#include "entity_class_data.h" #include "../../ai/ai_action.h" #include "../../data/aura.h" #include "../../data/spell.h" #include "../../infos/spell_cast_info.h" #include "../entity.h" #include "character_spec.h" int EntityClassData::get_id() { return _id; } void EntityClassData::set_id(int value) { _id = value; } String EntityClassData::get_entity_class_name() { return _entity_class_name; } void EntityClassData::set_entity_class_name(String value) { _entity_class_name = value; } Ref EntityClassData::get_inherits() { return _inherits; } void EntityClassData::set_inherits(Ref value) { _inherits = value; } Ref EntityClassData::get_icon() { return _icon; } void EntityClassData::set_icon(Ref value) { _icon = Ref(value); } int EntityClassData::get_player_resource_type() { return _player_resource_type; } void EntityClassData::set_player_resource_type(int value) { _player_resource_type = value; } int EntityClassData::get_stat_points_per_level() { return _stat_points_per_level; } void EntityClassData::set_stat_points_per_level(int value) { _stat_points_per_level = value; } EntityEnums::EntityClassPlaystyleType EntityClassData::get_playstyle_type() { return _playstyle_type; } void EntityClassData::set_playstyle_type(EntityEnums::EntityClassPlaystyleType playstyle_type) { _playstyle_type = playstyle_type; } Ref EntityClassData::get_stat_data() { if (!_stat_data.is_valid() && _inherits.is_valid()) { return _inherits->get_stat_data(); } if (!_stat_data.is_valid()) return Ref(); return _stat_data; } void EntityClassData::set_stat_data(Ref value) { _stat_data = value; } //// SPECS //// int EntityClassData::get_num_specs() { if (_specs.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_specs(); } return _specs.size(); } void EntityClassData::set_num_specs(int value) { _specs.resize(value); } Ref EntityClassData::get_spec(int index) const { if (_specs.size() == 0 && _inherits.is_valid()) { return _inherits->get_spec(index); } ERR_FAIL_INDEX_V(index, _specs.size(), Ref()); return _specs[index]; } void EntityClassData::set_spec(int index, Ref spec) { ERR_FAIL_INDEX(index, _specs.size()); _specs.set(index, Ref(spec)); } Vector EntityClassData::get_specs() { Vector r; for (int i = 0; i < _specs.size(); i++) { r.push_back(_specs[i].get_ref_ptr()); } return r; } void EntityClassData::set_specs(const Vector &specs) { _specs.clear(); for (int i = 0; i < specs.size(); i++) { Ref spec = Ref(specs[i]); _specs.push_back(spec); } } //// SPELLS //// int EntityClassData::get_num_spells() { if (_spells.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_spells(); } return _spells.size(); } void EntityClassData::set_num_spells(int value) { _spells.resize(value); } Ref EntityClassData::get_spell(int index) { if (_spells.size() == 0 && _inherits.is_valid()) { return _inherits->get_spell(index); } ERR_FAIL_INDEX_V(index, _spells.size(), Ref()); return _spells[index]; } void EntityClassData::set_spell(int index, Ref spell) { ERR_FAIL_INDEX(index, _spells.size()); _spells.set(index, Ref(spell)); } Vector EntityClassData::get_spells() { Vector r; for (int i = 0; i < _spells.size(); i++) { r.push_back(_spells[i].get_ref_ptr()); } return r; } void EntityClassData::set_spells(const Vector &spells) { _spells.clear(); for (int i = 0; i < spells.size(); i++) { Ref spell = Ref(spells[i]); _spells.push_back(spell); } } //// AURAS //// int EntityClassData::get_num_auras() { if (_auras.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_auras(); } return _auras.size(); } void EntityClassData::set_num_auras(int value) { _auras.resize(value); } Ref EntityClassData::get_aura(int index) { if (_auras.size() == 0 && _inherits.is_valid()) { return _inherits->get_aura(index); } ERR_FAIL_INDEX_V(index, _auras.size(), Ref()); return _auras[index]; } void EntityClassData::set_aura(int index, Ref aura) { ERR_FAIL_INDEX(index, _auras.size()); _auras.set(index, aura); } Vector EntityClassData::get_auras() { Vector r; for (int i = 0; i < _auras.size(); i++) { r.push_back(_auras[i].get_ref_ptr()); } return r; } void EntityClassData::set_auras(const Vector &auras) { _auras.clear(); for (int i = 0; i < auras.size(); i++) { Ref aura = Ref(auras[i]); _auras.push_back(aura); } } //// AI ACTIONS //// int EntityClassData::get_num_ai_actions() { if (_ai_actions.