entity_spell_system/entities/entity.cpp
2019-04-20 14:02:55 +02:00

3534 lines
105 KiB
C++

#include "entity.h"
#include "../data/aura.h"
#include "../data/spell.h"
#include "../entities/auras/aura_data.h"
#include "../pipelines/spell_damage_info.h"
int Entity::getc_guid() {
return _c_guid;
}
void Entity::setc_guid(int value) {
_c_guid = value;
}
int Entity::gets_guid() {
return _s_guid;
}
void Entity::sets_guid(int value) {
_s_guid = value;
}
PlayerStates Entity::getc_state() {
return _c_state;
}
void Entity::setc_state(PlayerStates state) {
_c_state = state;
}
PlayerStates Entity::gets_state() {
return _s_state;
}
void Entity::sets_state(PlayerStates state) {
_s_state = state;
}
int Entity::gets_class_id() {
return _s_class_id;
}
void Entity::sets_class_id(int value) {
_s_class_id = value;
}
int Entity::getc_class_id() {
return _c_class_id;
}
void Entity::setc_class_id(int value) {
_c_class_id = value;
}
EntityEnums::EntityType Entity::gets_entity_type() {
return _s_entity_type;
}
void Entity::sets_entity_type(EntityEnums::EntityType value) {
_s_entity_type = value;
}
EntityEnums::EntityType Entity::getc_entity_type() {
return _c_entity_type;
}
void Entity::setc_entity_type(EntityEnums::EntityType value) {
_c_entity_type = value;
}
String Entity::gets_player_name() {
return _s_player_name;
}
void Entity::sets_player_name(String value) {
_s_player_name = value;
}
String Entity::getc_player_name() {
return _c_player_name;
}
void Entity::setc_player_name(String value) {
_c_player_name = value;
}
int Entity::gets_gender() {
return _s_gender;
}
void Entity::sets_gender(int value) {
_s_gender = value;
}
int Entity::getc_gender() {
return _c_gender;
}
void Entity::setc_gender(int value) {
_c_gender = value;
}
int Entity::gets_level() {
return _s_level;
}
void Entity::sets_level(int value) {
_s_level = value;
}
int Entity::getc_level() {
return _c_level;
}
void Entity::setc_level(int value) {
_c_level = value;
}
int Entity::gets_xp() {
return _s_xp;
}
void Entity::sets_xp(int value) {
_s_xp = value;
}
int Entity::getc_xp() {
return _c_xp;
}
void Entity::setc_xp(int value) {
_c_xp = value;
}
Ref<CharacterClass> Entity::getc_character_class() {
return _c_character_class;
}
void Entity::setc_character_class(Ref<CharacterClass> value) {
_c_character_class = value;
emit_signal("ccharacter_class_changed", value);
}
Ref<CharacterClass> Entity::gets_character_class() {
return _s_character_class;
}
void Entity::sets_character_class(Ref<CharacterClass> value) {
_s_character_class = value;
if (value.is_valid()) {
sinitialize_stats();
}
if (!Engine::get_singleton()->is_editor_hint())
set_process(value.is_valid());
emit_signal("scharacter_class_changed", value);
setc_character_class(value);
}
Entity *Entity::gets_spell_target() {
return _s_target;
}
void Entity::sets_spell_target(Node *p_target) {
if (!p_target) {
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_s_target = e;
emit_signal("starget_changed", _s_target);
setc_target(p_target);
}
Entity *Entity::getc_spell_target() {
return _c_target;
}
void Entity::setc_spell_target(Node *p_target) {
if (!p_target) {
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_c_target = e;
emit_signal("ctarget_changed", _c_target);
}
Entity::Entity() {
_s_guid = 0;
_c_guid = 0;
_s_class_id = 0;
_c_class_id = 0;
_s_type = 0;
_c_type = 0;
_s_gender = 0;
_c_gender = 0;
_s_level = 50;
_c_level = 50;
_s_xp = 0;
_c_xp = 0;
_s_send_flag = 0;
_s_player_name = "";
_c_player_name = "";
_s_state = PlayerStates::STATE_NORMAL;
_c_state = PlayerStates::STATE_NORMAL;
sIsDead = false;
cIsDead = false;
cHasGlobalCooldown = false;
sHasGlobalCooldown = false;
sRezTimer = 0;
cRezTimer = 0;
_s_casting = false;
_s_spell_id = 0;
_s_current_cast_time = 0;
_s_cast_time = 0;
_s_spell_scale = 0;
_c_casting = false;
_c_spell_id = 0;
_c_current_cast_time = 0;
_c_cast_time = 0;
_c_spell_name = "";
_s_spell_target = NULL;
_c_spell_target = NULL;
_s_spell_target_guid = 0;
_s_spell_cast_game_object_guid = 0;
_s_entity_type = EntityEnums::EntityType::ENITIY_TYPE_NONE;
_c_entity_type = EntityEnums::EntityType::ENITIY_TYPE_NONE;
_s_target_guid = 0;
_s_target = NULL;
_c_target = NULL;
/*
auras = new Vector<AuraData>();
serverAuras = new Vector<AuraData>();
c_spell_name = "";
cTalents = new Vector<PlayerTalent>();
sTalents = new Vector<PlayerTalent>();
owner = owner;*/
/*
cCraftMaterialInventory = new Vector<ItemInstance>();
sCraftMaterialInventory = new Vector<ItemInstance>();
cInventory = new Vector<ItemInstance>();
sInventory = new Vector<ItemInstance>();
INVENTORY_DEFAULT_SIZE = 21;
owner = owner;
for (int i = 0; i < 21; i += 1) {
cInventory->Add(null);
sInventory->Add(null);
}*/
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
_stats[i] = Ref<Stat>(memnew(Stat(static_cast<Stat::StatId>(i))));
}
get_stat_enum(Stat::STAT_ID_HEALTH)->set_base(10000);
get_stat_enum(Stat::STAT_ID_MANA)->set_base(100);
get_stat_enum(Stat::STAT_ID_SPEED)->set_base(4.2);
get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN)->set_base(1.5);
get_stat_enum(Stat::STAT_ID_MELEE_CRIT)->set_base(5);
get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS)->set_base(50);
get_stat_enum(Stat::STAT_ID_SPELL_CRIT)->set_base(5);
get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS)->set_base(50);
get_stat_enum(Stat::STAT_ID_BLOCK)->set_base(10);
get_stat_enum(Stat::STAT_ID_PARRY)->set_base(15);
get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION)->set_base(15);
_health = Ref<Stat>(get_stat_enum(Stat::STAT_ID_HEALTH));
_mana = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MANA));
_speed = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPEED));
_gcd = Ref<Stat>(get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN));
_melee_crit = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_CRIT));
_melee_crit_bonus = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS));
_spell_crit = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_CRIT));
_spell_crit_bonus = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS));
_block = Ref<Stat>(get_stat_enum(Stat::STAT_ID_BLOCK));
_parry = Ref<Stat>(get_stat_enum(Stat::STAT_ID_PARRY));
_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_DAMAGE_REDUCTION));
_melee_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION));
_spell_damage_reduction = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE_REDUCTION));
_damage_taken = Ref<Stat>(get_stat_enum(Stat::STAT_ID_DAMAGE_TAKEN));
_melee_damage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE));
_spell_damage = Ref<Stat>(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE));
_s_auras = memnew(Vector<Ref<AuraData> >());
_c_auras = memnew(Vector<Ref<AuraData> >());
}
Entity::~Entity() {
_s_auras->clear();
_c_auras->clear();
memdelete(_s_auras);
memdelete(_c_auras);
}
void Entity::initialize(EntityCreateInfo *info) {
_s_player_name = info->get_player_name();
_c_player_name = info->get_player_name();
sets_entity_type(info->get_entity_type());
setc_entity_type(info->get_entity_type());
sets_level(info->get_level());
setc_level(info->get_level());
sets_xp(info->get_xp());
setc_xp(info->get_xp());
sets_character_class(info->get_character_class());
//setc_character_class(info->get_character_class());
if (gets_character_class() != NULL) {
Ref<StatData> sd = gets_character_class()->get_stat_data();
for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) {
Ref<StatDataEntry> entry = sd->get_stat_data_int(i);
Ref<Stat> stat = get_stat_int(i);
entry->get_stats_for_stat(stat);
if (entry->has_dependency()) {
Ref<Stat> other = get_stat_enum(entry->get_depends_on());
stat->set_dependency(other, entry->get_dependdency_curve());
}
}
}
}
void Entity::sinitialize_stats() {
//gets_character_class()->get_stat_data()->get_stats_for_stat(_health);
//Ref<StatDataEntry> e = gets_character_class()->get_stat_data()->get_stat_data_enum(Stat::STAT_ID_HEALTH);
gets_character_class()->get_stat_data()->get_stat_for_stat(get_health());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_mana());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_speed());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_gcd());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_melee_crit());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_melee_crit_bonus());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_spell_crit());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_spell_crit_bonus());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_block());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_parry());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_melee_damage_reduction());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_spell_damage_reduction());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_damage_taken());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_melee_damage());
gets_character_class()->get_stat_data()->get_stat_for_stat(get_spell_damage());
}
////// Stat System //////
bool Entity::gets_is_dead() {
return sIsDead;
}
bool Entity::getc_is_dead() {
return sIsDead;
}
bool Entity::getc_has_global_cooldown() {
return cHasGlobalCooldown;
}
bool Entity::gets_has_global_cooldown() {
return sHasGlobalCooldown;
}
Ref<Stat> Entity::get_stat_int(int index) {
return _stats[index];
}
void Entity::set_stat_int(int index, Ref<Stat> entry) {
_stats[index] = Ref<Stat>(entry);
}
Ref<Stat> Entity::get_stat_enum(Stat::StatId stat_id) {
//ERR_FAIL_COND_V(stat_id == Stat::STAT_ID_NONE);
if (stat_id == Stat::STAT_ID_NONE) {
print_error("Add fail cond here, stat has STAT_ID_NONE!");
return _stats[0];
}
return _stats[stat_id];
}
void Entity::set_stat_enum(Stat::StatId stat_id, Ref<Stat> entry) {
//ERR_FAIL_COND(stat_id == Stat::STAT_ID_NONE);
if (stat_id == Stat::STAT_ID_NONE) {
print_error("Add fail cond here, stat has STAT_ID_NONE!");
_stats[0] = Ref<Stat>(entry);
return;
}
_stats[stat_id] = Ref<Stat>(entry);
}
/*
float Entity::getSRezTimer() {
return sRezTimer;
}
float Entity::getCRezTimer() {
return cRezTimer;
}*/
/*
void Entity::Init() {
s = true;
if (s && c) {
localClient = true;
}
StatData *stats = owner->PlayerData->Character->Stats;
if (owner->isServer) {
stats->GetStatForStat(SHealth);
stats->GetStatForStat(SMana);
stats->GetStatForStat(SSpeed);
stats->GetStatForStat(SGCD);
stats->GetStatForStat(SMeleeCrit);
stats->GetStatForStat(SMeleeCritBonus);
stats->GetStatForStat(SSpellCrit);
stats->GetStatForStat(SSpellCritBonus);
stats->GetStatForStat(SBlock);
stats->GetStatForStat(SParry);
stats->GetStatForStat(SDamageReduction);
stats->GetStatForStat(SMeleeDamageReduction);
stats->GetStatForStat(SSpellDamageReduction);
stats->GetStatForStat(SDamageTaken);
stats->GetStatForStat(SMeleeDamage);
stats->GetStatForStat(SSpellDamage);
SHealth->Dirty = true;
SMana->Dirty = true;
SSpeed->Dirty = true;
SGCD->Dirty = true;
SMeleeCrit->Dirty = true;
SMeleeCritBonus->Dirty = true;
SSpellCrit->Dirty = true;
SSpellCritBonus->Dirty = true;
SBlock->Dirty = true;
SParry->Dirty = true;
SDamageReduction->Dirty = true;
SMeleeDamageReduction->Dirty = true;
SSpellDamageReduction->Dirty = true;
SDamageTaken->Dirty = true;
SMeleeDamage->Dirty = true;
SSpellDamage->Dirty = true;
}
stats->GetStatForStat(CHealth);
stats->GetStatForStat(CMana);
stats->GetStatForStat(CSpeed);
stats->GetStatForStat(CGCD);
stats->GetStatForStat(CMeleeCrit);
stats->GetStatForStat(CMeleeCritBonus);
stats->GetStatForStat(CSpellCrit);
stats->GetStatForStat(CSpellCritBonus);
