entity_spell_system/world_spells/world_spell_data.cpp

180 lines
6.9 KiB
C++

/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "world_spell_data.h"
int WorldSpellData::get_id() const {
return _id;
}
void WorldSpellData::set_id(const int value) {
_id = value;
}
SpellEnums::ColliderType WorldSpellData::get_collider_type() const {
return _collider_type;
}
void WorldSpellData::set_collider_type(const SpellEnums::ColliderType value) {
_collider_type = value;
}
Vector3 WorldSpellData::get_collider_box_extents() const {
return _collider_box_extents;
}
void WorldSpellData::set_collider_box_extents(const Vector3 &value) {
_collider_box_extents = value;
}
float WorldSpellData::get_collider_sphere_radius() const {
return _collider_sphere_radius;
}
void WorldSpellData::set_collider_sphere_radius(const float value) {
_collider_sphere_radius = value;
}
SpellEnums::TargetType WorldSpellData::get_target_type() const {
return _target_type;
}
void WorldSpellData::set_target_type(const SpellEnums::TargetType value) {
_target_type = value;
}
int WorldSpellData::get_target_bone_id() const {
return _target_bone_id;
}
void WorldSpellData::set_target_bone_id(const int value) {
_target_bone_id = value;
}
bool WorldSpellData::get_move() const {
return _move;
}
void WorldSpellData::set_move(const bool value) {
_move = value;
}
float WorldSpellData::get_movement_speed() const {
return _movement_speed;
}
void WorldSpellData::set_movement_speed(const float value) {
_movement_speed = value;
}
Vector3 WorldSpellData::get_movement_dir() const {
return _movement_dir;
}
void WorldSpellData::set_movement_dir(const Vector3 &value) {
_movement_dir = value;
}
float WorldSpellData::get_max_dist() const {
return _max_dist;
}
void WorldSpellData::set_max_dist(const float value) {
_max_dist = value;
}
Ref<PackedScene> WorldSpellData::get_effect() {
return _effect;
}
void WorldSpellData::set_effect(const Ref<PackedScene> &value) {
_effect = value;
}
Vector3 WorldSpellData::get_effect_offset() const {
return _effect_offset;
}
void WorldSpellData::set_effect_offset(const Vector3 &value) {
_effect_offset = value;
}
WorldSpellData::WorldSpellData() {
_id = 0;
_collider_type = SpellEnums::COLLIDER_TYPE_NONE;
_collider_sphere_radius = 1;
_target_type = SpellEnums::TARGET_TYPE_NONE;
_target_bone_id = 0;
_move = true;
_movement_speed = 10;
_max_dist = 400;
}
WorldSpellData::~WorldSpellData() {
_effect.unref();
}
void WorldSpellData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &WorldSpellData::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &WorldSpellData::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("get_collider_type"), &WorldSpellData::get_collider_type);
ClassDB::bind_method(D_METHOD("set_collider_type", "value"), &WorldSpellData::set_collider_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_COLLIDER_TYPE), "set_collider_type", "get_collider_type");
ClassDB::bind_method(D_METHOD("get_collider_box_extents"), &WorldSpellData::get_collider_box_extents);
ClassDB::bind_method(D_METHOD("set_collider_box_extents", "value"), &WorldSpellData::set_collider_box_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_box_extents"), "set_collider_box_extents", "get_collider_box_extents");
ClassDB::bind_method(D_METHOD("get_collider_sphere_radius"), &WorldSpellData::get_collider_sphere_radius);
ClassDB::bind_method(D_METHOD("set_collider_sphere_radius", "value"), &WorldSpellData::set_collider_sphere_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collider_sphere_radius"), "set_collider_sphere_radius", "get_collider_sphere_radius");
ClassDB::bind_method(D_METHOD("get_target_type"), &WorldSpellData::get_target_type);
ClassDB::bind_method(D_METHOD("set_target_type", "value"), &WorldSpellData::set_target_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_type", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_TARGET_TYPE), "set_target_type", "get_target_type");
ClassDB::bind_method(D_METHOD("get_target_bone_id"), &WorldSpellData::get_target_bone_id);
ClassDB::bind_method(D_METHOD("set_target_bone_id", "value"), &WorldSpellData::set_target_bone_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_bone_id"), "set_target_bone_id", "get_target_bone_id");
ClassDB::bind_method(D_METHOD("get_move"), &WorldSpellData::get_move);
ClassDB::bind_method(D_METHOD("set_move", "value"), &WorldSpellData::set_move);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "move"), "set_move", "get_move");
ClassDB::bind_method(D_METHOD("get_movement_speed"), &WorldSpellData::get_movement_speed);
ClassDB::bind_method(D_METHOD("set_movement_speed", "value"), &WorldSpellData::set_movement_speed);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "movement_speed"), "set_movement_speed", "get_movement_speed");
ClassDB::bind_method(D_METHOD("get_movement_dir"), &WorldSpellData::get_movement_dir);
ClassDB::bind_method(D_METHOD("set_movement_dir", "value"), &WorldSpellData::set_movement_dir);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "movement_dir"), "set_movement_dir", "get_movement_dir");
ClassDB::bind_method(D_METHOD("get_max_dist"), &WorldSpellData::get_max_dist);
ClassDB::bind_method(D_METHOD("set_max_dist", "value"), &WorldSpellData::set_max_dist);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_dist"), "set_max_dist", "get_max_dist");
ClassDB::bind_method(D_METHOD("get_effect"), &WorldSpellData::get_effect);
ClassDB::bind_method(D_METHOD("set_effect", "value"), &WorldSpellData::set_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect");
ClassDB::bind_method(D_METHOD("get_effect_offset"), &WorldSpellData::get_effect_offset);
ClassDB::bind_method(D_METHOD("set_effect_offset", "value"), &WorldSpellData::set_effect_offset);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "effect_offset"), "set_effect_offset", "get_effect_offset");
}