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_ai_actions(); } return _ai_actions.size(); } void EntityClassData::set_num_ai_actions(int value) { _ai_actions.resize(value); } Ref EntityClassData::get_ai_action(int index) { if (_ai_actions.size() == 0 && _inherits.is_valid()) { return _inherits->get_ai_action(index); } ERR_FAIL_INDEX_V(index, _ai_actions.size(), Ref()); return _ai_actions[index]; } void EntityClassData::set_ai_action(int index, Ref ai_action) { ERR_FAIL_INDEX(index, _ai_actions.size()); _ai_actions.set(index, ai_action); } Vector EntityClassData::get_ai_actions() { Vector r; for (int i = 0; i < _ai_actions.size(); i++) { r.push_back(_ai_actions[i].get_ref_ptr()); } return r; } void EntityClassData::set_ai_actions(const Vector &ai_actions) { _ai_actions.clear(); for (int i = 0; i < ai_actions.size(); i++) { Ref ai_action = Ref(ai_actions[i]); _ai_actions.push_back(ai_action); } } //// SETUP //// void EntityClassData::setup_resources(Entity *entity) { if (has_method("_setup_resources")) call("_setup_resources", entity); else if (_inherits.is_valid()) _inherits->setup_resources(entity); } void EntityClassData::start_casting(int spell_id, Entity *caster, float spellScale) { if (_spells.size() == 0 && _inherits.is_valid()) { _inherits->start_casting(spell_id, caster, spellScale); return; } for (int i = 0; i < _spells.size(); i++) { Ref s = _spells[i]; if (s == NULL) { print_error("class doesn't have spell! spell_id: " + itos(spell_id)); return; } if (s->get_spell_id() == spell_id) { s->sstart_casting_simple(caster, spellScale); return; } } } void EntityClassData::son_before_cast(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_before_cast")) call("_son_before_cast", info); } void EntityClassData::son_before_cast_target(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_before_cast_target")) call("_son_before_cast_target", info); } void EntityClassData::son_cast_finished(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_finished")) call("_son_cast_finished", info); } void EntityClassData::son_cast_started(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_started")) call("_son_cast_started", info); } void EntityClassData::son_cast_failed(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_failed")) call("_son_cast_failed", info); } void EntityClassData::son_spell_cast_success(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_spell_cast_success")) call("_son_spell_cast_success", info); } void EntityClassData::son_cast_finished_target(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_finished_target")) call("_son_cast_finished_target", info); } void EntityClassData::son_before_damage_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_damage_hit")) call("_son_before_damage_hit", data); } void EntityClassData::son_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_hit")) call("_son_hit", data); } void EntityClassData::son_before_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_damage")) call("_son_before_damage", data); } void EntityClassData::son_damage_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_damage_receive")) call("_son_damage_receive", data); } void EntityClassData::son_dealt_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_dealt_damage")) call("_son_dealt_damage", data); } void EntityClassData::son_damage_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_damage_dealt")) call("_son_damage_dealt", data); } void EntityClassData::son_before_heal_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_heal_hit")) call("_son_before_heal_hit", data); } void EntityClassData::son_before_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_heal")) call("_son_before_heal", data); } void EntityClassData::son_heal_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_heal_receive")) call("_son_heal_receive", data); } void EntityClassData::son_dealt_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_dealt_heal")) call("_son_dealt_heal", data); } void EntityClassData::son_heal_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_heal_dealt")) call("_son_heal_dealt", data); } void EntityClassData::son_before_aura_applied(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_aura_applied")) call("_son_before_aura_applied", data); } void EntityClassData::son_after_aura_applied(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_after_aura_applied")) call("_son_after_aura_applied", data); } void EntityClassData::son_death(Entity *entity) { if (has_method("_son_death")) call("_son_death", entity); } void EntityClassData::son_death_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_death(e); } void EntityClassData::son_cooldown_added(Ref cooldown) { if (has_method("_son_cooldown_added")) call("_son_cooldown_added", cooldown); } void EntityClassData::son_cooldown_removed(Ref cooldown) { if (has_method("_son_cooldown_removed")) call("_son_cooldown_removed", cooldown); } void EntityClassData::son_category_cooldown_added(Ref category_cooldown) { if (has_method("_son_category_cooldown_added")) call("_son_category_cooldown_added", category_cooldown); } void