stats->GetStatForStat(CBlock);
stats->GetStatForStat(CParry);
stats->GetStatForStat(CDamageReduction);
stats->GetStatForStat(CMeleeDamageReduction);
stats->GetStatForStat(CSpellDamageReduction);
stats->GetStatForStat(CDamageTaken);
stats->GetStatForStat(CMeleeDamage);
stats->GetStatForStat(CSpellDamage);
init = true;
}*/
/*
void Entity::Update() {
if (!init) {
return;
}
if (cHasGlobalCooldown) {
Stat *expr_49 = CGCD;
expr_49->GCDTime -= Time::deltaTime;
CGCD->Dirty = false;
if (!CGCD->hasGCD()) {
cHasGlobalCooldown = false;
}
}
if (owner->isServer) {
if (sHasGlobalCooldown) {
Stat *expr_C5 = SGCD;
expr_C5->GCDTime -= Time::deltaTime;
SGCD->Dirty = false;
if (!SGCD->hasGCD()) {
sHasGlobalCooldown = false;
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, 3, SGCD);
}
}
}
}
}
void Entity::LateUpdate() {
if (!CxNet::IsServer || !init) {
return;
}
if (SHealth->Dirty || SMana->Dirty) {
CStatUpdateMsg cStatUpdateMsg = CStatUpdateMsg();
cStatUpdateMsg.Guid = owner->PlayerData->GUID;
cStatUpdateMsg.Initialize(CxNet::NetBuffer);
if (SHealth->Dirty) {
AddStat(cStatUpdateMsg, SHealth);
}
if (SMana->Dirty) {
AddStat(cStatUpdateMsg, SMana);
}
cStatUpdateMsg.FinishMessage();
CxNet::SendBufferToAllClientsExcept(owner->Connection, 0);
}
if ((((((((((((((SHealth->Dirty || SMana->Dirty) || SSpeed->Dirty) || SMeleeCrit->Dirty) || SMeleeCritBonus->Dirty) || SSpellCrit->Dirty) || SSpellCritBonus->Dirty) || SBlock->Dirty) || SParry->Dirty) || SDamageReduction->Dirty) || SMeleeDamageReduction->Dirty) || SSpellDamageReduction->Dirty) || SDamageTaken->Dirty) || SMeleeDamage->Dirty) || SSpellDamage->Dirty) {
CStatUpdateMsg cStatUpdateMsg2 = CStatUpdateMsg();
cStatUpdateMsg2.Guid = owner->PlayerData->GUID;
cStatUpdateMsg2.Initialize(CxNet::NetBuffer);
if (SHealth->Dirty) {
AddStat(cStatUpdateMsg2, SHealth);
}
if (SMana->Dirty) {
AddStat(cStatUpdateMsg2, SMana);
}
if (SSpeed->Dirty) {
AddStat(cStatUpdateMsg2, SSpeed);
}
if (SMeleeCrit->Dirty) {
AddStat(cStatUpdateMsg2, SMeleeCrit);
}
if (SMeleeCritBonus->Dirty) {
AddStat(cStatUpdateMsg2, SMeleeCritBonus);
}
if (SSpellCrit->Dirty) {
AddStat(cStatUpdateMsg2, SSpellCrit);
}
if (SSpellCritBonus->Dirty) {
AddStat(cStatUpdateMsg2, SSpellCritBonus);
}
if (SBlock->Dirty) {
AddStat(cStatUpdateMsg2, SBlock);
}
if (SParry->Dirty) {
AddStat(cStatUpdateMsg2, SParry);
}
if (SDamageReduction->Dirty) {
AddStat(cStatUpdateMsg2, SDamageReduction);
}
if (SMeleeDamageReduction->Dirty) {
AddStat(cStatUpdateMsg2, SMeleeDamageReduction);
}
if (SSpellDamageReduction->Dirty) {
AddStat(cStatUpdateMsg2, SSpellDamageReduction);
}
if (SDamageTaken->Dirty) {
AddStat(cStatUpdateMsg2, SDamageTaken);
}
if (SMeleeDamage->Dirty) {
AddStat(cStatUpdateMsg2, SMeleeCrit);
}
if (SSpellDamage->Dirty) {
AddStat(cStatUpdateMsg2, SSpellDamage);
}
cStatUpdateMsg2.FinishMessage();
if (owner->Connection != null) {
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
} else {
cStatUpdateMsg2.ResetToStats();
CHandleStatUpdateMsg(cStatUpdateMsg2);
}
}
if (SHealth->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SHealth->Id, SHealth);
}
SHealth->Dirty = false;
}
if (SMana->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SMana->Id, SMana);
}
SMana->Dirty = false;
}
if (SSpeed->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SSpeed->Id, SSpeed);
}
SSpeed->Dirty = false;
}
if (SGCD->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SGCD->Id, SGCD);
}
SGCD->Dirty = false;
}
if (SMeleeCrit->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SMeleeCrit->Id, SMeleeCrit);
}
SMeleeCrit->Dirty = false;
}
if (SMeleeCritBonus->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SMeleeCritBonus->Id, SMeleeCritBonus);
}
SMeleeCritBonus->Dirty = false;
}
if (SSpellCrit->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SSpellCrit->Id, SSpellCrit);
}
SSpellCrit->Dirty = false;
}
if (SSpellCritBonus->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SSpellCritBonus->Id, SSpellCritBonus);
}
SSpellCritBonus->Dirty = false;
}
if (SBlock->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SBlock->Id, SBlock);
}
SBlock->Dirty = false;
}
if (SParry->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SParry->Id, SParry);
}
SParry->Dirty = false;
}
if (SDamageReduction->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SDamageReduction->Id, SDamageReduction);
}
SDamageReduction->Dirty = false;
}
if (SMeleeDamageReduction->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SMeleeDamageReduction->Id, SMeleeDamageReduction);
}
SMeleeDamageReduction->Dirty = false;
}
if (SSpellDamageReduction->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SSpellDamageReduction->Id, SSpellDamageReduction);
}
SSpellDamageReduction->Dirty = false;
}
if (SDamageTaken->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SDamageTaken->Id, SDamageTaken);
}
SDamageTaken->Dirty = false;
}
if (SMeleeDamage->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SMeleeCrit->Id, SMeleeCrit);
}
SMeleeCrit->Dirty = false;
}
if (SSpellDamage->Dirty) {
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, SSpellDamage->Id, SSpellDamage);
}
SSpellDamage->Dirty = false;
}
}
void Entity::AddStat(CStatUpdateMsg &msg, Stat *stat) {
msg.Buffer->WriteInt(stat.Id);
msg.Buffer->WriteFloat(stat.ModCurrent);
msg.Buffer->WriteFloat(stat.ModMax);
msg.Buffer->WriteFloat(stat.ModPercent);
}
void Entity::AddStat(CStatUpdateMsg &msg, Stat *stat) {
msg.Buffer->WriteInt(stat.Id);
msg.Buffer->WriteFloat(stat.ModCurrent);
msg.Buffer->WriteFloat(stat.ModMax);
msg.Buffer->WriteFloat(stat.ModPercent);
}
void Entity::AddStat(CStatUpdateMsg &msg, Stat *stat) {
msg.Buffer->WriteInt(stat.Id);
msg.Buffer->WriteFloat(stat.ModPercent);
}
void Entity::AddStat(CStatUpdateMsg &msg, Stat *stat) {
msg.Buffer->WriteInt(stat.Id);
msg.Buffer->WriteFloat(stat.ModPercent);
}
void Entity::CHandleStatUpdateMsg(CStatUpdateMsg &msg) {
while (msg.HasNext()) {
CReadStat(msg);
msg.Step();
}
}
void Entity::CReadStat(CStatUpdateMsg &msg) {
if ((msg.Next() >= 16) || (msg.Next() < 0)) {
return;
}
Stat *cStatFromId = GetCStatFromId(msg.Next());
if (is_inst_of<Stat *>(cStatFromId)) {
ReadStat(msg, (Stat *)(cStatFromId));
} else {
if (is_inst_of<Stat *>(cStatFromId)) {
ReadStat(msg, (Stat *)(cStatFromId));
} else {
if (is_inst_of<Stat *>(cStatFromId)) {
ReadStat(msg, (Stat *)(cStatFromId));
}
}
}
cStatFromId.Dirty = false;
if (OnStatChanged != null) {
DELEGATE_INVOKE(OnStatChanged, cStatFromId.Id, cStatFromId);
}
}
void Entity::ReadStat(CStatUpdateMsg &msg, Stat *stat) {
if ((msg.Next() >= 16) || (msg.Next() < 0)) {
return;
}
stat.ModCurrent = msg.Buffer->ReadFloat();
stat.ModMax = msg.Buffer->ReadFloat();
stat.ModPercent = msg.Buffer->ReadFloat();
}
void Entity::ReadStat(CStatUpdateMsg &msg, Stat *stat) {
stat.ModPercent = msg.Buffer->ReadFloat();
}
void Entity::ReadStat(CStatUpdateMsg &msg, Stat *stat) {
stat.ModPercent = msg.Buffer->ReadFloat();
}
*/
void Entity::stake_damage(Ref<SpellDamageInfo> data) {
//serverside
if (gets_is_dead()) {
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_damage_receive(data);
//send it through the onbeforehit handler
son_before_damage(data);
//send it throug the onhit pipeliine
son_hit(data);
son_damage_receive(data);
int h = get_health()->gets_current() - data->get_damage();
if (h < 0) {
h = 0;
}
get_health()->sets_current(h);
//send an event to client
creceive_damage_taken(data);
//signal
emit_signal("son_damage_taken", this, data);
if (get_health()->gets_current() <= 0) {
die();
}
}
void Entity::son_damage_dealt(Ref<SpellDamageInfo> data) {
//serverside
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_damage_dealt(data);
}
}
void Entity::sdeal_damage_to(Ref<SpellDamageInfo> data) {
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_damage_deal(data);
data->get_receiver()->stake_damage(data);
son_damage_dealt(data);
}
void Entity::take_heal(int heal, bool crit, Entity *dealer) {
/*
if (sIsDead) {
return;
}
Stat *expr_0F = SHealth;
expr_0F->Current += (float)(heal);
if (SHealth->Current > SHealth->Max) {
SHealth->Current = SHealth->Max;
}
if (owner->isServer) {
SendHealTakenMessage(heal, crit, dealer);
}*/
}
void Entity::die() {
/*
if (!CxNet::IsServer) {
return;
}
sRezTimer = (float)5;
sIsDead = true;
if (SOnDeath != null) {
DELEGATE_INVOKE(SOnDeath);
}
SendDieMessage();*/
}
void Entity::resurrect() {
/*
if (!CxNet::IsServer) {
return;
}
sIsDead = false;
SHealth->SetToMax();
SHealth->Dirty = false;
if (SOnResurrect != null) {
DELEGATE_INVOKE(SOnResurrect);
}
GameObject *graveyardSpawnPoint = GameObject::FindGameObjectWithTag(new String("StartPosition"))->GetComponent<SpawnPointManager>()->GetGraveyardSpawnPoint();
owner->transform->position = graveyardSpawnPoint->transform->position;
owner->transform->rotation = graveyardSpawnPoint->transform->rotation;
SendResurrectMessage();*/
}
/*
void Entity::SendDamageTakenMessage(int damage, bool crit, Entity *dealer) {
CDamageTakenMsg cDamageTakenMsg = CDamageTakenMsg();
cDamageTakenMsg.Guid = owner->PlayerData->GUID;
if (dealer != null) {
cDamageTakenMsg.DealerGuid = dealer->getPlayerData()->GUID;
}
cDamageTakenMsg.Crit = crit;
cDamageTakenMsg.Value = damage;
cDamageTakenMsg.Serialize(CxNet::NetBuffer);
bool flag = false;
if (owner->Connection != null) {
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
} else {
CReceiveDamageTaken(damage, crit, dealer);
flag = true;
}
if ((dealer != null) && (dealer->getConnection() != null)) {
dealer->getConnection()->SendBuffer(0, CxNet::NetBuffer);
return;
}
if (!flag) {
CReceiveDamageTaken(damage, crit, dealer);
}
}
void Entity::SendHealTakenMessage(int heal, bool crit, Entity *dealer) {
CHealTakenMsg cHealTakenMsg = CHealTakenMsg();
cHealTakenMsg.Guid = owner->PlayerData->GUID;
if (dealer != null) {
cHealTakenMsg.DealerGuid = dealer->getPlayerData()->GUID;
}
cHealTakenMsg.Crit = crit;
cHealTakenMsg.Value = heal;
cHealTakenMsg.Serialize(CxNet::NetBuffer);
bool flag = false;
if (owner->Connection != null) {
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
} else {
CReceiveHealTaken(heal, crit, dealer);
flag = true;
}
if ((dealer != null) && (dealer->getConnection() != null)) {
dealer->getConnection()->SendBuffer(0, CxNet::NetBuffer);
return;
}
if (!flag) {
CReceiveHealTaken(heal, crit, dealer);
}
}
void Entity::SendResurrectMessage() {
if (owner->Connection != null) {
CResurrectMsg cResurrectMsg = CResurrectMsg();
cResurrectMsg.Guid = owner->PlayerData->GUID;
cResurrectMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
return;
}
CReceiveResurrect();
}
void Entity::SendDieMessage() {
if (owner->Connection != null) {
CDiedMsg cDiedMsg = CDiedMsg();
cDiedMsg.Guid = owner->PlayerData->GUID;
cDiedMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
return;
}
CReceiveDied();
}
void Entity::SendTriggerGCDMessage() {
if (owner->Connection != null) {
CTriggerGCDMsg cTriggerGCDMsg = CTriggerGCDMsg();
cTriggerGCDMsg.Guid = owner->PlayerData->GUID;
cTriggerGCDMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
return;
}
CReceiveTriggerGlobalCooldown();
}*/
void Entity::creceive_resurrect() {
/*
if (OnResurrect != null) {
DELEGATE_INVOKE(OnResurrect);
}
cIsDead = false;
CHealth->SetToMax();
CHealth->Dirty = false;*/
}
void Entity::creceive_damage_taken(Ref<SpellDamageInfo> data) {
//the current c health should probably be set here.
emit_signal("con_damage_taken", this, data);
}
void Entity::creceiveon_damage_dealt(Ref<SpellDamageInfo> data) {
//the current c health should probably be set here.
