHOD("get_animator_weapon_type"), &ItemTemplate::get_animator_weapon_type);
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|
|
|
BIND_CONSTANT(MAX_ITEM_STAT_MOD);
|
|
}
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