#include "CSendCraftItemRequestMsg.h" namespace BS { namespace Networking { void CSendCraftItemRequestMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1050); buf->WriteInt(this->CraftId); } void CSendCraftItemRequestMsg::Deserialize(SerializationBuffer* buf) { this->CraftId = buf->ReadInt(); } CSendCraftItemRequestMsg::CSendCraftItemRequestMsg() { } String* CSendCraftItemRequestMsg::ToString() { return new String(CURRENT_TYPE); } } }