entity_spell_system/Queued/data/dungeon/DungeonData.h
2019-04-20 14:02:55 +02:00

60 lines
2.3 KiB
C++

#ifndef DUNGEON_DATA_H
#define DUNGEON_DATA_H
#include "MobGroup.h"
class DungeonData
{
private:
int id;
String* dungeonAssetAssetBundleName;
String* dungeonAssetAssetname;
String* materialAssetBundleName;
String* materialAssetName;
String* textureAssetBundleName;
String* textureAssetName;
List_T<int>* mobIds;
List_T<MobGroup>* mobGroups;
Color* overlayColor;
Material* sharedMaterial;
Texture2D* sharedTexture;
DungeonData::LoadFinishedAction* onMaterialLoaded;
DungeonData::LoadFinishedAction* onTextureLoaded;
RenderTexture* rt;
float timer;
void OnMaterialLoaded(BaseAssetBundleHelper* h);
void OnTextureLoaded(BaseAssetBundleHelper* h);
void AfterMaterialLoaded(DungeonData* d);
public:
DELEGATE(void, DungeonData*) LoadFinishedAction;
int getId();
void setId(int value);
String* getDungeonAssetAssetBundleName();
void setDungeonAssetAssetBundleName(String* value);
String* getDungeonAssetAssetName();
void setDungeonAssetAssetName(String* value);
String* getMaterialAssetBundleName();
void setMaterialAssetBundleName(String* value);
String* getMaterialAssetName();
void setMaterialAssetName(String* value);
String* getTextureAssetBundleName();
void setTextureAssetBundleName(String* value);
String* getTextureAssetName();
void setTextureAssetName(String* value);
List_T<int>* getMobIds();
List_T<MobGroup>* getMobGroups();
Color* getOverlayColor();
void setOverlayColor(Color* value);
void Set(int id, String* dungeonAssetAssetBundleName, String* dungeonAssetAssetname, String* materialAssetBundleName, String* materialAssetName, String* textureAssetBundleName, String* textureAssetName, List_T<int>* mobIds, List_T<MobGroup>* mobGroups, Color* overlayColor);
void LoadMaterial(DungeonData::LoadFinishedAction* action);
void RemoveMaterialCallback(DungeonData::LoadFinishedAction* action);
void ApplyEffectsToMaterial();
int GetRandomMob();
MobGroup* GetRandomMobGroup();
void ReleaseRenderTexture();
DungeonData();
};
#endif