#include "entity_enums.h" const String EntityEnums::BINDING_STRING_PLAYER_RESOURCE_TYPES = "None, Rage, Mana, Energy, Time Anomaly"; const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None, Player, AI, Mob"; const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None, Stun, Root, Frozen, Silenced, Disoriented, Feared, Burning, Cold, Cursed, Pacified"; const String EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS = "Hip, Left Hand, Right Hand, Weapon, Base, Body, Head, Right Eye, Left Eye";