entity_spell_system/docs/entities/entity.rst

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.. _doc_entities_entity:
Entity
======
talk about api, how they work
Entity
Your main class, base for players, mobs etc
2d, 3d
This should be used fors chests aswell
bit of a tradeoff
but the waz godot works this is the simplest
also this way, this is the most extensible system / way it can be done, most general way
most general purpose
animatable chests, spells that make chests float, applying auras to chests,
casting spells at them etc.
as apis