EntityClassData::son_category_cooldown_removed(Ref category_cooldown) { if (has_method("_son_category_cooldown_removed")) call("_son_category_cooldown_removed", category_cooldown); } void EntityClassData::son_gcd_started(Entity *entity, float gcd) { if (has_method("_son_gcd_started")) call("_son_gcd_started", entity, gcd); } void EntityClassData::son_gcd_finished(Entity *entity) { if (has_method("_son_gcd_finished")) call("_son_gcd_finished", entity); } void EntityClassData::son_gcd_started_bind(Node *entity, float gcd) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_gcd_started(e, gcd); } void EntityClassData::son_gcd_finished_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_gcd_finished(e); } void EntityClassData::son_xp_gained(Entity *entity, int value) { if (has_method("_son_xp_gained")) call("_son_xp_gained", entity, value); } void EntityClassData::son_xp_gained_bind(Node *entity, int value) { ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_xp_gained(e, value); } void EntityClassData::son_level_up(Entity *entity, int value) { if (has_method("_son_level_up")) call("_son_level_up", entity); } void EntityClassData::son_level_up_bind(Node *entity, int value) { ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_level_up(e, value); } //Clientside Event Handlers void EntityClassData::con_cast_failed(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_failed")) call("_con_cast_failed", info); } void EntityClassData::con_cast_started(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_started")) call("_con_cast_started", info); } void EntityClassData::con_cast_state_changed(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_state_changed")) call("_con_cast_state_changed", info); } void EntityClassData::con_cast_finished(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_finished")) call("_con_cast_finished", info); } void EntityClassData::con_spell_cast_success(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_spell_cast_success")) call("_con_spell_cast_success", info); } void EntityClassData::con_death(Entity *entity) { ERR_FAIL_COND(entity == NULL); if (has_method("_con_death")) call("_con_death", entity); } void EntityClassData::con_death_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_death(e); } void EntityClassData::con_cooldown_added(Ref cooldown) { ERR_FAIL_COND(!cooldown.is_valid()); if (has_method("_con_cooldown_added")) call("_con_cooldown_added", cooldown); } void EntityClassData::con_cooldown_removed(Ref cooldown) { ERR_FAIL_COND(!cooldown.is_valid()); if (has_method("_con_cooldown_removed")) call("_con_cooldown_removed", cooldown); } void EntityClassData::con_category_cooldown_added(Ref category_cooldown) { ERR_FAIL_COND(!category_cooldown.is_valid()); if (has_method("_con_category_cooldown_added")) call("_con_category_cooldown_added", category_cooldown); } void EntityClassData::con_category_cooldown_removed(Ref category_cooldown) { ERR_FAIL_COND(!category_cooldown.is_valid()); if (has_method("_con_category_cooldown_removed")) call("_con_category_cooldown_removed", category_cooldown); } void EntityClassData::con_aura_added(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_con_aura_added")) call("_con_aura_added", data); } void EntityClassData::con_aura_removed(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_con_aura_removed")) call("_con_aura_removed", data); } void EntityClassData::con_aura_refresh(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_con_aura_refresh")) call("_con_aura_refresh", data); } void EntityClassData::con_damage_dealt(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_damage_dealt")) call("_con_damage_dealt", info); } void EntityClassData::con_dealt_damage(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_dealt_damage")) call("_con_dealt_damage", info); } void EntityClassData::con_heal_dealt(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_heal_dealt")) call("_con_heal_dealt", info); } void EntityClassData::con_dealt_heal(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_dealt_heal")) call("_con_dealt_heal", info); } void EntityClassData::con_gcd_started(Entity *entity, float gcd) { if (has_method("_con_gcd_started")) call("_con_gcd_started", entity, gcd); } void EntityClassData::con_gcd_finished(Entity *entity) { if (has_method("_con_gcd_finished")) call("_con_gcd_finished", entity); } void EntityClassData::con_gcd_started_bind(Node *entity, float gcd) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_gcd_started(e, gcd); } void EntityClassData::con_gcd_finished_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_gcd_finished(e); } void EntityClassData::con_xp_gained(Entity *entity, int value) { if (has_method("_con_xp_gained")) call("_con_xp_gained", entity, value); } void EntityClassData::con_xp_gained_bind(Node *entity, int value) { ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_xp_gained(e, value); } void EntityClassData::con_level_up(Entity *entity, int value) { if (has_method("_con_level_up")) call("_con_level_up", entity); } void EntityClassData::con_level_up_bind(Node *entity, int value) { ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_level_up(e, value); } void EntityClassData::sai_follow(Entity *entity) { ERR_FAIL_COND(entity == NULL); if (has_method("_sai_follow")) call("_sai_follow", entity); } void EntityClassData::sai_rest(Entity *entity) { ERR_FAIL_COND(entity == NULL); if (has_method("_sai_rest")) call("_sai_rest", entity); } void EntityClassData::sai_regenerate(Entity *entity) { ERR_FAIL_COND(entity == NULL); if (has_method("_sai_regenerate")) call("_sai_regenerate", entity); } void EntityClassData::sai_attack(Entity *entity) { ERR_FAIL_COND(entity == NULL); if (has_method("_sai_attack")) call("_sai_attack", entity); } void EntityClassData::sai_follow_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); sai_follow(e); } void EntityClassData::sai_rest_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); sai_rest(e); } void EntityClassData::sai_regenerate_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); sai_regenerate(e); } void EntityClassData::sai_attack_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); sai_attack(e); } EntityClassData::EntityClassData() { _id = 0; _player_resource_type = 0; _player_resource_type = 0; _stat_points_per_level = 5; _playstyle_type = EntityEnums::ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE; } EntityClassData::~EntityClassData() { _spells.clear(); _specs.clear(); _auras.clear(); _ai_actions.clear(); } void EntityClassData::_bind_methods() { //EventHandlers ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &EntityClassData::son_before_cast); ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &EntityClassData::son_before_cast_target); ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &EntityClassData::son_cast_started); ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &EntityClassData::son_cast_failed); ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &EntityClassData::son_cast_finished); ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &EntityClassData::son_cast_finished_target); ClassDB::bind_method(D_METHOD("son_spell_cast_success", "info"), &EntityClassData::son_spell_cast_success); ClassDB::bind_method(D_METHOD("son_before_damage_hit", "data"), &EntityClassData::son_before_damage_hit); ClassDB::bind_method(D_METHOD("son_hit", "data"), &EntityClassData::son_hit); ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &EntityClassData::son_before_damage); ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &EntityClassData::son_damage_receive); ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &EntityClassData::son_dealt_damage); ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &EntityClassData::son_damage_dealt); ClassDB::bind_method(D_METHOD("son_before_heal_hit", "data"), &EntityClassData::son_before_heal_hit); ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &EntityClassData::son_before_heal); ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &EntityClassData::son_heal_receive); ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &EntityClassData::son_dealt_heal); ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &EntityClassData::son_heal_dealt); ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &EntityClassData::son_before_aura_applied); ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &EntityClassData::son_after_aura_applied); ClassDB::bind_method(D_METHOD("son_death", "data"), &EntityClassData::son_death_bind); ClassDB::bind_method(D_METHOD("son_cooldown_added", "cooldown"), &EntityClassData::son_cooldown_added); ClassDB::bind_method(D_METHOD("son_cooldown_removed", "cooldown"), &EntityClassData::son_cooldown_removed); ClassDB::bind_method(D_METHOD("son_category_cooldown_added", "category_cooldown"), &EntityClassData::son_category_cooldown_added); ClassDB::bind_method(D_METHOD("son_category_cooldown_removed", "category_cooldown"), &EntityClassData::son_category_cooldown_removed); ClassDB::bind_method(D_METHOD("son_gcd_started", "entity", "gcd"), &EntityClassData::son_gcd_started_bind); ClassDB::bind_method(D_METHOD("son_gcd_finished", "entity"), &EntityClassData::son_gcd_finished_bind); ClassDB::bind_method(D_METHOD("son_xp_gained", "entity", "value"), &EntityClassData::son_xp_gained_bind); ClassDB::bind_method(D_METHOD("son_level