#pragma once #include #include "SerializationBuffer.h" using namespace System; using namespace CxNetworking::Utils; namespace BS { namespace Networking { struct SimpleEventMsg : public virtual ValueType { enum class EventType { Invalid, TickSynced, InitiateGame }; SimpleEventMsg::EventType Event; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); SimpleEventMsg(); String* ToString(); }; } }