#pragma once #include #include "EntityType.h" #include "Vector3.h" #include "Quaternion.h" #include "SerializationBuffer.h" using namespace BS::Player; using namespace UnityEngine; using namespace CxNetworking::Utils; using namespace System; namespace BS { namespace Networking { struct SpawnCharacterMsg : public virtual ValueType { uint Guid; int ClassId; EntityType Type; String* Name; bool IsLocalPlayer; Vector3* SpawnPosition; Quaternion* SpawnRotation; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); SpawnCharacterMsg(); String* ToString(); }; } }