mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-20 17:14:44 +01:00
138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef ESS_RESOURCE_DB_MAP_H
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#define ESS_RESOURCE_DB_MAP_H
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#include "ess_resource_db.h"
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#include "core/version.h"
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#include "core/variant/variant.h"
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#include "core/templates/vector.h"
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#include "core/templates/hash_map.h"
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#include "core/string/ustring.h"
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#include "core/config/engine.h"
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#include "core/variant/array.h"
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#include "core/core_bind.h"
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#include "scene/main/node.h"
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#include "../item_enums.h"
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#include "../defines.h"
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class Spell;
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class EntityData;
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class CraftRecipe;
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class ItemTemplate;
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class EntityResource;
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class EntitySkillData;
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class EntityCreateInfo;
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class SpellCastInfo;
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class EntitySpeciesData;
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class ESSResourceDBMap : public ESSResourceDB {
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GDCLASS(ESSResourceDBMap, ESSResourceDB);
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public:
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Ref<EntityResource> get_entity_resource(int class_id);
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Ref<EntityResource> get_entity_resource_index(int index);
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int get_entity_resource_count();
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void add_entity_resource(Ref<EntityResource> cls);
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Vector<Variant> get_entity_resources() const;
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void set_entity_resources(const Vector<Variant> &data);
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Ref<EntitySkillData> get_entity_skill(int class_id);
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Ref<EntitySkillData> get_entity_skill_index(int index);
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int get_entity_skill_count();
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void add_entity_skill(Ref<EntitySkillData> cls);
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Vector<Variant> get_entity_skills() const;
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void set_entity_skills(const Vector<Variant> &data);
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Ref<EntityData> get_entity_data(int class_id);
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Ref<EntityData> get_entity_data_index(int index);
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int get_entity_data_count();
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void add_entity_data(Ref<EntityData> cls);
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Vector<Variant> get_entity_datas() const;
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void set_entity_datas(const Vector<Variant> &data);
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Ref<Spell> get_spell(int spell_id);
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Ref<Spell> get_spell_index(int index);
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int get_spell_count();
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void add_spell(Ref<Spell> spell);
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Vector<Variant> get_spells() const;
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void set_spells(const Vector<Variant> &data);
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Ref<CraftRecipe> get_craft_recipe(int craft_id);
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Ref<CraftRecipe> get_craft_recipe_index(int index);
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int get_craft_recipe_count();
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void add_craft_recipe(Ref<CraftRecipe> aura);
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Vector<Variant> get_craft_recipes() const;
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void set_craft_recipes(const Vector<Variant> &data);
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void add_item_template(Ref<ItemTemplate> aura);
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Ref<ItemTemplate> get_item_template(int item_id);
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Ref<ItemTemplate> get_item_template_index(int index);
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int get_item_template_count();
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Vector<Variant> get_item_templates() const;
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void set_item_templates(const Vector<Variant> &data);
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void add_entity_species_data(Ref<EntitySpeciesData> aura);
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Ref<EntitySpeciesData> get_entity_species_data(int item_id);
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Ref<EntitySpeciesData> get_entity_species_data_index(int index);
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int get_entity_species_data_count();
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Vector<Variant> get_entity_species_datas() const;
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void set_entity_species_datas(const Vector<Variant> &data);
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ESSResourceDBMap();
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~ESSResourceDBMap();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<EntityResource> > _entity_resources;
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HashMap<int, Ref<EntityResource> > _entity_resource_map;
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Vector<Ref<EntitySkillData> > _entity_skills;
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HashMap<int, Ref<EntitySkillData> > _entity_skill_map;
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Vector<Ref<EntityData> > _entity_datas;
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HashMap<int, Ref<EntityData> > _entity_data_map;
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Vector<Ref<Spell> > _spells;
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HashMap<int, Ref<Spell> > _spell_map;
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Vector<Ref<CraftRecipe> > _craft_recipes;
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HashMap<int, Ref<CraftRecipe> > _craft_recipe_map;
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Vector<Ref<ItemTemplate> > _item_templates;
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HashMap<int, Ref<ItemTemplate> > _item_template_map;
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Vector<Ref<EntitySpeciesData> > _entity_species_datas;
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HashMap<int, Ref<EntitySpeciesData> > _entity_species_data_map;
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};
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#endif
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