#include "SSendAddItemMsg.h" namespace BS { namespace Networking { void SSendAddItemMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1044); buf->WriteInt(this->SlotId); buf->WriteInt(this->ItemId); buf->WriteInt(this->Count); } void SSendAddItemMsg::Deserialize(SerializationBuffer* buf) { this->SlotId = buf->ReadInt(); this->ItemId = buf->ReadInt(); this->Count = buf->ReadInt(); } SSendAddItemMsg::SSendAddItemMsg() { } String* SSendAddItemMsg::ToString() { return new String(CURRENT_TYPE); } } }