#include "SpawnPlayerMsg.h" namespace BS { namespace Networking { void SpawnPlayerMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1006); buf->WriteInt(this->PlayerId); buf->WriteBool(this->IsLocalPlayer); } void SpawnPlayerMsg::Deserialize(SerializationBuffer* buf) { this->PlayerId = buf->ReadInt(); this->IsLocalPlayer = buf->ReadBool(); } SpawnPlayerMsg::SpawnPlayerMsg() { } String* SpawnPlayerMsg::ToString() { return new String(CURRENT_TYPE); } } }