#include "AddCPlayerSpellCooldownDataMsg.h" namespace BS { namespace Networking { void AddCPlayerSpellCooldownDataMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1034); buf->WriteInt(this->SpellId); buf->WriteFloat(this->Cooldown); buf->WriteFloat(this->RemainingCooldown); } void AddCPlayerSpellCooldownDataMsg::Deserialize(SerializationBuffer* buf) { this->SpellId = buf->ReadInt(); this->Cooldown = buf->ReadFloat(); this->RemainingCooldown = buf->ReadFloat(); } AddCPlayerSpellCooldownDataMsg::AddCPlayerSpellCooldownDataMsg() { } String* AddCPlayerSpellCooldownDataMsg::ToString() { return new String(CURRENT_TYPE); } } }