#ifndef ENTITY_SKILL_H #define ENTITY_SKILL_H #include "core/reference.h" class EntitySkill : public Reference { GDCLASS(EntitySkill, Reference); public: int get_skill_id(); void set_skill_id(int value); int get_current(); void set_current(int value); int get_max(); void set_max(int value); bool get_disabled(); void set_disabled(bool value); Dictionary to_dict(); void from_dict(const Dictionary &dict); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); EntitySkill(); protected: static void _bind_methods(); private: int _skill_id; int _current; int _max; bool _disabled; }; #endif