#include "ai_action.h" #include "../entities/entity.h" int AIAction::get_default_priority() const { return _default_priority; } void AIAction::set_default_priority(const int value) { _default_priority = value; } int AIAction::get_priority(Entity *entity) { return call("_get_priority"); } int AIAction::get_priority_bind(Node *entity) { if (!entity) { return 0; } Entity *e = cast_to(entity); if (!e) { return 0; } return get_priority(e); } int AIAction::_get_priority(Node *entity) { return _default_priority; } bool AIAction::should_use(Entity *entity) { if (has_method("_should_use")) { return call("_should_use", entity); } return false; } bool AIAction::should_use_bind(Node *entity) { if (!entity) { return false; } Entity *e = cast_to(entity); if (!e) { return false; } return should_use(e); } void AIAction::set_editor_description(const String &p_editor_description) { set_meta("_editor_description_", p_editor_description); } String AIAction::get_editor_description() const { if (has_meta("_editor_description_")) { return get_meta("_editor_description_"); } else { return ""; } } AIAction::AIAction() { _default_priority = 0; } void AIAction::_bind_methods() { BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_should_use", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_priority", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); ClassDB::bind_method(D_METHOD("get_default_priority"), &AIAction::get_default_priority); ClassDB::bind_method(D_METHOD("set_default_priority", "value"), &AIAction::set_default_priority); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_priority"), "set_default_priority", "get_default_priority"); ClassDB::bind_method(D_METHOD("get_priority", "entity"), &AIAction::get_priority_bind); ClassDB::bind_method(D_METHOD("_get_priority", "entity"), &AIAction::_get_priority); ClassDB::bind_method(D_METHOD("should_use", "entity"), &AIAction::should_use_bind); ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &AIAction::set_editor_description); ClassDB::bind_method(D_METHOD("_get_editor_description"), &AIAction::get_editor_description); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description"); }