_up", "entity", "value"), &EntityClassData::son_level_up_bind); BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_before_damage_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_before_heal_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_son_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_sai_follow", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_sai_rest", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_sai_regenerate", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_sai_attack", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_son_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_son_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_son_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_son_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_son_gcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd"))); BIND_VMETHOD(MethodInfo("_son_gcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_son_xp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_son_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_setup_resources", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); //Clientside Event Handlers ClassDB::bind_method(D_METHOD("con_cast_failed", "info"), &EntityClassData::con_cast_failed); ClassDB::bind_method(D_METHOD("con_cast_started", "info"), &EntityClassData::con_cast_started); ClassDB::bind_method(D_METHOD("con_cast_state_changed", "info"), &EntityClassData::con_cast_state_changed); ClassDB::bind_method(D_METHOD("con_cast_finished", "info"), &EntityClassData::con_cast_finished); ClassDB::bind_method(D_METHOD("con_spell_cast_success", "info"), &EntityClassData::con_spell_cast_success); ClassDB::bind_method(D_METHOD("con_death", "data"), &EntityClassData::con_death_bind); ClassDB::bind_method(D_METHOD("con_cooldown_added", "cooldown"), &EntityClassData::con_cooldown_added); ClassDB::bind_method(D_METHOD("con_cooldown_removed", "cooldown"), &EntityClassData::con_cooldown_removed); ClassDB::bind_method(D_METHOD("con_category_cooldown_added", "cooldown"), &EntityClassData::con_category_cooldown_added); ClassDB::bind_method(D_METHOD("con_category_cooldown_removed", "cooldown"), &EntityClassData::con_category_cooldown_removed); ClassDB::bind_method(D_METHOD("con_aura_added", "data"), &EntityClassData::con_aura_added); ClassDB::bind_method(D_METHOD("con_aura_removed", "data"), &EntityClassData::con_aura_removed); ClassDB::bind_method(D_METHOD("con_aura_refresh", "data"), &EntityClassData::con_aura_refresh); ClassDB::bind_method(D_METHOD("con_gcd_started", "entity", "gcd"), &EntityClassData::con_gcd_started_bind); ClassDB::bind_method(D_METHOD("con_gcd_finished", "entity"), &EntityClassData::con_gcd_finished_bind); ClassDB::bind_method(D_METHOD("con_xp_gained", "entity", "value"), &EntityClassData::con_xp_gained_bind); ClassDB::bind_method(D_METHOD("con_level_up", "entity", "value"), &EntityClassData::con_level_up_bind); BIND_VMETHOD(MethodInfo("_con_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_cast_state_changed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_con_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_con_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_con_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_con_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_con_aura_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_con_aura_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_con_aura_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_con_gcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd"))); BIND_VMETHOD(MethodInfo("_con_gcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_con_xp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_con_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); ClassDB::bind_method(D_METHOD("sai_follow", "entity"), &EntityClassData::sai_follow_bind); ClassDB::bind_method(D_METHOD("sai_rest", "entity"), &EntityClassData::sai_rest_bind); ClassDB::bind_method(D_METHOD("sai_regenerate", "entity"), &EntityClassData::sai_regenerate_bind); ClassDB::bind_method(D_METHOD("sai_attack", "entity"), &EntityClassData::sai_attack_bind); ClassDB::bind_method(D_METHOD("get_id"), &EntityClassData::get_id); ClassDB::bind_method(D_METHOD("set_id", "value"), &EntityClassData::set_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); ClassDB::bind_method(D_METHOD("get_entity_class_name"), &EntityClassData::get_entity_class_name); ClassDB::bind_method(D_METHOD("set_entity_class_name", "value"), &EntityClassData::set_entity_class_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_class_name"), "set_entity_class_name", "get_entity_class_name"); ClassDB::bind_