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https://github.com/Relintai/entity_spell_system.git
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41 lines
958 B
C++
41 lines
958 B
C++
#pragma once
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#include <System/System.h>
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#include "MonoBehaviour.h"
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#include "GameObject.h"
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#include <System/Collections/Generic/List.h>
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#include "Transform.h"
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#include "UnityEngine.h"
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using namespace UnityEngine;
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using namespace System::Collections::Generic;
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using namespace System;
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class SpawnPointManager : public virtual MonoBehaviour, public virtual Object
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{
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//Attribute: SerializeField*
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private:
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bool automaticSpawn;
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private:
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List_T<GameObject>* spawnPoints;
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private:
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List_T<GameObject>* graveyardSpawnPoints;
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public:
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bool getAutomaticSpawn();
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//Ignored empty method declaration
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public:
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List_T<GameObject>* getSpawnPoints();
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//Ignored empty method declaration
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public:
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List_T<GameObject>* getGraveyardSpawnPoints();
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//Ignored empty method declaration
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private:
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void Start();
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public:
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void Refresh();
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public:
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GameObject* GetSpawnPoint();
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public:
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GameObject* GetGraveyardSpawnPoint();
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public:
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SpawnPointManager();
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};
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