emit_signal("con_damage_dealt", this, data);
}
void Entity::creceive_heal_taken(int heal, bool crit, Entity *dealer) {
/*
if (CHealth->Current > CHealth->Max) {
CHealth->Current = CHealth->Max;
}
if (COnHealTaken != null) {
DELEGATE_INVOKE(COnHealTaken, heal, crit, owner, dealer);
}*/
}
void Entity::creceive_died() {
/*
cIsDead = true;
cRezTimer = (float)5;
if (OnDeath != null) {
DELEGATE_INVOKE(OnDeath);
}
for (int i = 0; i < eventHandlers->Count; i += 1) {
eventHandlers->GetData(i)->OnDied(owner->transform->gameObject);
}*/
}
void Entity::creceive_mana_changed(int amount) {
/*
Stat *expr_06 = CMana;
expr_06->Current -= (float)(amount);
for (int i = 0; i < eventHandlers->Count; i += 1) {
eventHandlers->GetData(i)->OnManaUse(owner->transform->gameObject, amount, (int)(CMana->Current));
}*/
}
void Entity::son_before_aura_applied(Ref<AuraData> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_aura_applied(data);
}
}
void Entity::son_after_aura_applied(Ref<AuraData> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
if (ad == data) {
continue;
}
ad->get_aura()->son_after_aura_applied(data);
}
}
void Entity::trigger_global_cooldown() {
/*
if (!owner->isServer) {
return;
}
sHasGlobalCooldown = true;
if (BSSettings::Getinstance()->AnimStopEnabled) {
SGCD->ModCurrent = SGCD->ModMax - BSSettings::Getinstance()->GetBSTestAnimStopDataForClass(owner->PlayerData->ClassId)->GCDReduce;
} else {
SGCD->ModCurrent = SGCD->ModMax;
}
SGCD->Dirty = false;
if (SOnStatChanged != null) {
DELEGATE_INVOKE(SOnStatChanged, 3, SGCD);
}
SendTriggerGCDMessage();*/
}
void Entity::creceive_trigger_global_cooldown() {
/*
if (!owner->isClient) {
return;
}
CGCD->ModCurrent = CGCD->ModMax;
CGCD->Dirty = false;
cHasGlobalCooldown = true;
if (OnStatChanged != null) {
DELEGATE_INVOKE(OnStatChanged, 3, CGCD);
}*/
}
/*
Stat *Entity::GetSStatFromId(int id) {
switch (id) {
case 0:
return SHealth;
case 1:
return SSpeed;
case 2:
return SMana;
case 3:
return SGCD;
case 4:
return SMeleeCrit;
case 5:
return SMeleeCrit;
case 6:
return SSpellCrit;
case 7:
return SSpellCritBonus;
case 8:
return SBlock;
case 9:
return SParry;
case 10:
return SDamageReduction;
case 11:
return SMeleeDamageReduction;
case 12:
return SSpellDamageReduction;
case 13:
return SDamageTaken;
case 14:
return SMeleeDamage;
case 15:
return SSpellDamage;
default:
return null;
}
}
Stat *Entity::GetCStatFromId(int id) {
switch (id) {
case 0:
return CHealth;
case 1:
return CSpeed;
case 2:
return CMana;
case 3:
return CGCD;
case 4:
return CMeleeCrit;
case 5:
return CMeleeCrit;
case 6:
return CSpellCrit;
case 7:
return CSpellCritBonus;
case 8:
return CBlock;
case 9:
return CParry;
case 10:
return CDamageReduction;
case 11:
return CMeleeDamageReduction;
case 12:
return CSpellDamageReduction;
case 13:
return CDamageTaken;
case 14:
return CMeleeDamage;
case 15:
return CSpellDamage;
default:
return null;
}
}
int Entity::GetStatIdFromString(String *name) {
uint num = <PrivateImplementationDetails>::ComputeStringHash(name);
if (num <= 2653573473u) {
if (num <= 792771830u) {
if (num <= 637686477u) {
if (num != 310003575u) {
if (num == 637686477u) {
if (*name == *(new String("STAT_MELEE_CRIT_BONUS"))) {
return 5;
}
}
} else {
if (*name == *(new String("STAT_MANA"))) {
return 2;
}
}
} else {
if (num != 755108934u) {
if (num == 792771830u) {
if (*name == *(new String("STAT_SPELL_DAMAGE"))) {
return 15;
}
}
} else {
if (*name == *(new String("STAT_PARRY"))) {
return 9;
}
}
}
} else {
if (num <= 1547871327u) {
if (num != 858277321u) {
if (num == 1547871327u) {
if (*name == *(new String("STAT_SPELL_CRIT_BONUS"))) {
return 7;
}
}
} else {
if (*name == *(new String("STAT_BLOCK"))) {
return 8;
}
}
} else {
if (num != 2430374284u) {
if (num == 2653573473u) {
if (*name == *(new String("STAT_GLOBAL_COOLDOWN"))) {
return 3;
}
}
} else {
if (*name == *(new String("STAT_MELEE_DAMAGE"))) {
return 14;
}
}
}
}
} else {
if (num <= 3359549743u) {
if (num <= 3041242134u) {
if (num != 2914522126u) {
if (num == 3041242134u) {
if (*name == *(new String("STAT_MELEE_REDUCTION"))) {
return 11;
}
}
} else {
if (*name == *(new String("STAT_HEALTH"))) {
return 0;
}
}
} else {
if (num != 3083148548u) {
if (num == 3359549743u) {
if (*name == *(new String("STAT_DAMAGE_REDUCTION"))) {
return 10;
}
}
} else {
if (*name == *(new String("STAT_SPELL_DAMAGE_REDUCTION"))) {
return 12;
}
}
}
} else {
if (num <= 3609862625u) {
if (num != 3408551541u) {
if (num == 3609862625u) {
if (*name == *(new String("STAT_MELEE_CRIT"))) {
return 4;
}
}
} else {
if (*name == *(new String("STAT_DAMAGE_TAKEN"))) {
return 13;
}
}
} else {
if (num != 4043142103u) {
if (num == 4290636275u) {
if (*name == *(new String("STAT_SPEED"))) {
return 1;
}
}
} else {
if (*name == *(new String("STAT_SPELL_CRIT"))) {
return 6;
}
}
}
}
}
Debug::Log((*(new String("Stat: ")) + *name) + *(new String(" doesn't exists!")));
return 0;
}
*/
//// Spell System ////
void Entity::scast_spell(int spell_id) {
Ref<CharacterClass> cc = gets_character_class();
if (cc == NULL)
return;
cc->start_casting(spell_id, this, 1);
}
void Entity::crequest_spell_cast(int spell_id) {
scast_spell(spell_id);
}
void Entity::casting_finished(Entity *caster, int spellId, float scale) {
}
void Entity::update_auras(float delta) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->supdate(ad, delta);
}
}
void Entity::son_before_cast(Ref<SpellCastInfo> info) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_cast(info);
}
}
void Entity::son_before_cast_target(Ref<SpellCastInfo> info) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_cast_target(info);
}
}
void Entity::son_hit(Ref<SpellDamageInfo> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_hit(data);
}
}
void Entity::son_before_damage(Ref<SpellDamageInfo> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_damage(data);
}
}
void Entity::son_damage_receive(Ref<SpellDamageInfo> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_damage_receive(data);
}
}
void Entity::son_dealt_damage(Ref<SpellDamageInfo> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_damage_dealt(data);
}
}
void Entity::sapply_passives_damage_receive(Ref<SpellDamageInfo> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->sapply_passives_damage_receive(data);
}
}
void Entity::sapply_passives_damage_deal(Ref<SpellDamageInfo> data) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->sapply_passives_damage_deal(data);
}
}
void Entity::remove_auras_with_group(Entity *ac, int auraGroup) {
}
void Entity::sremove_aura_expired(Ref<AuraData> aura) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_remove(aura);
}
for (int i = 0; i < _s_auras->size(); ++i) {
if (_s_auras->get(i) == aura) {
_s_auras->remove(i);
}
}
}
void Entity::cremove_aura_expired(Ref<AuraData> aura) {
for (int i = 0; i < _s_auras->size(); ++i) {
if (_c_auras->get(i) == aura) {
_c_auras->remove(i);
}
}
}
void Entity::sremove_aura(Ref<AuraData> aura) {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_remove(aura);
}
for (int i = 0; i < _s_auras->size(); ++i) {
if (_s_auras->get(i) == aura) {
_s_auras->remove(i);
}
}
}
void Entity::cremove_aura(Ref<AuraData> aura) {
for (int i = 0; i < _s_auras->size(); ++i) {
if (_c_auras->get(i) == aura) {
_c_auras->remove(i);
}
}
}
void Entity::crefresh_aura(Entity *ac, int auraId, float time) {
}
void Entity::crefresh_caster_aura(Entity *ac, int auraId, Entity *caster, float time) {
}
void Entity::caura_added(Entity *ac, int id, float remaining, Entity *caster, int casterGUID) {
}
void Entity::caura_removed(Entity *ac, int id) {
}
void Entity::setup_on_player_moves(Entity *bopmccc, Vector<int> *sspells) {
}
void Entity::con_cast_failed(Entity *caster, int spellId) {
}
void Entity::con_cast_started(Entity *caster, int spellId) {
}
void Entity::con_cast_state_changed(Entity *caster, int spellId) {
}
void Entity::con_cast_finished(Entity *caster, int spellId) {
}
void Entity::con_spell_cast_success(Entity *caster, int spellId) {
}
//// Casting System ////
void Entity::AfterLoadFinished() {
/*
for (int i = 0; i < serverAuras->Count; i += 1) {
AuraData *auraData = serverAuras->GetData(i);
if (auraData->CasterGUID != 0u) {
auraData->Caster = Entity::SGetPLayerWithGUID(auraData->CasterGUID)->GetComponent<Entity>();
}
}
if (serverAuras->Count > 0) {
send = true;
}
//targetComponent
if (getSTargetGUID() != 0u) {
AISetTarget((Entity *)(Entity::SGetPLayerWithGUID(getSTargetGUID())));
}
state = PlayerStates.STATE_NORMAL;
if (owner.isServer) {
if (Type != (int)EntityType.Mob && ClassId != 0) {
character = CharacterDataLoader.Instance[ClassId];
} else {
character = CharacterDataLoader.Instance[ClassId];
}
//itemDataLoader = GameObject.FindGameObjectWithTag("Data").GetComponent<CG>().GetChild("Items").GetComponent<ItemDataLoader>();
itemDataLoader = ItemDataLoader.Instance;
weaponId = GetWeaponForClass();
OnWeaponChangedHook(WeaponId);
if (applyModifiersOnInit) {
applyModifiersOnInit = false;
ApplyLevelModifiers();
}
}*/
}
//void Entity::ssend_start_casting(int spellId, float castTime) {
/*
if (CxNet::IsServer) {
SSpellCastStartedMsg sSpellCastStartedMsg = SSpellCastStartedMsg();
sSpellCastStartedMsg.Guid = owner->PlayerData->GUID;
sSpellCastStartedMsg.SpellId = spellId;
sSpellCastStartedMsg.CastTime = castTime;
sSpellCastStartedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
//}
//void Entity::ssend_cast_failed() {
/*
if (CxNet::IsServer) {
SSpellCastFailedMsg sSpellCastFailedMsg = SSpellCastFailedMsg();
sSpellCastFailedMsg.Guid = owner->PlayerData->GUID;
sSpellCastFailedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
//}
//void Entity::ssend_cast_finished(int spellId) {
/*
if (CxNet::IsServer) {
SSpellCastFinishedMsg sSpellCastFinishedMsg = SSpellCastFinishedMsg();
sSpellCastFinishedMsg.Guid = owner->PlayerData->GUID;
sSpellCastFinishedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
//}
//void Entity::creceive_start_casting(int spellId, float castTime) {
/*
Spell *spell = Spells::Instance->GetData(spellId);
setCSpellName(spell->SpellName);
setCCastTime(castTime);
setCCasting(true);
setCCurrentCastTime((float)0);
SpellMgr::COnCastStarted(owner, spellId);
if (COnCastStart != null) {
DELEGATE_INVOKE(COnCastStart, spellId);
}*/
//}
//void Entity::creceive_cast_finished() {
/*
setCCasting(false);
if (COnCastFinished != null) {
DELEGATE_INVOKE(COnCastFinished, getCSpellId());
}
if (COnCastEnded != null) {
DELEGATE_INVOKE(COnCastEnded, getCSpellId());
}
DELEGATE_INVOKE(SpellMgr::COnCastFinished, owner, getCSpellId());
*/
//}
//void Entity::creceive_cast_failed() {
/*
setCCasting(false);
if (COnCastFailed != null) {
DELEGATE_INVOKE(COnCastFailed, getCSpellId());
}
if (COnCastEnded != null) {
DELEGATE_INVOKE(COnCastEnded, getCSpellId());
}
DELEGATE_INVOKE(SpellMgr::COnCastFailed, owner, getCSpellId());
*/
//}
//void Entity::on_cast_state_change() {
/*
if (getCCasting()) {
SpellMgr::COnCastStateChanged(owner, getCSpellId());
}*/
//}
void Entity::sstart_casting(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_cast(info);
}
_s_spell_cast_info->set_is_casting(true);
emit_signal("scast_started", info);
cstart_casting(info);
}
void Entity::sfail_cast() {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_cast(_s_spell_cast_info);
}
emit_signal("scast_failed", _s_spell_cast_info);
}
void Entity::sdelay_cast() {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_cast(_s_spell_cast_info);
}
emit_signal("scast_delayed", _s_spell_cast_info);
}
void Entity::sfinish_cast() {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_cast_finished(_s_spell_cast_info);
