mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-20 17:14:44 +01:00
286 lines
7.8 KiB
C++
286 lines
7.8 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "loot_data_base.h"
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#include "../../defines.h"
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int LootDataBase::get_loot_db_size() const {
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return _loot_dbs.size();
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}
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void LootDataBase::set_loot_db_size(const float value) {
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_loot_dbs.resize(value);
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}
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int LootDataBase::get_items_size() const {
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return _items.size();
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}
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void LootDataBase::set_items_size(const int value) {
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_items.resize(value);
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}
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float LootDataBase::get_loot_db_chance(const int index) const {
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ERR_FAIL_INDEX_V(index, _loot_dbs.size(), 0);
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return _loot_dbs.get(index).chance;
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}
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void LootDataBase::set_loot_db_chance(const int index, const float value) {
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ERR_FAIL_INDEX(index, _loot_dbs.size());
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LootDBLDF l = _loot_dbs.get(index);
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l.chance = value;
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_loot_dbs.set(index, l);
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}
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Ref<LootDataBase> LootDataBase::get_loot_db(const int index) const {
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ERR_FAIL_INDEX_V(index, _loot_dbs.size(), 0);
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return _loot_dbs.get(index).loot_db;
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}
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void LootDataBase::set_loot_db(const int index, const Ref<LootDataBase> &value) {
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ERR_FAIL_INDEX(index, _loot_dbs.size());
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LootDBLDF l = _loot_dbs.get(index);
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l.loot_db = value;
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_loot_dbs.set(index, l);
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}
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float LootDataBase::get_item_chance(const int index) const {
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ERR_FAIL_INDEX_V(index, _items.size(), 0);
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return _items.get(index).chance;
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}
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void LootDataBase::set_item_chance(const int index, const float value) {
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ERR_FAIL_INDEX(index, _items.size());
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LootDBItem l = _items.get(index);
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l.chance = value;
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_items.set(index, l);
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}
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Ref<ItemTemplate> LootDataBase::get_item(const int index) const {
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ERR_FAIL_INDEX_V(index, _items.size(), 0);
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return _items.get(index).item;
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}
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void LootDataBase::set_item(const int index, const Ref<ItemTemplate> &value) {
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ERR_FAIL_INDEX(index, _items.size());
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LootDBItem l = _items.get(index);
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l.item = value;
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_items.set(index, l);
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}
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Array LootDataBase::get_loot() {
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return call("_get_loot");
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}
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Array LootDataBase::_get_loot() {
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Array arr;
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for (int i = 0; i < _loot_dbs.size(); ++i) {
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LootDBLDF l = _loot_dbs.get(i);
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if (!l.loot_db.is_valid())
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continue;
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Math::randomize();
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float val = Math::randf() * 100.0;
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if (val < l.chance) {
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arr.append(l.loot_db->get_loot());
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}
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}
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for (int i = 0; i < _items.size(); ++i) {
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LootDBItem l = _items.get(i);
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if (!l.item.is_valid())
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continue;
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Math::randomize();
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float val = Math::randf() * 100.0;
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if (val < l.chance) {
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arr.append(l.item);
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}
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}
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return arr;
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}
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LootDataBase::LootDataBase() {
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}
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LootDataBase::~LootDataBase() {
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_loot_dbs.clear();
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_items.clear();
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}
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bool LootDataBase::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("loot_dbs/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_loot_dbs.size() <= index) {
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set_loot_db_size(index);
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}
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LootDBLDF ldb = _loot_dbs.get(index);
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if (what == "chance") {
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ldb.chance = p_value;
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_loot_dbs.set(index, ldb);
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return true;
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} else if (what == "loot_db") {
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ldb.loot_db = p_value;
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_loot_dbs.set(index, ldb);
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return true;
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}
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return false;
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} else if (name.begins_with("items/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_items.size() <= index) {
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set_items_size(index);
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}
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LootDBItem ldb = _items.get(index);
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if (what == "chance") {
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ldb.chance = p_value;
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_items.set(index, ldb);
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return true;
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} else if (what == "item_template") {
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ldb.item = p_value;
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_items.set(index, ldb);
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return true;
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}
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return false;
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}
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return true;
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}
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bool LootDataBase::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("loot_dbs/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_loot_dbs.size() <= index) {
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return false;
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}
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LootDBLDF ldb = _loot_dbs.get(index);
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if (what == "chance") {
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r_ret = ldb.chance;
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return true;
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} else if (what == "loot_db") {
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r_ret = ldb.loot_db;
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return true;
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}
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return false;
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} else if (name.begins_with("items/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_items.size() <= index) {
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return false;
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}
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LootDBItem ldb = _items.get(index);
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if (what == "chance") {
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r_ret = ldb.chance;
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return true;
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} else if (what == "item_template") {
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r_ret = ldb.item;
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return true;
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}
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return false;
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}
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return true;
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}
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void LootDataBase::_get_property_list(List<PropertyInfo> *p_list) const {
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int property_usange = PROPERTY_USAGE_DEFAULT;
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for (int i = 0; i < _loot_dbs.size(); ++i) {
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p_list->push_back(PropertyInfo(Variant::REAL, "loot_dbs/" + itos(i) + "/chance", PROPERTY_HINT_NONE, "", property_usange));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "loot_dbs/" + itos(i) + "/loot_db", PROPERTY_HINT_RESOURCE_TYPE, "LootDataBase", property_usange));
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}
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for (int i = 0; i < _items.size(); ++i) {
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p_list->push_back(PropertyInfo(Variant::REAL, "items/" + itos(i) + "/chance", PROPERTY_HINT_NONE, "", property_usange));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "items/" + itos(i) + "/item_template", PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate", property_usange));
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}
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}
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void LootDataBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_loot_db_size"), &LootDataBase::get_loot_db_size);
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ClassDB::bind_method(D_METHOD("set_loot_db_size", "value"), &LootDataBase::set_loot_db_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "loot_db_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_loot_db_size", "get_loot_db_size");
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ClassDB::bind_method(D_METHOD("get_items_size"), &LootDataBase::get_items_size);
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ClassDB::bind_method(D_METHOD("set_items_size", "value"), &LootDataBase::set_items_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "items_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_items_size", "get_items_size");
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ClassDB::bind_method(D_METHOD("get_loot_db_chance", "index"), &LootDataBase::get_loot_db_chance);
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ClassDB::bind_method(D_METHOD("set_loot_db_chance", "index", "value"), &LootDataBase::set_loot_db_chance);
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ClassDB::bind_method(D_METHOD("get_loot_db", "index"), &LootDataBase::get_loot_db);
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ClassDB::bind_method(D_METHOD("set_loot_db", "index", "value"), &LootDataBase::set_loot_db);
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ClassDB::bind_method(D_METHOD("get_item_chance", "index"), &LootDataBase::get_item_chance);
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ClassDB::bind_method(D_METHOD("set_item_chance", "index", "value"), &LootDataBase::set_item_chance);
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ClassDB::bind_method(D_METHOD("get_item", "index"), &LootDataBase::get_item);
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ClassDB::bind_method(D_METHOD("set_item", "index", "value"), &LootDataBase::set_item);
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//GDVIRTUAL_BIND("_get_loot");
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ClassDB::bind_method(D_METHOD("get_loot"), &LootDataBase::get_loot);
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ClassDB::bind_method(D_METHOD("_get_loot"), &LootDataBase::_get_loot);
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}
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