#ifndef WORLD_SPELL_EFFECT_H #define WORLD_SPELL_EFFECT_H #ifdef ENTITIES_2D #include "scene/2d/node_2d.h" #else #include "scene/3d/spatial.h" #endif //#include "../entities/entity.h" #ifdef ENTITIES_2D class WorldSpellEffect : public Node2D { GDCLASS(WorldSpellEffect, Node2D); #else class WorldSpellEffect : public Spatial { GDCLASS(WorldSpellEffect, Spatial); #endif public: WorldSpellEffect(); ~WorldSpellEffect(); protected: static void _bind_methods(); private: }; #endif