}
_s_spell_cast_info->get_spell()->casting_finished(_s_spell_cast_info);
emit_signal("scast_finished", _s_spell_cast_info);
_s_spell_cast_info = Ref<SpellCastInfo>(NULL);
cfinish_cast();
}
void Entity::sinterrupt_cast() {
for (int i = 0; i < _s_auras->size(); ++i) {
Ref<AuraData> ad = _s_auras->get(i);
ad->get_aura()->son_before_cast(_s_spell_cast_info);
}
emit_signal("scast_interrupted", _s_spell_cast_info);
}
void Entity::cstart_casting(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
emit_signal("ccast_started", _c_spell_cast_info);
}
void Entity::cfail_cast() {
emit_signal("ccast_failed", _c_spell_cast_info);
_c_spell_cast_info = Ref<SpellCastInfo>(NULL);
}
void Entity::cdelay_cast() {
emit_signal("ccast_delayed", _c_spell_cast_info);
}
void Entity::cfinish_cast() {
emit_signal("ccast_finished", _c_spell_cast_info);
_c_spell_cast_info = Ref<SpellCastInfo>(NULL);
}
void Entity::cinterrupt_cast() {
emit_signal("ccast_interrupted", _c_spell_cast_info);
_c_spell_cast_info = Ref<SpellCastInfo>(NULL);
}
//void Entity::sstart_casting(int PspellId, float PcastTime, float scale) {
/*
Spell *spell = Spells::Instance->GetData(PspellId);
StartCasting(spell, PspellId, PcastTime, scale);
*/
//}
//void Entity::sstart_casting(Spell *spell, int PspellId, float PcastTime, float spellScale) {
/*
animReduction = (float)0;
if (BSSettings::Getinstance()->AnimStopEnabled) {
animReduction = BSSettings::Getinstance()->GetBSTestAnimStopDataForClass(owner->PlayerData->ClassId)->Value;
PcastTime -= animReduction;
}
setSSpellId(PspellId);
setSCastTime(PcastTime);
setSSpellScale(spellScale);
setSCasting(true);
setSCurrentCastTime((float)0);
setCSpellId(PspellId);
setCSpellName(spell->SpellName);
setCCastTime(PcastTime);
setCCasting(true);
setCCurrentCastTime((float)0);
if (CxNet::IsServer) {
SSendStartCasting(getSSpellId(), PcastTime);
}*/
//}
//void Entity::sstart_casting(int PspellId, String PspellName, float PcastTime, float spellScale) {
/*
animReduction = (float)0;
if (BSSettings::Getinstance()->AnimStopEnabled) {
animReduction = BSSettings::Getinstance()->GetBSTestAnimStopDataForClass(owner->PlayerData->ClassId)->Value;
PcastTime -= animReduction;
}
setSSpellId(PspellId);
setSCastTime(PcastTime);
setSSpellScale(spellScale);
setSCasting(true);
setSCurrentCastTime((float)0);
setCSpellId(PspellId);
setCSpellName(PspellName);
setCCastTime(PcastTime);
setCCasting(true);
setCCurrentCastTime((float)0);
if (CxNet::IsServer) {
SSendStartCasting(getSSpellId(), PcastTime);
}*/
//}
void Entity::start_animation_time(float time) {
/*
setSSpellId(-1);
setSCastTime(time);
setSSpellScale((float)0);
setSCasting(true);
setSCurrentCastTime((float)0);
setCSpellId(-1);
setCSpellName(new String(""));
setCCastTime(time);
setCCasting(true);
setCCurrentCastTime((float)0);
*/
}
void Entity::scast_finished() {
/*
setSCasting(false);
if (CxNet::IsServer) {
if (getSSpellId() == -1) {
return;
}
int spellId = getSSpellId();
SpellMgr::CastingFinished(owner, getSSpellId(), getSSpellScale());
SSendCastFinished(spellId);
}*/
}
void Entity::ccast_finished() {
//setCCasting(false);
}
Ref<SpellCastInfo> Entity::gets_spell_cast_info() {
return Ref<SpellCastInfo>(_s_spell_cast_info);
}
void Entity::sets_spell_cast_info(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
}
Ref<SpellCastInfo> Entity::getc_spell_cast_info() {
return Ref<SpellCastInfo>(_c_spell_cast_info);
}
void Entity::setc_spell_cast_info(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
}
void Entity::on_state_changed(PlayerStates newState) {
/*
if (getSSpellId() == -1) {
setSCasting(false);
return;
}
if (getCSpellId() == -1) {
setCCasting(false);
return;
}
if ((newState != PlayerStates::STATE_NORMAL) && getCCasting()) {
DELEGATE_INVOKE(SpellMgr::COnCastFailed, owner, getCSpellId());
}*/
}
//void Entity::Set(bool casting, int spellId, float currentCastTime, float castTime, String spellName, float spellScale, int _s_targetGUID, int sSpellCastGameObjectGUID) {
/*
setSCasting(casting);
setSSpellId(spellId);
setSCurrentCastTime(currentCastTime);
setSCastTime(castTime);
setCSpellName(spellName);
setSSpellScale(spellScale);
_s_targetGUID = _s_targetGUID;
sSpellCastGameObjectGUID = sSpellCastGameObjectGUID;
*/
//}
void Entity::son_death() {
}
void Entity::just_remove_aura(int auraId) {
/*
if (!owner->isServer) {
return;
}
for (int i = 0; i < serverAuras->Count; i += 1) {
AuraData *auraData = serverAuras->GetData(i);
if (auraData->AuraId == auraId) {
serverAuras->RemoveAt(i);
SSendAuraRemoved(auraData->AuraId);
return;
}
}
*/
}
void Entity::add_aura(Ref<AuraData> data) {
son_before_aura_applied(data);
data->set_owner(this);
_s_auras->push_back(data);
son_after_aura_applied(data);
}
void Entity::remove_auras_with_group(int auraGroup) {
/*
if (!owner->isServer) {
return;
}
SpellMgr::RemoveAurasWithGroup(this, auraGroup);
*/
}
void Entity::refresh_aura(int auraId, float time) {
/*
if (!owner->isServer) {
return;
}
for (int i = 0; i < serverAuras->Count; i += 1) {
if (serverAuras->GetData(i)->AuraId == auraId) {
serverAuras->GetData(i)->Refresh(time);
SSendRefreshAura(auraId, time);
}
}*/
}
void Entity::refresh_aura(int auraId, Entity *caster, float time) {
/*
if (!owner->isServer) {
return;
}
for (int i = 0; i < serverAuras->Count; i += 1) {
if ((serverAuras->GetData(i)->AuraId == auraId) && (serverAuras->GetData(i)->Caster == *caster)) {
serverAuras->GetData(i)->Refresh(time);
SSendRefreshCasterAura(auraId, caster, time);
}
}*/
}
void Entity::ssend_refresh_aura(int auraId, float time) {
/*
if (CxNet::IsServer) {
CRefreshAuraMsg cRefreshAuraMsg = CRefreshAuraMsg();
cRefreshAuraMsg.Guid = owner->PlayerData->GUID;
cRefreshAuraMsg.AuraId = auraId;
cRefreshAuraMsg.Time = time;
cRefreshAuraMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}
*/
}
void Entity::ssend_refresh_caster_aura(int auraId, Entity *caster, float time) {
/*
if (CxNet::IsServer) {
CRefreshCasterAuraMsg cRefreshCasterAuraMsg = CRefreshCasterAuraMsg();
cRefreshCasterAuraMsg.Guid = owner->PlayerData->GUID;
cRefreshCasterAuraMsg.CasterGuid = (Entity *)(caster)->PlayerData->GUID;
cRefreshCasterAuraMsg.AuraId = auraId;
cRefreshCasterAuraMsg.Time = time;
cRefreshCasterAuraMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
}
void Entity::ssend_aura_added(int auraId, float time, Entity *caster) {
/*
if (CxNet::IsServer) {
CAuraAddedMsg cAuraAddedMsg = CAuraAddedMsg();
cAuraAddedMsg.Guid = owner->PlayerData->GUID;
cAuraAddedMsg.CasterGuid = (Entity *)(caster)->PlayerData->GUID;
cAuraAddedMsg.AuraId = auraId;
cAuraAddedMsg.Time = time;
cAuraAddedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
}
void Entity::ssend_aura_removed(int auraId) {
/*
if (CxNet::IsServer) {
CAuraRemovedMsg cAuraRemovedMsg = CAuraRemovedMsg();
cAuraRemovedMsg.Guid = owner->PlayerData->GUID;
cAuraRemovedMsg.AuraId = auraId;
cAuraRemovedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
}
void Entity::creceive_refresh_aura(int auraId, float time) {
//SpellMgr::CRefreshAura(this, auraId, time);
}
void Entity::creceive_refresh_caster_aura(int auraId, Entity *caster, float time) {
//SpellMgr::CRefreshCasterAura(this, auraId, caster, time);
}
void Entity::creceive_aura_added(int id, float remaining, Entity *caster) {
//SpellMgr::CAuraAdded(this, id, remaining, caster, owner->PlayerData->GUID);
}
void Entity::creceive_aura_removed(int id) {
//SpellMgr::CAuraRemoved(this, id);
}
Entity *Entity::gets_target() {
return _s_target;
}
void Entity::sets_target(Node *p_target) {
if (p_target == NULL) {
_s_target = NULL;
emit_signal("starget_changed", _s_target);
setc_target(p_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_s_target = e;
emit_signal("starget_changed", _s_target);
setc_target(p_target);
}
Entity *Entity::getc_target() {
return _c_target;
}
void Entity::setc_target(Node *p_target) {
if (p_target == NULL) {
_c_target = NULL;
emit_signal("ctarget_changed", _c_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_c_target = e;
emit_signal("ctarget_changed", _c_target);
}
int Entity::get_starget_guid() {
return _s_target_guid;
}
void Entity::set_starget_guid(int value) {
_s_target_guid = value;
}
void Entity::set_target(Entity *t) {
/*
if (_c_target == *t) {
return;
}
_c_target = t;
if (OnTargetChange != null) {
DELEGATE_INVOKE(OnTargetChange, t);
}
if (CxNet::IsClient) {
CSendTarget();
}*/
}
void Entity::sbroadcast_target_change() {
/*
STargetChangedMsg _s_targetChangedMsg = STargetChangedMsg();
_s_targetChangedMsg.Guid = owner->PlayerData->GUID;
if (getSTarget() != null) {
_s_targetChangedMsg.TargetGuid = getSTarget()->PlayerData->GUID;
}
_s_targetChangedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClientsExcept(owner->Connection, 0);
*/
}
void Entity::csend_target() {
/*
CTargetChangedMsg _c_targetChangedMsg = CTargetChangedMsg();
_c_targetChangedMsg.Guid = owner->PlayerData->GUID;
if (getCTarget() != null) {
_c_targetChangedMsg.TargetGuid = getCTarget()->PlayerData->GUID;
}
_c_targetChangedMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToServer(0);
*/
}
void Entity::sreceive_ctarget_change(Entity *t) {
/*
_s_target = t;
if (t != null) {
_s_targetGUID = t->getPlayerData()->GUID;
} else {
_s_targetGUID = 0u;
}
if (SOnTargetChange != null) {
DELEGATE_INVOKE(SOnTargetChange, t);
}
*/
}
void Entity::ai_set_target(Entity *t) {
/*
if (_c_target == *t) {
return;
}
_c_target = t;
if (OnTargetChange != null) {
DELEGATE_INVOKE(OnTargetChange, t);
}
_s_target = t;
if (SOnTargetChange != null) {
DELEGATE_INVOKE(SOnTargetChange, t);
}
CSendTarget();
*/
}
//// TalentCOmponent ////
void Entity::csend_request_rank_increase(int talentID) {
/*
if (CxNet::IsServer) {
CSendRequestRankIncreaseMsg cSendRequestRankIncreaseMsg = CSendRequestRankIncreaseMsg();
cSendRequestRankIncreaseMsg.Guid = owner->PlayerData->GUID;
cSendRequestRankIncreaseMsg.TalentId = talentID;
cSendRequestRankIncreaseMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
}
void Entity::csend_request_rank_decrease(int talentID) {
/*
if (CxNet::IsServer) {
CSendRequestRankDecreaseMsg cSendRequestRankDecreaseMsg = CSendRequestRankDecreaseMsg();
cSendRequestRankDecreaseMsg.Guid = owner->PlayerData->GUID;
cSendRequestRankDecreaseMsg.TalentId = talentID;
cSendRequestRankDecreaseMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
}
void Entity::ssend_rank(int talentID, int rank) {
/*
if (CxNet::IsServer) {
SSendRankValueMsg sSendRankValueMsg = SSendRankValueMsg();
sSendRankValueMsg.Guid = owner->PlayerData->GUID;
sSendRankValueMsg.TalentId = talentID;
sSendRankValueMsg.Rank = rank;
sSendRankValueMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
}*/
}
void Entity::sreceive_rank_increase(int talentID) {
/*
PlayerTalent *playerTalent = SGetTalent(talentID, true);
if (owner->PlayerData->Character == null) {
return;
}
Talent *talent = Talents::Instance->GetData(talentID);
if (talent == null) {
return;
}
if (talent->MaxRank >= playerTalent->getRank()) {
PlayerTalent *expr_47 = playerTalent;
int rank = expr_47->getRank();
expr_47->setRank(rank + 1);
SSendRank(talentID, playerTalent->getRank());
}*/
}
void Entity::sreceive_rank_decrease(int talentID) {
/*
PlayerTalent *playerTalent = SGetTalent(talentID, false);
if (playerTalent == null) {
return;
}
if (playerTalent->getRank() > 0) {
PlayerTalent *expr_17 = playerTalent;
int rank = expr_17->getRank();
expr_17->setRank(rank - 1);
SSendRank(talentID, playerTalent->getRank());
}*/
}
void Entity::creceive_rank(int talentID, int rank) {
/*
PlayerTalent *playerTalent = CGetTalent(talentID, true);
