entity_spell_system/Queued/Messages/CRefreshAuraMsg.h
2019-04-20 14:02:55 +02:00

21 lines
428 B
C++

#pragma once
#include <System/System.h>
#include "SerializationBuffer.h"
using namespace CxNetworking::Utils;
using namespace System;
namespace BS {
namespace Networking {
struct CRefreshAuraMsg : public virtual ValueType
{
uint Guid;
int AuraId;
float Time;
void Serialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
CRefreshAuraMsg();
String* ToString();
};
}
}