#pragma once #include #include "Vector3.h" #include "Quaternion.h" #include "SerializationBuffer.h" using namespace UnityEngine; using namespace CxNetworking::Utils; using namespace System; namespace BS { namespace Networking { struct SPositionDataMsg : public virtual ValueType { uint Guid; Vector3* Position; Quaternion* Rotation; void Serialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); SPositionDataMsg(); String* ToString(); }; } }