method(D_METHOD("get_inherits"), &EntityClassData::get_inherits); ClassDB::bind_method(D_METHOD("set_inherits", "value"), &EntityClassData::set_inherits); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "inherits", PROPERTY_HINT_RESOURCE_TYPE, "EntityClassData"), "set_inherits", "get_inherits"); ClassDB::bind_method(D_METHOD("get_icon"), &EntityClassData::get_icon); ClassDB::bind_method(D_METHOD("set_icon", "value"), &EntityClassData::set_icon); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon"); ClassDB::bind_method(D_METHOD("get_stat_data"), &EntityClassData::get_stat_data); ClassDB::bind_method(D_METHOD("set_stat_data", "value"), &EntityClassData::set_stat_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stat_data", PROPERTY_HINT_RESOURCE_TYPE, "StatData"), "set_stat_data", "get_stat_data"); ClassDB::bind_method(D_METHOD("get_player_resource_type"), &EntityClassData::get_player_resource_type); ClassDB::bind_method(D_METHOD("set_player_resource_type", "value"), &EntityClassData::set_player_resource_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "player_resource_type", PROPERTY_HINT_ENUM, "None, Rage, Mana, Energy, Time Anomaly"), "set_player_resource_type", "get_player_resource_type"); ClassDB::bind_method(D_METHOD("get_stat_points_per_level"), &EntityClassData::get_stat_points_per_level); ClassDB::bind_method(D_METHOD("set_stat_points_per_level", "value"), &EntityClassData::set_stat_points_per_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "stat_points_per_level"), "set_stat_points_per_level", "get_stat_points_per_level"); ClassDB::bind_method(D_METHOD("get_playstyle_type"), &EntityClassData::get_playstyle_type); ClassDB::bind_method(D_METHOD("set_playstyle_type", "value"), &EntityClassData::set_playstyle_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "playstyle_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE), "set_playstyle_type", "get_playstyle_type"); //// Specs //// ADD_GROUP("Specs", "specs"); ClassDB::bind_method(D_METHOD("get_num_specs"), &EntityClassData::get_num_specs); ClassDB::bind_method(D_METHOD("set_num_specs", "value"), &EntityClassData::set_num_specs); ClassDB::bind_method(D_METHOD("get_spec", "index"), &EntityClassData::get_spec); ClassDB::bind_method(D_METHOD("set_spec", "index", "spec"), &EntityClassData::set_spec); ClassDB::bind_method(D_METHOD("get_specs"), &EntityClassData::get_specs); ClassDB::bind_method(D_METHOD("set_specs", "specs"), &EntityClassData::set_specs); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "specs", PROPERTY_HINT_NONE, "17/17:CharacterSpec", PROPERTY_USAGE_DEFAULT, "CharacterSpec"), "set_specs", "get_specs"); //// Spell //// ADD_GROUP("Spells", "spells"); ClassDB::bind_method(D_METHOD("get_num_spells"), &EntityClassData::get_num_spells); ClassDB::bind_method(D_METHOD("set_num_spells", "value"), &EntityClassData::set_num_spells); ClassDB::bind_method(D_METHOD("get_spell", "index"), &EntityClassData::get_spell); ClassDB::bind_method(D_METHOD("set_spell", "index", "spell"), &EntityClassData::set_spell); ClassDB::bind_method(D_METHOD("get_spells"), &EntityClassData::get_spells); ClassDB::bind_method(D_METHOD("set_spells", "spells"), &EntityClassData::set_spells); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_spells", "get_spells"); //// AURAS //// ADD_GROUP("Auras", "auras"); ClassDB::bind_method(D_METHOD("get_num_auras"), &EntityClassData::get_num_auras); ClassDB::bind_method(D_METHOD("set_num_auras", "value"), &EntityClassData::set_num_auras); ClassDB::bind_method(D_METHOD("get_aura", "index"), &EntityClassData::get_aura); ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &EntityClassData::set_aura); ClassDB::bind_method(D_METHOD("get_auras"), &EntityClassData::get_auras); ClassDB::bind_method(D_METHOD("set_auras", "auras"), &EntityClassData::set_auras); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras"); //// AI ACTIONS //// ADD_GROUP("Ai_actions", "ai_actions"); ClassDB::bind_method(D_METHOD("get_num_ai_actions"), &EntityClassData::get_num_ai_actions); ClassDB::bind_method(D_METHOD("set_num_ai_actions", "value"), &EntityClassData::set_num_ai_actions); ClassDB::bind_method(D_METHOD("get_ai_action", "index"), &EntityClassData::get_ai_action); ClassDB::bind_method(D_METHOD("set_ai_action", "index", "action"), &EntityClassData::set_ai_action); ClassDB::bind_method(D_METHOD("get_ai_actions"), &EntityClassData::get_ai_actions); ClassDB::bind_method(D_METHOD("set_ai_actions", "auras"), &EntityClassData::set_ai_actions); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "ai_actions", PROPERTY_HINT_NONE, "17/17:AIAction", PROPERTY_USAGE_DEFAULT, "AIAction"), "set_ai_actions", "get_ai_actions"); }