if (owner->PlayerData->Character == null) {
return;
}
Talent *talent = Talents::Instance->GetData(talentID);
if (talent == null) {
return;
}
if (talent->MaxRank >= playerTalent->getRank()) {
PlayerTalent *expr_47 = playerTalent;
int rank2 = expr_47->getRank();
expr_47->setRank(rank2 + 1);
if (OnCTalenChangedAction != null) {
DELEGATE_INVOKE(OnCTalenChangedAction);
}
}*/
}
PlayerTalent *Entity::sget_talent(int id, bool create) {
/*
for (int i = 0; i < sTalents->Count; i += 1) {
if (sTalents->GetData(i)->TalentID == id) {
return sTalents->GetData(i);
}
}
if (create) {
PlayerTalent *playerTalent = new PlayerTalent(id);
sTalents->Add(playerTalent);
return playerTalent;
}
return null;*/
return NULL;
}
PlayerTalent *Entity::cget_talent(int id, bool create) {
/*
for (int i = 0; i < cTalents->Count; i += 1) {
if (cTalents->GetData(i)->TalentID == id) {
return cTalents->GetData(i);
}
}
if (create) {
PlayerTalent *playerTalent = new PlayerTalent(id);
cTalents->Add(playerTalent);
return playerTalent;
}
return null;*/
return NULL;
}
//// PlayerSpellDataComponent ////
/*
Vector<PlayerSpellData> *Entity::getSSpellData() {
return sSpellData;
}
Vector<PlayerSpellData> *Entity::getCSpellData() {
return cSpellData;
}
Dictionary_T<int, PlayerLocalSpellData> *Entity::getLocalSpellData() {
return localSpellData;
}
bool Entity::getSend() {
return send;
}
void Entity::setSend(bool value) {
send = value;
}*/
//void Entity::AddSSpellData(PlayerSpellData *psd) {
/*
sSpellData->Add(psd);
if (owner->isServer && is_inst_of<PlayerSpellCooldownData *>(psd)) {
PlayerSpellCooldownData *playerSpellCooldownData = as_cast<PlayerSpellCooldownData *>(psd);
SSendAddCPlayerSpellCooldownData(playerSpellCooldownData->SpellId, playerSpellCooldownData->getCooldown(), playerSpellCooldownData->getRemainingCooldown());
}*/
//}
//void Entity::AddCSpellData(PlayerSpellData *psd) {
/*
cSpellData->Add(psd);
if (COnSpellDataAdded != null) {
DELEGATE_INVOKE(COnSpellDataAdded, psd);
}*/
//}
//void Entity::RemoveSSpellData(PlayerSpellData *psd) {
/*
for (int i = 0; i < sSpellData->Count; i += 1) {
if (*(sSpellData->GetData(i)) == *psd) {
sSpellData->RemoveAt(i);
break;
}
}
if (owner->isServer && is_inst_of<PlayerSpellCooldownData *>(psd)) {
SSendRemoveCPlayerSpellCooldownData(psd->getSpellId());
}*/
//}
//void Entity::SSendAddCPlayerSpellCooldownData(int spellId, float cooldown, float remainingCooldown) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
AddCPlayerSpellCooldownDataMsg addCPlayerSpellCooldownDataMsg = AddCPlayerSpellCooldownDataMsg();
addCPlayerSpellCooldownDataMsg.SpellId = spellId;
addCPlayerSpellCooldownDataMsg.Cooldown = cooldown;
addCPlayerSpellCooldownDataMsg.RemainingCooldown = remainingCooldown;
addCPlayerSpellCooldownDataMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
//}
void Entity::ssend_remove_cplayer_spell_cooldown_data(int spellId) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
RemoveCPlayerSpellCooldownDataMsg removeCPlayerSpellCooldownDataMsg = RemoveCPlayerSpellCooldownDataMsg();
removeCPlayerSpellCooldownDataMsg.SpellId = spellId;
removeCPlayerSpellCooldownDataMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::creceive_add_cplayer_spell_cooldown_data(int spellId, float cooldown, float remainingCooldown) {
//AddCSpellData(new PlayerSpellCooldownData(spellId, cooldown, remainingCooldown));
}
void Entity::creceive_remove_cplayer_spell_cooldown_data(int spellId) {
//RemoveCSpellData(spellId, /*ERROR: Cannot translate: System.NotImplementedException: typeOfExpression: --> TODO: --> http://www.boost.org/doc/libs/1_55_0/doc/html/typeof/tuto.html. Node: ICSharpCode.NRefactory.CSharp.TypeOfExpression*/);
}
//void Entity::RemoveCSpellData(int spellId, Type *type) {
/*
PlayerSpellData *playerSpellData = null;
for (int i = 0; i < cSpellData->Count; i += 1) {
if ((cSpellData->GetData(i)->SpellId == spellId) && (cSpellData->GetData(i)->GetType() == *type)) {
playerSpellData = cSpellData->GetData(i);
cSpellData->RemoveAt(i);
break;
}
}
if ((COnSpellDataRemoved != null) && (playerSpellData != null)) {
DELEGATE_INVOKE(COnSpellDataRemoved, playerSpellData);
}*/
//}
//// Inventory ////
Vector<ItemInstance *> *Entity::get_sinventory() {
return _s_inventory;
}
Vector<ItemInstance *> *Entity::get_cinventory() {
return _c_inventory;
}
void Entity::sadd_craft_material(int itemId, int count) {
/*
for (int i = 0; i < sCraftMaterialInventory->Count; i += 1) {
ItemInstance *itemInstance = sCraftMaterialInventory->GetData(i);
if (itemInstance->getItemID() == itemId) {
ItemInstance *expr_1B = itemInstance;
expr_1B->setCount(count);
SSendAddCraftMaterial(itemId, count);
if (SOnCraftMaterialAdded != null) {
DELEGATE_INVOKE(SOnCraftMaterialAdded, itemInstance);
}
return;
}
}
ItemInstance *itemInstance2 = new ItemInstance(itemId, count);
sCraftMaterialInventory->Add(itemInstance2);
SSendAddCraftMaterial(itemId, count);
if (SOnCraftMaterialAdded != null) {
DELEGATE_INVOKE(SOnCraftMaterialAdded, itemInstance2);
}*/
}
void Entity::sremove_craft_material(int itemId, int count) {
/*
for (int i = 0; i < sCraftMaterialInventory->Count; i += 1) {
ItemInstance *itemInstance = sCraftMaterialInventory->GetData(i);
if (itemInstance->getItemID() == itemId) {
ItemInstance *expr_21 = itemInstance;
expr_21->setCount(count);
if (itemInstance->getCount() <= 0) {
if (itemInstance->getCount() < 0) {
Array<Object> *expr_46 = new Array<Object>(4);
expr_46->SetData(0, new String("inventory->SRemoveCraftMaterial: Material count was less than 0. Itemid="));
expr_46->SetData(1, BOX<int>(itemId));
expr_46->SetData(2, new String(" player="));
expr_46->SetData(3, owner->gameObject->name);
Debug::Log(String::Concat(expr_46));
}
sCraftMaterialInventory->RemoveAt(i);
}
SSendRemoveCraftMaterial(itemId, count);
if (SOnCraftMaterialRemoved != null) {
DELEGATE_INVOKE(SOnCraftMaterialRemoved);
}
return;
}
}
Array<Object> *expr_BF = new Array<Object>(4);
expr_BF->SetData(0, new String("inventory->SRemoveCraftMaterial: Material didn't exist in player's inventory. Itemid="));
expr_BF->SetData(1, BOX<int>(itemId));
expr_BF->SetData(2, new String(" player="));
expr_BF->SetData(3, owner->gameObject->name);
Debug::Log(String::Concat(expr_BF));*/
}
bool Entity::stry_to_add_item(int itemId, int count) {
/*
int num = -1;
for (int i = 0; i < getSInventory()->Count; i += 1) {
ItemInstance *itemInstance = getSInventory()->GetData(i);
if (itemInstance == null) {
if (num == -1) {
num = i;
}
} else {
if (itemInstance->getItemID() == itemId) {
ItemInstance *expr_28 = itemInstance;
expr_28->setCount(count);
SSendAddItem(i, itemId, count);
if (SOnItemAdded != null) {
DELEGATE_INVOKE(SOnItemAdded, itemInstance);
}
return true;
}
}
}
if (num == -1) {
return false;
}
ItemInstance *itemInstance2 = new ItemInstance(itemId, count);
getSInventory()->SetData(num, itemInstance2);
SSendAddItem(num, itemId, count);
if (SOnItemAdded != null) {
DELEGATE_INVOKE(SOnItemAdded, itemInstance2);
}
return true;*/
return false;
}
bool Entity::stry_to_remove_item(int itemId, int count) {
/*
int i = 0;
while (i < getSInventory()->Count) {
ItemInstance *itemInstance = getSInventory()->GetData(i);
if ((itemInstance != null) && (itemInstance->getItemID() == itemId)) {
if (itemInstance->getCount() < count) {
return false;
}
if (itemInstance->getCount() == count) {
getSInventory()->SetData(i, null);
if (SOnItemRemoved != null) {
DELEGATE_INVOKE(SOnItemRemoved);
}
SSendRemoveItem(i);
return true;
}
ItemInstance *expr_5E = itemInstance;
expr_5E->setCount(count);
SSendChangeItemCount(i, itemInstance->getCount());
if (SOnItemCountChanged != null) {
DELEGATE_INVOKE(SOnItemCountChanged, itemInstance);
}
return true;
} else {
i += 1;
}
}
return false;*/
return false;
}
void Entity::ssend_add_item(int slotId, int itemId, int count) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendAddItemMsg sSendAddItemMsg = SSendAddItemMsg();
sSendAddItemMsg.SlotId = slotId;
sSendAddItemMsg.ItemId = itemId;
sSendAddItemMsg.Count = count;
sSendAddItemMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::ssend_change_item_count(int slotId, int count) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendChangeItemCountMsg sSendChangeItemCountMsg = SSendChangeItemCountMsg();
sSendChangeItemCountMsg.SlotId = slotId;
sSendChangeItemCountMsg.Count = count;
sSendChangeItemCountMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::ssend_remove_item(int slotId) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendRemoveItemMsg sSendRemoveItemMsg = SSendRemoveItemMsg();
sSendRemoveItemMsg.SlotId = slotId;
sSendRemoveItemMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::ssend_move_item(int slot1, int slot2) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendMoveItemMsg sSendMoveItemMsg = SSendMoveItemMsg();
sSendMoveItemMsg.Slot1 = slot1;
sSendMoveItemMsg.Slot2 = slot2;
sSendMoveItemMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::ssend_sent_items(String items) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendSentItemsMsg sSendSentItemsMsg = SSendSentItemsMsg();
sSendSentItemsMsg.Items = items;
sSendSentItemsMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::csend_swap_items(int slot1, int slot2) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
CSendSwapItemsMsg cSendSwapItemsMsg = CSendSwapItemsMsg();
cSendSwapItemsMsg.Slot1 = slot1;
cSendSwapItemsMsg.Slot2 = slot2;
cSendSwapItemsMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToServer(0);
}*/
}
void Entity::csend_craft_item_request(int craftId) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
CSendCraftItemRequestMsg cSendCraftItemRequestMsg = CSendCraftItemRequestMsg();
cSendCraftItemRequestMsg.CraftId = craftId;
cSendCraftItemRequestMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToServer(0);
}*/
}
void Entity::ssend_add_craft_material(int itemId, int count) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendAddCraftMaterialMsg sSendAddCraftMaterialMsg = SSendAddCraftMaterialMsg();
sSendAddCraftMaterialMsg.ItemId = itemId;
sSendAddCraftMaterialMsg.Count = count;
sSendAddCraftMaterialMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::ssend_remove_craft_material(int itemId, int count) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendRemoveCraftMaterialMsg sSendRemoveCraftMaterialMsg = SSendRemoveCraftMaterialMsg();
sSendRemoveCraftMaterialMsg.ItemId = itemId;
sSendRemoveCraftMaterialMsg.Count = count;
sSendRemoveCraftMaterialMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::ssend_sent_craft_materials(String materials) {
/*
if (CxNet::IsServer && (owner->Connection != null)) {
SSendSentCraftMaterialsMsg sSendSentCraftMaterialsMsg = SSendSentCraftMaterialsMsg();
sSendSentCraftMaterialsMsg.Materials = materials;
sSendSentCraftMaterialsMsg.Serialize(CxNet::NetBuffer);
owner->Connection->SendBuffer(0, CxNet::NetBuffer);
}*/
}
void Entity::creceive_add_item(int slotId, int itemId, int count) {
/*
if (getCInventory()->GetData(slotId) == null) {
getCInventory()->SetData(slotId, new ItemInstance(itemId, count));
} else {
if (getCInventory()->GetData(slotId)->ItemID != itemId) {
Array<Object> *expr_40 = new Array<Object>(6);
expr_40->SetData(0, new String("Item did not match in slot "));
expr_40->SetData(1, BOX<int>(slotId));
expr_40->SetData(2, new String(" "));
expr_40->SetData(3, BOX<int>(itemId));
expr_40->SetData(4, new String(" orig id: "));
expr_40->SetData(5, BOX<int>(getCInventory()->GetData(slotId)->ItemID));
Debug::Log(String::Concat(expr_40));
