#pragma once #include using namespace System; namespace BS { namespace Networking { enum class NetworkMessageID{ PlayerRegistration = 1000, PlayerClientLoaded, PlayerAdd, SceneLoading, TickSync, SimpleEvent, SpawnPlayer, SpawnCharacter, LazerHit, Teleport, CMovementData, SMovementData, GameData, CPositionData, SPositionData, CSpellCastStarted, CSpellCastFinished, CSpellCastFailed, CSpellCastEventSuccess, CSpellCastEventFailed, SSpellCastRequest, SItemSpellCastRequest, CStatUpdate, CDamageTaken, CHealTaken, CResurrect, CDie, CTriggerGCD, CTargetChanged, STargetChanged, CRefreshAura, CRefreshCasterAura, CAuraAdded, CAuraRemoved, AddCPlayerSpellCooldownData, RemoveCPlayerSpellCooldownData, SSendStateFlags, SSendTeam, SSendClear, SSendRage, SSendAddResource, CSendRequestRankIncrease, CSendRequestRankDecrease, SSendRankValue, SSendAddItem, SSendChangeItemCount, SSendRemoveItem, SSendMoveItem, SSendSentItems, CSendSwapItems, CSendCraftItemRequest, SSendAddCraftMaterial, SSendRemoveCraftMaterial, SSendSentCraftMaterials }; } }