#ifndef ENTITY_CREATE_INFO_H #define ENTITY_CREATE_INFO_H #include "core/reference.h" #include "core/ustring.h" #include "../entity_enums.h" #include "../data/character_class.h" class EntityCreateInfo : public Reference { GDCLASS(EntityCreateInfo, Reference); public: int get_guid() { return _guid; } void set_guid(int value) { _guid = value; } EntityEnums::EntityType get_entity_type() { return _entity_type; } void set_entity_type(EntityEnums::EntityType value) { _entity_type = value; } String get_player_name() { return _player_name; } void set_player_name(String value) { _player_name = value; } int get_level() { return _level; } void set_level(int value) { _level = value; } int get_xp() { return _xp; } void set_xp(int value) { _xp = value; } Ref get_character_class() { return _character_class; } void set_character_class(Ref value) { _character_class = value; } protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("get_entity_type"), &EntityCreateInfo::get_entity_type); ClassDB::bind_method(D_METHOD("set_entity_type", "value"), &EntityCreateInfo::set_entity_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "set_entity_type", "get_entity_type"); ClassDB::bind_method(D_METHOD("get_player_name"), &EntityCreateInfo::get_player_name); ClassDB::bind_method(D_METHOD("set_player_name", "value"), &EntityCreateInfo::set_player_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_name"), "set_player_name", "get_player_name"); ClassDB::bind_method(D_METHOD("get_level"), &EntityCreateInfo::get_level); ClassDB::bind_method(D_METHOD("set_level", "value"), &EntityCreateInfo::set_level); ADD_PROPERTY(PropertyInfo(Variant::STRING, "level"), "set_level", "get_level"); ClassDB::bind_method(D_METHOD("get_xp"), &EntityCreateInfo::get_xp); ClassDB::bind_method(D_METHOD("set_xp", "value"), &EntityCreateInfo::set_xp); ADD_PROPERTY(PropertyInfo(Variant::STRING, "xp"), "set_xp", "get_xp"); ClassDB::bind_method(D_METHOD("get_character_class"), &EntityCreateInfo::get_character_class); ClassDB::bind_method(D_METHOD("set_character_class", "value"), &EntityCreateInfo::set_character_class); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "set_character_class", "get_character_class"); } private: int _guid; EntityEnums::EntityType _entity_type; String _player_name; int _level; int _xp; Ref _character_class; }; #endif