getCInventory()->GetData(slotId)->ItemID = itemId;
}
ItemInstance *expr_AB = getCInventory()->GetData(slotId);
expr_AB->setCount(count);
}
if (COnItemAdded != null) {
DELEGATE_INVOKE(COnItemAdded, getCInventory()->GetData(slotId));
}*/
}
void Entity::creceive_change_item_count(int slotId, int count) {
/*
if (getCInventory()->GetData(slotId) == null) {
return;
}
getCInventory()->GetData(slotId)->ItemID = count;
if (COnItemCountChanged != null) {
DELEGATE_INVOKE(COnItemCountChanged, getCInventory()->GetData(slotId));
}*/
}
void Entity::creceive_remove_item(int slotId) {
/*
getCInventory()->SetData(slotId, null);
if (COnItemRemoved != null) {
DELEGATE_INVOKE(COnItemRemoved);
}*/
}
void Entity::creceive_move_item(int slot1, int slot2) {
/*
if ((slot1 >= getCInventory()->Count) || (slot2 >= getCInventory()->Count)) {
return;
}
if ((getCInventory()->GetData(slot1) == null) && (getCInventory()->GetData(slot2) == null)) {
return;
}
ItemInstance *value = getCInventory()->GetData(slot1);
getCInventory()->SetData(slot1, getCInventory()->GetData(slot2));
getCInventory()->SetData(slot2, value);
if (COnItemMoved != null) {
DELEGATE_INVOKE(COnItemMoved);
}*/
}
void Entity::creceive_add_craft_material(int itemId, int count) {
/*
for (int i = 0; i < cCraftMaterialInventory->Count; i += 1) {
ItemInstance *itemInstance = cCraftMaterialInventory->GetData(i);
if (itemInstance->getItemID() == itemId) {
ItemInstance *expr_1B = itemInstance;
expr_1B->setCount(count);
if (COnCraftMaterialAdded != null) {
DELEGATE_INVOKE(COnCraftMaterialAdded, itemInstance);
}
return;
}
}
ItemInstance *itemInstance2 = new ItemInstance(itemId, count);
cCraftMaterialInventory->Add(itemInstance2);
if (COnCraftMaterialAdded != null) {
DELEGATE_INVOKE(COnCraftMaterialAdded, itemInstance2);
}*/
}
void Entity::creceive_remove_craft_material(int itemId, int count) {
/*
for (int i = 0; i < getCCraftMaterialInventory()->Count; i += 1) {
ItemInstance *itemInstance = getCCraftMaterialInventory()->GetData(i);
if (itemInstance->getItemID() == itemId) {
ItemInstance *expr_1B = itemInstance;
expr_1B->setCount(count);
if (itemInstance->getCount() <= 0) {
getCCraftMaterialInventory()->RemoveAt(i);
}
if (COnCraftMaterialRemoved != null) {
DELEGATE_INVOKE(COnCraftMaterialRemoved);
}
return;
}
}*/
}
void Entity::creceive_sent_craft_materials(String materials) {
/*
Array<char> *expr_07 = new Array<char>(1);
expr_07->SetData(0, ';');
Array<String> *array = materials->Split(expr_07);
for (int i = 0; i < (array->Length - 1); i += 1) {
String arg_24_0 = array->GetData(i);
Array<char> *expr_1F = new Array<char>(1);
expr_1F->SetData(0, '=');
Array<String> *array2 = arg_24_0->Split(expr_1F);
ItemInstance *item = new ItemInstance(BSConvert::ToInt(array2->GetData(0)), BSConvert::ToInt(array2->GetData(1)));
getCCraftMaterialInventory()->Add(item);
}
if (COnCraftMaterialsLoaded != null) {
DELEGATE_INVOKE(COnCraftMaterialsLoaded);
}*/
}
void Entity::creceive_sent_items(String items) {
/*
Array<char> *expr_07 = new Array<char>(1);
expr_07->SetData(0, ';');
Array<String> *array = items->Split(expr_07);
for (int i = 0; i < (array->Length - 1); i += 1) {
String arg_24_0 = array->GetData(i);
Array<char> *expr_1F = new Array<char>(1);
expr_1F->SetData(0, '=');
Array<String> *array2 = arg_24_0->Split(expr_1F);
ItemInstance *value = new ItemInstance(BSConvert::ToInt(array2->GetData(1)), BSConvert::ToInt(array2->GetData(2)));
getCInventory()->SetData(BSConvert::ToInt(array2->GetData(0)), value);
}
if (COnItemsLoaded != null) {
DELEGATE_INVOKE(COnItemsLoaded);
}*/
}
void Entity::sreceive_swap_items(int slot1, int slot2) {
/*
if ((slot1 >= getSInventory()->Count) || (slot2 >= getSInventory()->Count)) {
return;
}
if ((getSInventory()->GetData(slot1) == null) && (getSInventory()->GetData(slot2) == null)) {
return;
}
ItemInstance *value = getSInventory()->GetData(slot1);
getSInventory()->SetData(slot1, getSInventory()->GetData(slot2));
getSInventory()->SetData(slot2, value);
SSendMoveItem(slot1, slot2);
if (SOnItemMoved != null) {
DELEGATE_INVOKE(SOnItemMoved);
}*/
}
void Entity::send_all_items() {
/*
StringBuilder *StringBuilder = new StringBuilder();
for (int i = 0; i < getSCraftMaterialInventory()->Count; i += 1) {
StringBuilder->Append(getSCraftMaterialInventory()->GetData(i)->ItemID);
StringBuilder->Append('=');
StringBuilder->Append(getSCraftMaterialInventory()->GetData(i)->Count);
StringBuilder->Append(';');
if (StringBuilder->Length >= 700) {
SSendSentCraftMaterials(StringBuilder->ToString());
StringBuilder->Remove(0, StringBuilder->Length);
}
}
SSendSentCraftMaterials(StringBuilder->ToString());
if (StringBuilder->Length > 0) {
StringBuilder->Remove(0, StringBuilder->Length);
}
for (int j = 0; j < getSInventory()->Count; j += 1) {
if (getSInventory()->GetData(j) != null) {
StringBuilder->Append(j);
StringBuilder->Append('=');
StringBuilder->Append(getSInventory()->GetData(j)->ItemID);
StringBuilder->Append('=');
StringBuilder->Append(getSInventory()->GetData(j)->Count);
StringBuilder->Append(';');
}
}
SSendSentItems(StringBuilder->ToString());*/
}
bool Entity::shas_craft_material(int itemId, int count) {
/*
for (int i = 0; i < getSCraftMaterialInventory()->Count; i += 1) {
if ((getSCraftMaterialInventory()->GetData(i)->ItemID == itemId) && (getSCraftMaterialInventory()->GetData(i)->Count >= count)) {
return true;
}
}
return false;*/
return false;
}
bool Entity::shas_item(int itemId, int count) {
/*
for (int i = 0; i < getSInventory()->Count; i += 1) {
if (((getSInventory()->GetData(i) != null) && (getSInventory()->GetData(i)->ItemID == itemId)) && (getSInventory()->GetData(i)->Count >= count)) {
return true;
}
}
return false;*/
return false;
}
bool Entity::chas_craft_material(int itemId, int count) {
/*
for (int i = 0; i < getCCraftMaterialInventory()->Count; i += 1) {
if ((getCCraftMaterialInventory()->GetData(i)->ItemID == itemId) && (getCCraftMaterialInventory()->GetData(i)->Count >= count)) {
return true;
}
}
return false;*/
return false;
}
bool Entity::chas_item(int itemId, int count) {
/*
for (int i = 0; i < getCInventory()->Count; i += 1) {
if (((getCInventory()->GetData(i) != null) && (getCInventory()->GetData(i)->ItemID == itemId)) && (getCInventory()->GetData(i)->Count >= count)) {
return true;
}
}
return false;*/
return false;
}
int Entity::cget_item_count(int itemId) {
/*
for (int i = 0; i < getCInventory()->Count; i += 1) {
if ((getCInventory()->GetData(i) != null) && (getCInventory()->GetData(i)->ItemID == itemId)) {
return getCInventory()->GetData(i)->Count;
}
}
return 0;*/
return 0;
}
int Entity::sget_item_count(int itemId) {
/*
for (int i = 0; i < getSInventory()->Count; i += 1) {
if ((getSInventory()->GetData(i) != null) && (getSInventory()->GetData(i)->ItemID == itemId)) {
return getSInventory()->GetData(i)->Count;
}
}
return 0;*/
return 0;
}
int Entity::cget_craft_material_count(int itemId) {
/*
for (int i = 0; i < getCCraftMaterialInventory()->Count; i += 1) {
if (getCCraftMaterialInventory()->GetData(i)->ItemID == itemId) {
return getCCraftMaterialInventory()->GetData(i)->Count;
}
}
return 0;*/
return 0;
}
int Entity::sget_craft_material_count(int itemId) {
/*
for (int i = 0; i < getSCraftMaterialInventory()->Count; i += 1) {
if (getSCraftMaterialInventory()->GetData(i)->ItemID == itemId) {
return getSCraftMaterialInventory()->GetData(i)->Count;
}
}
return 0;*/
return 0;
}
bool Entity::ccan_craft(CraftDataAttribute *cda) {
/*
for (int i = 0; i < cda->RequiredItems->Count; i += 1) {
if (!CHasItem(cda->RequiredItems->GetData(i), 1)) {
return false;
}
}
for (int j = 0; j < cda->RequiredMaterials->Count; j += 1) {
CraftDataAttributeHelper *craftDataAttributeHelper = cda->RequiredMaterials->GetData(j);
if (!CHasCraftMaterial(craftDataAttributeHelper->ItemId, craftDataAttributeHelper->Count)) {
return false;
}
}
return true;*/
return false;
}
bool Entity::ctry_to_craft(CraftDataAttribute *cda) {
/*
if (!CCanCraft(cda)) {
return false;
}
CSendCraftItemRequest(cda->Id);
return true;*/
return false;
}
bool Entity::scan_craft(CraftDataAttribute *cda) {
/*
for (int i = 0; i < cda->RequiredItems->Count; i += 1) {
if (!SHasItem(cda->RequiredItems->GetData(i), 1)) {
return false;
}
}
for (int j = 0; j < cda->RequiredMaterials->Count; j += 1) {
CraftDataAttributeHelper *craftDataAttributeHelper = cda->RequiredMaterials->GetData(j);
if (!SHasCraftMaterial(craftDataAttributeHelper->ItemId, craftDataAttributeHelper->Count)) {
return false;
}
}
return true;*/
return false;
}
void Entity::scraft(CraftDataAttribute *cda) {
/*
if (!STryToAddItem(cda->Item->ItemId, cda->Item->Count)) {
return;
}
for (int i = 0; i < cda->RequiredMaterials->Count; i += 1) {
CraftDataAttributeHelper *craftDataAttributeHelper = cda->RequiredMaterials->GetData(i);
SRemoveCraftMaterial(craftDataAttributeHelper->ItemId, craftDataAttributeHelper->Count);
}*/
}
void Entity::sreceive_craft_item_msg(int craftId) {
/*
CraftDataLoader *instance = CraftDataLoader::Instance;
if (instance == null) {
return;
}
CraftDataAttribute *craftDataWithId = instance->getCraftDataWithId(craftId);
if (craftDataWithId == null) {
return;
}
if (!SCanCraft(craftDataWithId)) {
return;
}
SCraft(craftDataWithId);*/
}
void Entity::cswap_items_in_slots(int slot1, int slot2) {
/*
if ((slot1 >= getCInventory()->Count) || (slot2 >= getCInventory()->Count)) {
return;
}
if ((getCInventory()->GetData(slot1) == null) && (getCInventory()->GetData(slot2) == null)) {
return;
}
CSendSwapItems(slot1, slot2); */
}
void Entity::loaded() {
//sendstate = true;
}
//// PlayerData ////
void Entity::reward_xp_for_mob(int level) {
/*
int l = level - Level;
if (Mathf.Abs(l) > 5) {
if (l < 0) {
l = -5;
} else {
l = 5;
}
}
l += 5;
Xp += (l * 20);*/
}
void Entity::level_up(int num) {
/*
Xp = 0;
Level += num;
if (SOnLevelUp != null) {
SOnLevelUp(owner);
}
RpcLevelUp();*/
}
void Entity::set_level_without_modifiers(int newLevel, bool a) {
/*
level = newLevel;
if (SOnLevelChanged != null) {
SOnLevelChanged(owner, newLevel);
}*/
}
void Entity::apply_level_modifiers() {
/*
owner.Stats.SHealth.Modifiers.Remove(-10);
owner.Stats.SHealth.Modifiers.Add(-10, 0f, -((1 - character.Stats.HPScaling.Evaluate((float)Level)) * 100f));*/
}
void Entity::rpc_level_up() {
/*
if (COnLevelUp != null) {
COnLevelUp(owner);
}*/
}
void Entity::registers() {
/*
if (aiPlayer) {
Entity.CRegisterAIPlayer(GUID, owner);
if (owner.isServer) {
Entity.SRegisterAIPlayer(GUID, owner);
}
// owner.OnPlayerSpawned(owner, owner.isClient, owner.isServer, owner.isLocalPlayer);
return;
}
if (isLocalPlayer) {
Entity.RegisterLocalPlayer(GUID, owner);
//Let's call the playerFactory, so it can modify this instance
// owner.OnPlayerSpawned(owner, owner.isClient, owner.isServer, owner.isLocalPlayer);
return;
}
if (owner.isClient) {
Entity.CRegisterNetworkedPlayer(GUID, owner);
if (owner.isServer) {
Entity.SRegisterNetworkedPlayer(GUID, owner);
}
//Let's call the playerFactory, so it can modify this instance
// owner.OnPlayerSpawned(owner, owner.isClient, owner.isServer, owner.isLocalPlayer);
}
*/
/*
pl.CRegisterAIPlayer(transform.gameObject);
if (isServer)
{
pl.SRegisterAIPlayer(transform.gameObject);
}
//Let's call the playerFactory, so it can modify this instance
pf.OnPlayerSpawned(gameObject, isClient, isServer, isLocalPlayer);*/
}
void Entity::update(float delta) {
update_auras(delta);
if (_s_spell_cast_info.is_valid() && _s_spell_cast_info->get_is_casting() ) {
if (_s_spell_cast_info->update_cast_time(delta)) {
sfinish_cast();
}
}
}
void Entity::Update() {
/*
getInventory()->Update();
