#include "PlayerAddMsg.h" namespace BS { namespace Networking { void PlayerAddMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1002); buf->WriteBool(this->Add); buf->WriteBool(this->ForLocalPlayer); buf->WriteUInt(this->PlayerId); buf->WriteString(this->PlayerName); } void PlayerAddMsg::Deserialize(SerializationBuffer* buf) { this->Add = buf->ReadBool(); this->ForLocalPlayer = buf->ReadBool(); this->PlayerId = buf->ReadUInt(); this->PlayerName = buf->ReadString(); } PlayerAddMsg::PlayerAddMsg() { } String* PlayerAddMsg::ToString() { return new String(CURRENT_TYPE); } } }