mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-20 17:14:44 +01:00
140 lines
3.7 KiB
C++
140 lines
3.7 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef MODEL_VISUAL_ENTRY_H
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#define MODEL_VISUAL_ENTRY_H
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#include "core/version.h"
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#include "core/io/resource.h"
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#include "core/string/ustring.h"
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#include "core/math/color.h"
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#include "scene/resources/texture.h"
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#include "../../entity_enums.h"
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#include "../../item_enums.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../../../mesh_data_resource/mesh_data_resource.h"
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#endif
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class ModelVisualEntry : public Resource {
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GDCLASS(ModelVisualEntry, Resource);
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public:
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enum ModenVisualEntryType {
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MODEL_VISUAL_ENTRY_TYPE_BONE = 0,
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MODEL_VISUAL_ENTRY_TYPE_ATTACHMENT
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};
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static const String BINDING_STRING_MODEL_VISUAL_ENTRY_TYPES;
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public:
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ModelVisualEntry::ModenVisualEntryType get_type() const;
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void set_type(const ModelVisualEntry::ModenVisualEntryType type);
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int get_override_layer() const;
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void set_override_layer(const int layer);
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int get_entity_type() const;
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void set_entity_type(const int value);
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int get_bone() const;
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void set_bone(const int value);
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int get_group() const;
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void set_group(const int value);
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> get_mesh(const int index);
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void set_mesh(const int index, const Ref<MeshDataResource> &mesh);
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#endif
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Ref<Texture> get_texture(const int index);
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void set_texture(const int index, const Ref<Texture> &texture);
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Color get_color(const int index) const;
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void set_color(const int index, const Color &color);
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Ref<PackedScene> get_attachment(const int index);
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void set_attachment(const int index, const Ref<PackedScene> &attachment);
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Transform3D get_transform(const int index) const;
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void set_transform(const int index, const Transform3D &transform);
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int get_size() const;
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void set_size(const int value);
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ModelVisualEntry();
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~ModelVisualEntry();
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protected:
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struct MVEE {
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#ifdef MESH_DATA_RESOURCE_PRESENT
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Ref<MeshDataResource> mesh;
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#endif
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Ref<Texture> texture;
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Color color;
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Ref<PackedScene> attachment;
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Transform3D transform;
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MVEE() {
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color = Color(1, 1, 1, 1);
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}
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~MVEE() {
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#ifdef MESH_DATA_RESOURCE_PRESENT
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mesh.unref();
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#endif
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texture.unref();
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attachment.unref();
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}
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};
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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private:
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ModelVisualEntry::ModenVisualEntryType _type;
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int _override_layer;
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int _entity_type;
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int _bone;
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int _group;
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Vector<MVEE> _entries;
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};
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VARIANT_ENUM_CAST(ModelVisualEntry::ModenVisualEntryType);
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#endif
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