getPlayerFacingComponent()->Update();
getStateComponent()->Update();
getPlayerSpellDataComponent()->Update();
getOpmcc()->Update();
getEntity()->Update();
getFactionComponent()->Update();*/
/*
if (owner->isServer && sendstate) {
sendstate = false;
SendAllItems();
} */
/*
if (send && owner->isServer) {
send = false;
for (int i = 0; i < getSSpellData()->Count; i += 1) {
PlayerSpellData *playerSpellData = getSSpellData()->GetData(i);
if (is_inst_of<PlayerSpellCooldownData *>(playerSpellData)) {
PlayerSpellCooldownData *playerSpellCooldownData = as_cast<PlayerSpellCooldownData *>(playerSpellData);
SSendAddCPlayerSpellCooldownData(playerSpellCooldownData->SpellId, playerSpellCooldownData->getCooldown(), playerSpellCooldownData->getRemainingCooldown());
}
}
}
for (int j = 0; j < sSpellData->Count; j += 1) {
sSpellData->GetData(j)->Update(this);
}
for (int k = 0; k < cSpellData->Count; k += 1) {
cSpellData->GetData(k)->Update(this);
}*/
/*
if (owner->PlayerData->State != PlayerStates::STATE_NORMAL) {
return;
}
if (getSCasting()) {
setSCurrentCastTime(Time::deltaTime);
if (getSCurrentCastTime() >= getSCastTime()) {
SCastFinished();
}
}
if (getCCasting()) {
setCCurrentCastTime(Time::deltaTime);
if (getCCurrentCastTime() >= getCCastTime()) {
CCastFinished();
}
}*/
}
void Entity::LateUpdate() {
/*
playerResourceComponent->LateUpdate();
getStats()->LateUpdate();*/
}
String Entity::request_spell_name(int spellId) {
return "";
}
String Entity::request_spell_description(int spellId, int level) {
return "";
}
/*
void Entity::AddGraphicScripts() {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Sprites) {
Entity::gameObject->AddComponent<PlayerGraphicBuilder>()->characterGraphicPrefab = characterGraphicPrefab;
Entity::gameObject->AddComponent<CharacterEffectPointGetter>();
return;
}
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Test) {
GameObject *gameObject = new GameObject(new String("Container"));
gameObject->transform->SetParent(Entity::gameObject->transform);
gameObject->transform->localPosition = new Vector3((float)0, (float)1.1, (float)0.4);
gameObject->transform->localRotation = Quaternion::Euler((float)30, (float)-45, (float)0);
GameObject *expr_BE = UnityEngine::Object::Instantiate<GameObject>(testCharacterGraphicPrefab, new Vector3((float)0, (float)0, (float)0), Quaternion::identity, gameObject->transform);
expr_BE->transform->localPosition = new Vector3((float)0, (float)0, (float)0);
expr_BE->transform->localRotation = Quaternion::identity;
Entity::gameObject->AddComponent<SimpleCharacterEffectPointGetter>();
return;
}
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Voxel) {
ModelMaker *expr_10C = Entity::gameObject->AddComponent<ModelMaker>();
expr_10C->malePrefab = malePrefab;
expr_10C->femalePrefab = femalePrefab;
expr_10C->outlineMaterial = outlineMaterial;
expr_10C->useOutline = useOutline;
expr_10C->generateOnStart = generateOnStart;
expr_10C->defaultGender = defaultGender;
Entity::gameObject->AddComponent<VoxelCharacterEffectPointGetter>();
}
}
GameObject *Entity::SEntitySpawn(EntityType type, int classId, int level, String name, int Guid, CxConnection *connection, bool owner, Vector3 *position, Quaternion *rotation) {
if (Guid == 0u) {
Guid = Entity::GetNextEntityGUID();
}
if (BrokenSeals::Instance->Networking) {
return Entity::NetworkSpawnCharacter(Guid, type, classId, level, name, connection, owner, position, rotation);
}
return Entity::CEntitySpawn(Guid, type, classId, level, name, connection, owner, position, rotation);
}
GameObject *Entity::NetworkSpawnCharacter(int Guid, EntityType type, int classId, int level, String name, CxConnection *connection, bool owner, Vector3 *position, Quaternion *rotation) {
SpawnCharacterMsg spawnCharacterMsg = SpawnCharacterMsg();
spawnCharacterMsg.Guid = Guid;
spawnCharacterMsg.ClassId = classId;
spawnCharacterMsg.Type = type;
spawnCharacterMsg.Name = name;
spawnCharacterMsg.SpawnPosition = position;
spawnCharacterMsg.SpawnRotation = rotation;
spawnCharacterMsg.Serialize(CxNet::NetBuffer);
if (connection == null) {
spawnCharacterMsg.IsLocalPlayer = false;
spawnCharacterMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClients(0);
return Entity::CEntitySpawn(Guid, type, classId, level, name, connection, false, position, rotation);
}
spawnCharacterMsg.IsLocalPlayer = owner;
spawnCharacterMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToConnection(connection->ConnectionGUID, 0);
spawnCharacterMsg.IsLocalPlayer = false;
spawnCharacterMsg.Serialize(CxNet::NetBuffer);
CxNet::SendBufferToAllClientsExcept(connection->ConnectionGUID, 0);
if (connection->IsLocal) {
return Entity::CEntitySpawn(Guid, type, classId, level, name, connection, true, position, rotation);
}
return Entity::CEntitySpawn(Guid, type, classId, level, name, connection, false, position, rotation);
}
GameObject *Entity::CEntitySpawn(int Guid, EntityType type, int classId, int level, String name, CxConnection *connection, bool owner, Vector3 *position, Quaternion *rotation) {
if (!CharacterDataLoader::Instance->IsCharacterExists(classId)) {
Debug::LogError(new String("Class doesn't exists!"));
return null;
}
GameObject *gameObject = null;
if ((type == EntityType::Player) || (type == EntityType::Ai)) {
gameObject = UnityEngine::Object::Instantiate<GameObject>(PrefabLoader::Instance->GetData(1)->Asset, position, rotation);
}
if (type == EntityType::Mob) {
gameObject = UnityEngine::Object::Instantiate<GameObject>(PrefabLoader::Instance->GetData(2)->Asset, position, rotation);
}
Entity *component = gameObject->GetComponent<Entity>();
component->setConnection(connection);
component->type = type;
Character *arg_7C_0 = CharacterDataLoader::Instance->GetData(classId);
PlayerData *expr_83 = component->getPlayerData();
expr_83->setClassId(classId);
expr_83->setType((int)(type));
expr_83->setName(name);
component->gameObject->name = name;
expr_83->setLevel(level);
expr_83->setGUID(BrokenSeals::BSState->GameData->NextPlayerGUID);
expr_83->GetWeaponForClass();
expr_83->setGender(UnityEngine::Random::Range(0, 2));
component->isLocalPlayer = owner;
if (owner) {
BSInputManager::GetInstance()->CharacterId = classId;
}
if (BrokenSeals::CameraType != BrokenSealsCameraType::MMO) {
gameObject->gameObject->AddComponent<CharacterController>();
if ((type == EntityType::Player) & owner) {
gameObject->gameObject->AddComponent<PlayerController>();
}
}
if (BSState::Instance->IsClient) {
component->AddGraphicScripts();
}
if (BSState::Instance->IsClient & owner) {
if (BrokenSeals::CameraType == BrokenSealsCameraType::Isometric) {
GameObject::FindGameObjectWithTag(new String("MainCamera"))->AddComponent<IsometricCamera>();
} else {
if (BrokenSeals::CameraType == BrokenSealsCameraType::MMO) {
GameObject::FindGameObjectWithTag(new String("MainCamera"))->GetComponent<Camera>()->orthographic = false;
UnityEngine::Object::Destroy(gameObject->GetComponent<KinematicCharacterMotor>());
UnityEngine::Object::Destroy(gameObject->GetComponent<CapsuleCollider>());
gameObject->gameObject->AddComponent<RPGMotor>();
gameObject->gameObject->AddComponent<RPGViewFrustum>();
gameObject->gameObject->AddComponent<RPGCamera>();
gameObject->gameObject->AddComponent<RPGController>();
if (owner) {
gameObject->gameObject->AddComponent<VoxelPlayerController>();
}
CharacterController *expr_1D1 = gameObject->GetComponent<CharacterController>();
expr_1D1->radius = (float)0.3;
expr_1D1->center = new Vector3((float)0, (float)0.8, (float)0);
expr_1D1->height = (float)1.6;
}
}
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Sprites) {
gameObject->gameObject->AddComponent<LocalPlayerAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Test) {
gameObject->gameObject->AddComponent<SpriteAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Voxel) {
gameObject->gameObject->AddComponent<VoxelLocalPlayerAnimationController>();
}
}
}
}
if (BSState::Instance->IsClient && !owner) {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Sprites) {
gameObject->gameObject->AddComponent<NetworkedPlayerAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Test) {
gameObject->gameObject->AddComponent<SpriteAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Voxel) {
gameObject->gameObject->AddComponent<VoxelNetworkedPlayerAnimationController>();
}
}
}
}
if (!owner) {
UnityEngine::Object::Instantiate<GameObject>(PrefabLoader::Instance->GetData(3)->Asset, Vector3::zero, Quaternion::identity)->transform->SetParent(gameObject->transform);
}
if (BSState::Instance->IsServer) {
PlayerData *arg_2D3_0 = component->getPlayerData();
if (type == EntityType::Player) {
component->getFactionComponent()->STeam = 3;
}
if (type == EntityType::Ai) {
component->transform->name = component->getPlayerData()->Name;
}
if (BSState::Instance->IsServer && (type == EntityType::Mob)) {
component->getFactionComponent()->STeam = 4;
component->gameObject->AddComponent<AIComponent>();
gameObject->transform->name = component->getPlayerData()->Name;
}
}
component->components->Refresh(gameObject);
if (BSState::Instance->IsClient) {
if (owner) {
Entity::RegisterLocalPlayer(Guid, component);
} else {
if ((type == EntityType::Ai) || (type == EntityType::Mob)) {
Entity::CRegisterAIPlayer(Guid, component);
} else {
Entity::CRegisterNetworkedPlayer(Guid, component);
}
}
}
if (BSState::Instance->IsServer) {
if ((type == EntityType::Ai) || (type == EntityType::Mob)) {
Entity::SRegisterAIPlayer(Guid, component);
} else {
Entity::SRegisterNetworkedPlayer(Guid, component);
}
}
if (CxNet::IsServer) {
EntityNetworkManager::getInstance()->OnSPlayerAdded(component);
}
if (CxNet::IsClient) {
EntityNetworkManager::getInstance()->OnCPlayerAdded(component);
}
return gameObject;
}
void Entity::OnPlayerSpawneds(Entity *player, bool isClientPlayer, bool isServerPlayer, bool isLocalPlayerPlayer) {
if (isClientPlayer | isLocalPlayerPlayer) {
AddGraphicScripts();
}
if (isLocalPlayerPlayer) {
if (BrokenSeals::CameraType == BrokenSealsCameraType::Isometric) {
GameObject::FindGameObjectWithTag(new String("MainCamera"))->AddComponent<IsometricCamera>();
} else {
if (BrokenSeals::CameraType == BrokenSealsCameraType::MMO) {
GameObject::FindGameObjectWithTag(new String("MainCamera"))->GetComponent<Camera>()->orthographic = false;
UnityEngine::Object::Destroy(player->GetComponent<KinematicCharacterMotor>());
UnityEngine::Object::Destroy(player->GetComponent<CapsuleCollider>());
player->gameObject->AddComponent<RPGMotor>();
player->gameObject->AddComponent<RPGViewFrustum>();
player->gameObject->AddComponent<RPGCamera>();
player->gameObject->AddComponent<RPGController>();
player->gameObject->AddComponent<VoxelPlayerController>();
CharacterController *expr_A7 = player->GetComponent<CharacterController>();
expr_A7->radius = (float)0.3;
expr_A7->center = new Vector3((float)0, (float)0.8, (float)0);
expr_A7->height = (float)1.6;
}
}
if (addGraphic) {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Sprites) {
player->gameObject->AddComponent<LocalPlayerAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Test) {
player->gameObject->AddComponent<SpriteAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Voxel) {
player->gameObject->AddComponent<VoxelLocalPlayerAnimationController>();
player->gameObject->AddComponent<VoxelPlayerController>();
}
}
}
}
}
if ((isClientPlayer && !isLocalPlayerPlayer) && addGraphic) {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Sprites) {
player->gameObject->AddComponent<NetworkedPlayerAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Test) {
