/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "model_visual_entry.h" #include "../../singletons/ess.h" const String ModelVisualEntry::BINDING_STRING_MODEL_VISUAL_ENTRY_TYPES = "Bone,Attachment"; ModelVisualEntry::ModenVisualEntryType ModelVisualEntry::get_type() const { return _type; } void ModelVisualEntry::set_type(const ModelVisualEntry::ModenVisualEntryType type) { _type = type; } int ModelVisualEntry::get_override_layer() const { return _override_layer; } void ModelVisualEntry::set_override_layer(const int layer) { _override_layer = layer; } int ModelVisualEntry::get_entity_type() const { return _entity_type; } void ModelVisualEntry::set_entity_type(const int value) { _entity_type = value; } int ModelVisualEntry::get_bone() const { return _bone; } void ModelVisualEntry::set_bone(const int value) { _bone = value; } int ModelVisualEntry::get_group() const { return _group; } void ModelVisualEntry::set_group(const int value) { _group = value; } #ifdef MESH_DATA_RESOURCE_PRESENT Ref ModelVisualEntry::get_mesh(const int index) { ERR_FAIL_INDEX_V(index, _entries.size(), Ref()); return _entries[index].mesh; } void ModelVisualEntry::set_mesh(const int index, const Ref &mesh) { ERR_FAIL_INDEX(index, _entries.size()); _entries.write[index].mesh = mesh; } #endif Ref ModelVisualEntry::get_texture(const int index) { ERR_FAIL_INDEX_V(index, _entries.size(), Ref()); return _entries[index].texture; } void ModelVisualEntry::set_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _entries.size()); _entries.write[index].texture = texture; } Color ModelVisualEntry::get_color(const int index) const { ERR_FAIL_INDEX_V(index, _entries.size(), Color()); return _entries[index].color; } void ModelVisualEntry::set_color(const int index, const Color &color) { ERR_FAIL_INDEX(index, _entries.size()); _entries.write[index].color = color; } Ref ModelVisualEntry::get_attachment(const int index) { ERR_FAIL_INDEX_V(index, _entries.size(), Ref()); return _entries[index].attachment; } void ModelVisualEntry::set_attachment(const int index, const Ref &attachment) { ERR_FAIL_INDEX(index, _entries.size()); _entries.write[index].attachment = attachment; } Transform ModelVisualEntry::get_transform(const int index) const { ERR_FAIL_INDEX_V(index, _entries.size(), Transform()); return _entries[index].transform; } void ModelVisualEntry::set_transform(const int index, const Transform &transform) { ERR_FAIL_INDEX(index, _entries.size()); _entries.write[index].transform = transform; } int ModelVisualEntry::get_size() const { return _entries.size(); } void ModelVisualEntry::set_size(const int value) { _entries.resize(value); } ModelVisualEntry::ModelVisualEntry() { _type = MODEL_VISUAL_ENTRY_TYPE_BONE; _override_layer = 0; _entity_type = 0; _bone = 0; _group = 0; _entries.resize(1); } ModelVisualEntry::~ModelVisualEntry() { _entries.clear(); } bool ModelVisualEntry::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("entry_")) { int index = name.get_slicec('_', 1).to_int(); if (index >= _entries.size()) { _entries.resize(index + 1); } StringName p = name.get_slicec('/', 1); if (p == "texture") { _entries.write[index].texture = p_value; return true; #ifdef MESH_DATA_RESOURCE_PRESENT } else if (p == "mesh") { _entries.write[index].mesh = p_value; return true; #endif } else if (p == "color") { _entries.write[index].color = p_value; return true; } else if (p == "attachment") { _entries.write[index].attachment = p_value; return true; } else if (p == "transform") { _entries.write[index].transform = p_value; return true; } } return false; } bool ModelVisualEntry::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("entry_")) { int index = name.get_slicec('_', 1).to_int(); if (index >= _entries.size()) { return false; } StringName p = name.get_slicec('/', 1); if (p == "texture") { r_ret = _entries[index].texture; return true; #ifdef MESH_DATA_RESOURCE_PRESENT } else if (p == "mesh") { r_ret = _entries[index].mesh; return true; #endif } else if (p == "color") { r_ret = _entries[index].color; return true; } else if (p == "attachment") { r_ret = _entries[index].attachment; return true; } else if (p == "transform") { r_ret = _entries[index].transform; return true; } } return false; } void ModelVisualEntry::_get_property_list(List *p_list) const { for (int i = 0; i < _entries.size(); ++i) { if (_type == ModelVisualEntry::MODEL_VISUAL_ENTRY_TYPE_BONE) { #ifdef MESH_DATA_RESOURCE_PRESENT p_list->push_back(PropertyInfo(Variant::OBJECT, "entry_" + itos(i) + "/mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); #endif p_list->push_back(PropertyInfo(Variant::OBJECT, "entry_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::COLOR, "entry_" + itos(i) + "/color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); } else { p_list->push_back(PropertyInfo(Variant::OBJECT, "entry_" + itos(i) + "/attachment", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::TRANSFORM, "entry_" + itos(i) + "/transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); } } void ModelVisualEntry::_validate_property(PropertyInfo &property) const { String name = property.name; if (_type == ModelVisualEntry::MODEL_VISUAL_ENTRY_TYPE_BONE) { if (name == "entity_type") { property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED; property.hint_string = ESS::get_singleton()->entity_types_get(); } else if (name == "bone") { if (ESS::get_singleton()->skeletons_bones_count() > _entity_type) { property.hint_string = ESS::get_singleton()->skeletons_bones_index_get(_entity_type); } else { property.hint_string = ""; } } } else { if (name == "entity_type") { property.usage = PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED; } else if (name == "bone") { property.hint_string = EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS; } } if (name == "group") { property.hint_string = ESS::get_singleton()->model_visual_groups_get(); } else if (name == "override_layer") { property.hint_string = ESS::get_singleton()->texture_layers_get(); } } void ModelVisualEntry::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type"), &ModelVisualEntry::get_type); ClassDB::bind_method(D_METHOD("set_type", "value"), &ModelVisualEntry::set_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, ModelVisualEntry::BINDING_STRING_MODEL_VISUAL_ENTRY_TYPES, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_type", "get_type"); ClassDB::bind_method(D_METHOD("get_override_layer"), &ModelVisualEntry::get_override_layer); ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ModelVisualEntry::set_override_layer); ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ""), "set_override_layer", "get_override_layer"); ClassDB::bind_method(D_METHOD("get_entity_type"), &ModelVisualEntry::get_entity_type); ClassDB::bind_method(D_METHOD("set_entity_type", "value"), &ModelVisualEntry::set_entity_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_type", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_entity_type", "get_entity_type"); ClassDB::bind_method(D_METHOD("get_bone"), &ModelVisualEntry::get_bone); ClassDB::bind_method(D_METHOD("set_bone", "value"), &ModelVisualEntry::set_bone); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_ENUM), "set_bone", "get_bone"); ClassDB::bind_method(D_METHOD("get_group"), &ModelVisualEntry::get_group); ClassDB::bind_method(D_METHOD("set_group", "value"), &ModelVisualEntry::set_group); ADD_PROPERTY(PropertyInfo(Variant::INT, "group", PROPERTY_HINT_ENUM), "set_group", "get_group"); #ifdef MESH_DATA_RESOURCE_PRESENT ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ModelVisualEntry::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ModelVisualEntry::set_mesh); #endif ClassDB::bind_method(D_METHOD("get_texture", "index"), &ModelVisualEntry::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ModelVisualEntry::set_texture); ClassDB::bind_method(D_METHOD("get_color"), &ModelVisualEntry::get_color); ClassDB::bind_method(D_METHOD("set_color", "value"), &ModelVisualEntry::set_color); ClassDB::bind_method(D_METHOD("get_attachment"), &ModelVisualEntry::get_attachment); ClassDB::bind_method(D_METHOD("set_attachment", "value"), &ModelVisualEntry::set_attachment); ClassDB::bind_method(D_METHOD("get_transform", "index"), &ModelVisualEntry::get_transform); ClassDB::bind_method(D_METHOD("set_transform", "index", "value"), &ModelVisualEntry::set_transform); ClassDB::bind_method(D_METHOD("get_size"), &ModelVisualEntry::get_size); ClassDB::bind_method(D_METHOD("set_size", "value"), &ModelVisualEntry::set_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_size", "get_size"); BIND_ENUM_CONSTANT(MODEL_VISUAL_ENTRY_TYPE_BONE); BIND_ENUM_CONSTANT(MODEL_VISUAL_ENTRY_TYPE_ATTACHMENT); }