player->gameObject->AddComponent<SpriteAnimationController>();
} else {
if (BrokenSeals::GraphicType == BrokenSealsPlayerGraphicType::Voxel) {
player->gameObject->AddComponent<VoxelNetworkedPlayerAnimationController>();
}
}
}
}
if (!isLocalPlayerPlayer) {
UnityEngine::Object::Instantiate<GameObject>(PrefabLoader::Instance->GetData(3)->Asset, Vector3::zero, Quaternion::identity)->transform->SetParent(player->transform);
}
if (isServerPlayer) {
EntityType entityType = (EntityType)(player->getPlayerData()->Type);
if (entityType == EntityType::Player) {
player->getFactionComponent()->STeam = 3;
}
if (entityType == EntityType::Ai) {
player->transform->name = player->getPlayerData()->Name;
}
if (isServerPlayer && (entityType == EntityType::Mob)) {
player->gameObject->AddComponent<CharacterController>();
player->getFactionComponent()->STeam = 4;
player->gameObject->AddComponent<AIComponent>();
player->transform->name = player->getPlayerData()->Name;
}
}
components->Refresh(Entity::gameObject);
}
*/
String Entity::random_name() {
/*/
String text = new String(l1->GetData(UnityEngine::Random::Range(0, l1->Length)));
bool flag = true;
int num = UnityEngine::Random::Range(3, 6);
for (int i = 0; i < num; i += 1) {
if (flag) {
*text += *(new String(l3->GetData(UnityEngine::Random::Range(0, l3->Length))));
} else {
*text += *(new String(l2->GetData(UnityEngine::Random::Range(0, l2->Length))));
}
}
return text;*/
return "";
}
//COnCastStartAction;
//CONCastEndedAction;
//CONCastFinishedAction;
//CONCastFailedAction;
//DELEGATE(void, PlayerSpellData *)
//CSpellDataRemovedAction;
//DELEGATE(void, PlayerSpellData *)
//CSpellDataAddedAction;
//void addCOnSpellDataRemoved(PlayerSpellDataComponent::CSpellDataRemovedAction *value);
//void removeCOnSpellDataRemoved(PlayerSpellDataComponent::CSpellDataRemovedAction *value);
//void addCOnSpellDataAdded(PlayerSpellDataComponent::CSpellDataAddedAction *value);
//void removeCOnSpellDataAdded(PlayerSpellDataComponent::CSpellDataAddedAction *value);
//void addOnCTalenChangedAction(TalentComponent::OnTalenChangedAction *value);
//void removeOnCTalenChangedAction(TalentComponent::OnTalenChangedAction *value);ű
//void addOnTargetChange(TargetComponent::targetChanged *value);
//void removeOnTargetChange(TargetComponent::targetChanged *value);
//void addSOnTargetChange(TargetComponent::sTargetChanged *value);
//void removeSOnTargetChange(TargetComponent::sTargetChanged *value);
//delegate void OnStateChangedAction(PlayerStates newState);
//event OnStateChangedAction OnStateChanged;
//delegate void OnLevelUpAction(Entity player);
//event OnLevelUpAction COnLevelUp;
//event OnLevelUpAction SOnLevelUp;
//delegate void OnLevelChangedAction(Entity player, int newLevel);
//event OnLevelChangedAction COnLevelChanged;
//event OnLevelChangedAction SOnLevelChanged;
//delegate void OnXPChangedAction(Entity player, int newXp);
//event OnXPChangedAction COnXPChanged;
//delegate void OnWeapomChangedAction(ItemData wd);
//event OnWeapomChangedAction OnWeaponChanged;
//delegate void StatDataRequestAction(StatData sdc);
//StatDataRequestAction statDataRequests;
//delegate void GameObjectDataRequestAction(GameObject go);
//GameObjectDataRequestAction gameObjectDataRequests;
//void addCOnCastStart(SpellCastData::COnCastStartAction *value);
//void removeCOnCastStart(SpellCastData::COnCastStartAction *value);
//void addCOnCastFinished(SpellCastData::CONCastFinishedAction *value);
//void removeCOnCastFinished(SpellCastData::CONCastFinishedAction *value);
//void addCOnCastEnded(SpellCastData::CONCastEndedAction *value);
//void removeCOnCastEnded(SpellCastData::CONCastEndedAction *value);
//void addCOnCastFailed(SpellCastData::CONCastFailedAction *value);
//void removeCOnCastFailed(SpellCastData::CONCastFailedAction *value);
//DELEGATE(void, ItemInstance *)
//InventoryAction;
//DELEGATE(void)
//ItemRemovedAction;
//DELEGATE(void)
//ItemMovedAction;
/*
void addSOnItemAdded(Inventory::InventoryAction *value);
void removeSOnItemAdded(Inventory::InventoryAction *value);
void addCOnItemAdded(Inventory::InventoryAction *value);
void removeCOnItemAdded(Inventory::InventoryAction *value);
void addSOnItemCountChanged(Inventory::InventoryAction *value);
void removeSOnItemCountChanged(Inventory::InventoryAction *value);
void addCOnItemCountChanged(Inventory::InventoryAction *value);
void removeCOnItemCountChanged(Inventory::InventoryAction *value);
void addSOnItemRemoved(Inventory::ItemRemovedAction *value);
void removeSOnItemRemoved(Inventory::ItemRemovedAction *value);
void addCOnItemRemoved(Inventory::ItemRemovedAction *value);
void removeCOnItemRemoved(Inventory::ItemRemovedAction *value);
void addSOnItemMoved(Inventory::ItemMovedAction *value);
void removeSOnItemMoved(Inventory::ItemMovedAction *value);
void addCOnItemMoved(Inventory::ItemMovedAction *value);
void removeCOnItemMoved(Inventory::ItemMovedAction *value);
void addSOnCraftMaterialAdded(Inventory::InventoryAction *value);
void removeSOnCraftMaterialAdded(Inventory::InventoryAction *value);
void addCOnCraftMaterialAdded(Inventory::InventoryAction *value);
void removeCOnCraftMaterialAdded(Inventory::InventoryAction *value);
void addSOnCraftMaterialRemoved(Inventory::ItemRemovedAction *value);
void removeSOnCraftMaterialRemoved(Inventory::ItemRemovedAction *value);
void addCOnCraftMaterialRemoved(Inventory::ItemRemovedAction *value);
void removeCOnCraftMaterialRemoved(Inventory::ItemRemovedAction *value);
void addCOnCraftMaterialsLoaded(Inventory::ItemRemovedAction *value);
void removeCOnCraftMaterialsLoaded(Inventory::ItemRemovedAction *value);
void addCOnItemsLoaded(Inventory::ItemRemovedAction *value);
void removeCOnItemsLoaded(Inventory::ItemRemovedAction *value);
*/
/*
DELEGATE(void) SOnDeathAction;
DELEGATE(void) OnDeathAction;
DELEGATE(void) SOnResurrectAction;
DELEGATE(void) OnResurrectAction;
DELEGATE(void, int, Stat*) OnStatChangeAction;
DELEGATE(void, int, Stat*) SOnStatChangeAction;
DELEGATE(void, int, bool, Entity*, Entity*) OnDamageTakenAction;
DELEGATE(void, int, bool, Entity*, Entity*) OnHealTakenAction;
*/
void Entity::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint())
set_process(true);
} break;
case NOTIFICATION_PROCESS: {
update(get_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
} break;
}
}
void Entity::_bind_methods() {
ADD_SIGNAL(MethodInfo("starget_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ctarget_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("son_damage_taken", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_taken", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_dealt", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("scharacter_class_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ccharacter_class_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
//// SpellCastSignals ////
ADD_SIGNAL(MethodInfo("scast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("scast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("ccast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type);
ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "s_entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "sets_entity_type", "gets_entity_type");
ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type);
ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "c_entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "setc_entity_type", "getc_entity_type");
ClassDB::bind_method(D_METHOD("gets_player_name"), &Entity::gets_player_name);
ClassDB::bind_method(D_METHOD("sets_player_name", "value"), &Entity::sets_player_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_player_name"), "sets_player_name", "gets_player_name");
ClassDB::bind_method(D_METHOD("getc_player_name"), &Entity::getc_player_name);
ClassDB::bind_method(D_METHOD("setc_player_name", "value"), &Entity::setc_player_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_player_name"), "setc_player_name", "getc_player_name");
ClassDB::bind_method(D_METHOD("gets_xp"), &Entity::gets_xp);
ClassDB::bind_method(D_METHOD("sets_xp", "value"), &Entity::sets_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_xp"), "sets_xp", "gets_xp");
ClassDB::bind_method(D_METHOD("getc_xp"), &Entity::getc_xp);
ClassDB::bind_method(D_METHOD("setc_xp", "value"), &Entity::setc_xp);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_xp"), "setc_xp", "getc_xp");
ClassDB::bind_method(D_METHOD("gets_character_class"), &Entity::gets_character_class);
ClassDB::bind_method(D_METHOD("sets_character_class", "value"), &Entity::sets_character_class);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "s_character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "sets_character_class", "gets_character_class");
ClassDB::bind_method(D_METHOD("getc_character_class"), &Entity::getc_character_class);
ClassDB::bind_method(D_METHOD("setc_character_class", "value"), &Entity::setc_character_class);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "c_character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "setc_character_class", "getc_character_class");
ClassDB::bind_method(D_METHOD("get_health"), &Entity::get_health);
ClassDB::bind_method(D_METHOD("get_mana"), &Entity::get_mana);
ClassDB::bind_method(D_METHOD("get_speed"), &Entity::get_speed);
ClassDB::bind_method(D_METHOD("get_gcd"), &Entity::get_gcd);
ClassDB::bind_method(D_METHOD("get_melee_crit"), &Entity::get_melee_crit);
ClassDB::bind_method(D_METHOD("get_melee_crit_bonus"), &Entity::get_melee_crit_bonus);
ClassDB::bind_method(D_METHOD("get_spell_crit"), &Entity::get_spell_crit);
ClassDB::bind_method(D_METHOD("get_spell_crit_bonus"), &Entity::get_spell_crit_bonus);
ClassDB::bind_method(D_METHOD("get_block"), &Entity::get_block);
ClassDB::bind_method(D_METHOD("get_parry"), &Entity::get_parry);
ClassDB::bind_method(D_METHOD("get_damage_reduction"), &Entity::get_damage_reduction);
ClassDB::bind_method(D_METHOD("get_melee_damage_reduction"), &Entity::get_melee_damage_reduction);
ClassDB::bind_method(D_METHOD("get_spell_damage_reduction"), &Entity::get_spell_damage_reduction);
ClassDB::bind_method(D_METHOD("get_damage_taken"), &Entity::get_damage_taken);
ClassDB::bind_method(D_METHOD("get_melee_damage"), &Entity::get_melee_damage);
ClassDB::bind_method(D_METHOD("get_spell_damage"), &Entity::get_spell_damage);
ClassDB::bind_method(D_METHOD("get_stat_int", "index"), &Entity::get_stat_int);
ClassDB::bind_method(D_METHOD("set_stat_int", "index", "entry"), &Entity::set_stat_int);
ClassDB::bind_method(D_METHOD("get_stat_enum", "index"), &Entity::get_stat_enum);
ClassDB::bind_method(D_METHOD("set_stat_enum", "stat_id", "entry"), &Entity::set_stat_enum);
//// Targeting System ////
ClassDB::bind_method(D_METHOD("gets_target"), &Entity::gets_target);
ClassDB::bind_method(D_METHOD("sets_target", "target"), &Entity::sets_target);
ClassDB::bind_method(D_METHOD("getc_target"), &Entity::getc_target);
ClassDB::bind_method(D_METHOD("setc_target", "target"), &Entity::setc_target);
//// Spell System ////
ClassDB::bind_method(D_METHOD("scast_spell", "spell_id"), &Entity::scast_spell);
ClassDB::bind_method(D_METHOD("crequest_spell_cast", "spell_id"), &Entity::crequest_spell_cast);
ClassDB::bind_method(D_METHOD("add_aura", "aura"), &Entity::add_aura);
ClassDB::bind_method(D_METHOD("stake_damage", "data"), &Entity::stake_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &Entity::son_damage_dealt);
ClassDB::bind_method(D_METHOD("sdeal_damage_to", "data"), &Entity::sdeal_damage_to);
}